Cool Boarders 2
Cool Boarders 2 (known as Cool Boarders 2: Killing Session in Japan) is a 1997 snowboarding video game developed by UEP Systems for the PlayStation. The game builds upon its predecessor's features with the addition of trick competitions, computer-controlled competitors, and support for the PlayStation Link Cable, allowing two-player, non-split screen multiplayer. The main aim remains to complete courses in the shortest time (aided this time around by shortcuts), to perform the best-scoring tricks and to rack up huge total scores.
Also recorded as Cool Boarders 2: Killing Session
Cool Boarders 2
- Model
- Cool Boarders
- Date
- 1997
- Publisher
- Sony Interactive Entertainment
- Genre
- 3D computer graphics
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wikidata · Q3788797 · wikipedia · Cool Boarders 2
In this article
The object
The object
There are more unlockables and also the option to customize the snowboard's graphics. The game offers 7 snowboarders, 18 snowboards and 10 courses to compete on. An original advertisement for the game features Seth Romatelli of the comedy podcast Uhh Yeah Dude. The PAL version of the game was one of the 20 games pre-loaded on the PlayStation Classic (excluding Japan, Taiwan and Hong Kong), which was released on December 3, 2018.
Key facts
Key facts
• Title — Cool Boarders 2 • Developer — UEP Systems • Series — Cool Boarders • Platforms — PlayStation • Genre — Snowboarding • Modes — Single-player, multiplayer • Producer — Kimiaki Kurashima • Composer — Atsunori Nanba Yoshichika Shimamura • Programmer — Kiyoshi Tsukada Akira Kitahara Tadashi Maki Takafumi Fujii • Director — Makota Sunaga Masaya Kobayashi • Designer — Tadayuki Konno Yasuhito Sakaue Masaru Katada Tomoyuki Ohsumi Mayumi Ishitsuka Masaki Shimizu
Background
Background
The game's predecessor, Cool Boarders, was released for the PlayStation the year prior, in 1996. Despite mixed reviews, Cool Boarders was a sleeper success, and eventually attained a Greatest Hits edition. As snowboarding began to gain in popularity in the West during the late 1990s, so did snowboarding video games. Developer/publisher UEP Systems began work on a sequel to take advantage of this. Cool Boarders 2 was unveiled at the April 1997 Tokyo Game Show, where it drew large crowds despite UEP's small booth. It was released in Japan for the PlayStation on August 28, 1997. Other entries in the genre began trickling in, most notably 1080° Snowboarding. The original developer, UEP Systems, sold the rights to the name of the series in the US. This resulted in three US-based sequels. In Japan, the series continued with Cool Boarders Burrrn for the Sega Dreamcast under UEP's guiding force, before "ending" with the PlayStation 2's Cool Boarders: Code Alien. An emulated release for the PlayStation Network as a PS one Classic was released in Europe on October 30, 2008, in North America on August 27, 2009, and in Japan on November 23, 2011.
Places
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Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Cool Boarders 2 is associated with Japan.
Country
Reception
Cool Boarders 2 received mixed reviews. While most critics found the game's physics model greatly improved from the original Cool Boarders, and the new half-pipe mode was received with great enthusiasm, some felt the overall improvement was not enough to make it the game that Cool Boarders should have been. Next Generation elaborated that "The graphics are still choppy, with glaring black seams interrupting the white tracks, and the track design is less than inspiring. However, the half-pipe mode is so much fun that it makes you almost overlook the game's problems. A definite mixed bag." IGN similarly reported, "Most of the drawbacks of the first have been addressed in the second game, and a few new things, like the half-pipe, have been added to great effect. However, it is still plagued with problems that afflicted the first, and in some cases are even worse." Conversely, GamePro called it "a startling, top-to-bottom improvement upon its predecessor", and Crispin Boyer remarked in Electronic Gaming Monthly that "I wasn't a big fan of the original, but Cool Boarders 2 surprised me with its depth of gameplay." Critics generally praised the game's vast number of tricks and the complicated button combinations and timings required to pull them off, finding them an engaging challenge. The graphics were less well-received, with many noting a good deal of polygon breakup. Josh Smith of GameSpot, while noting the breakup, felt the smooth animations for the various tricks provide ample visual payoff for the player's efforts. He also praised the freedom the gameplay provides once the player has gotten a basic handle of pulling off tricks. The game held a 70% on GameRankings, based on an aggregate of 12 reviews, at the time of the site's 2019 closure. Game Informer placed the game 92nd on their top 100 video games of all time, praising the game as the high point of the series.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Cool Boarders 2, revision 1371108907 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Johnston, Chris. Sony Releases Sequels [date mislabeled as "April 26, 2000"]. GameSpot. CBS Interactive. November 11, 1997.
- 2.Yee, Mary. Announcing PlayStation Classic's Full Lineup of 20 Games. PlayStation.Blog. Sony Interactive Entertainment. October 29, 2018.
- 3.Glagowski, Peter. Nine games on the PlayStation Classic will be PAL versions. Destructoid. Enthusiast Gaming. November 26, 2018.
- 4.Imagine Media. Tokyo Game Show Report from Japan. Next Generation. 30. 17. June 1997.
- 5.CBS Interactive. Cool Boarders 2 for PlayStation. GameRankings.
- 6.Ziegler, Adam. Cool Boarders 2 - Review. AllGame. All Media Network.
- 7.Ziff Davis. Review Crew: Cool Boarders 2. Electronic Gaming Monthly. 102. 158. January 1998.
- 8.Enterbrain. クールボーダーズ2 キリングセッション [PS]. Famitsu.
- 9.Tsūshin, Hamamura. New Games Cross Review. Famicom Tsūshin. ASCII Corporation. 455. September 5, 1997.
- 10.McNamara, Andy. Cool Boarders 2. Game Informer. FuncoLand. 55. 57. November 1997.
- 11.Stockert, Bruce "Reubus". CoolBoarders 2 [sic]. GameFan. Metropolis Media. 5. 11. 18. November 1997.
- 12.Mike D. Cool Boarders 2 Review. GameRevolution. CraveOnline. November 1997.
- 13.Smith, Josh. Cool Boarders 2 Review. GameSpot. CBS Interactive. December 19, 1997.
- 14.Douglas, Adam. Cool Boarders 2. IGN. Ziff Davis. November 11, 1997.
- 15.Imagine Media. Cool Boarders 2. Next Generation. 37. 151. January 1998.
- 16.Ziff Davis. Cool Boarders 2. Official U.S. PlayStation Magazine. 1. 3. December 1997.
- 17.MediaWorks. 電撃PSソフトレビュー The Deeper Part 2: Cool Boarders 2 Killing Session. Dengeki PlayStation. 54. 125. September 12, 1997.
- 18.Saul. Coolboarders 2. Extreme Playstation. 2. 52–59. February 1998.
- 19.Boba Fatt. Cool Boarders 2. GamePro. IDG. 111. 194. December 1997.
- 20.Cork, Jeff. Game Informer's Top 100 Games Of All Time (Circa Issue 100). Game Informer. GameStop. November 16, 2009.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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