ClusterTruck
Clustertruck is a 2016 platform game developed by the Swedish studio Landfall and published by tinyBuild. It consists of nine worlds in which the player must navigate by jumping on moving trucks to avoid obstacles and the ground, culminating in a boss fight. This concept originated from Landfall's founder, Wilhelm Nylund, picturing himself leaping across trucks to escape traffic.
ClusterTruck
- Date
- 2016
- Language
- English
- Genre
- platformer
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Documentary summary
Clustertruck is a 2016 platform game developed by the Swedish studio Landfall and published by tinyBuild. It consists of nine worlds in which the player must navigate by jumping on moving trucks to avoid obstacles and the ground, culminating in a boss fight. This concept originated from Landfall's founder, Wilhelm Nylund, picturing himself leaping across trucks to escape traffic.
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The object
Released for Linux, macOS, the PlayStation 4, Windows, and the Xbox One on September 27, 2016, followed by a version for the Nintendo Switch on March 15, 2018. While praised for its gameplay, graphics, and original soundtrack, its Nintendo Switch port was primarily criticized for its controls.
Key facts
Key facts
• Developer — Landfall • Publisher — tinyBuild • Modes — Single-player • Genre — Platform • Platforms — Linux, macOS, PlayStation 4, Windows, Xbox One, Nintendo Switch • Released — * Linux, Mac, PS4, Win, XONE • September 27, 2016 • Switch • March 15, 2018 • Programmer — * Petter Henriksson • Wilhelm Nylund • Philip Örum Westre • Designer — Wilhelm Nylund • Director — Wilhelm Nylund • Artist — Wilhelm Nylund • Composer — Karl Flodin • Engine — Unity
Gameplay
Gameplay
• Illustration — In Clustertruck, the player must jump on trucks to reach the goal. Clustertruck is a platformer game played from the first-person perspective. Across nine worlds with ten levels each, the player navigates to a designated goal by jumping across moving trucks with real-time physics that collide, flip, and tip over. During a level, the player may sprint or slow down time. Touching the ground or any obstacle triggers a game over. Each world introduces a new obstacle; for example, the third world has ice that causes trucks to be slippery, the fourth world adds lasers, and the sixth world adds a boulder that the player must run away from. Clustertruck culminates in a boss fight in the final world. The player may earn bonus points by skipping trucks or remaining airborne, which can be spent on power-ups, such as grappling hooks, double jumps, speed boosts, air dashes, and a jet pack. The player can use the level editor to construct and share custom levels. With Clustertruck Twitch integration, its developers and Twitch users can modify gameplay by voting in the chat. Modifications include rickrolling, time manipulation, color changing, on-screen messages, exploding trucks, earthquakes, laser trucks, high and low gravity, and inverted controls.
Development and release
Development and release
The development of Clustertruck began in 2015 and spanned one year. While traveling home from Gamescom in 2015, Wilhelm Nylund, the lead designer and CEO of Landfall, imagined himself escaping traffic by jumping on trucks to get home faster, inspiring him to develop the prototype of Clustertruck. New features were playtested and discussed within the team on whether it would be implemented. Building it in Unity, Landfall ultimately added power-ups and obstacles that passed. After a few months in development, an early alpha build was released. During the alpha phase, playtesters discovered they could finish levels early by reaching the front of the truck line. They messaged the developers on Discord to make Clustertruck more optimal for speedrunning. Landfall planned to release Clustertruck by April 2016. This was postponed as its early popularity led the team to extend its development. At PAX South 2016, it was announced that Landfall had signed a publishing deal with tinyBuild. On September 27, 2016, Clustertruck released for Linux, macOS, the PlayStation 4, Windows, and the Xbox One, with an estimated 65,000 sales within its first month of release. In October 2016, Clustertruck was updated with a Halloween-themed map. On March 15, 2018, it was released for the Nintendo Switch. For an April Fools' Day prank, Landfall created a parody of Superhot called Super Truck in 2016; similar to the original game, trucks would only move forward when the player does so. Permission was obtained from the Superhot development team prior to its production.
Places
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Places
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- Sweden
Named but not plotted · 1
ClusterTruck is associated with Sweden.
Country
Reception
Clustertruck received scores of 76/100 on Metacritic for the PC version, 74/100 for the Nintendo Switch port, and 69/100 for the Xbox One edition. On OpenCritic, it holds a 50% approval rating. Critics generally praised Clustertruck gameplay, likening it to the children's game the floor is lava. Other reviewers commended how the gimmicks in each world and stressful gameplay kept it fun. Emily Sowden of Pocket Gamer noted the sudden increase in difficulty, stating that it is "brutal" and "unfair at times" but also "super simple to pick up" for any player. Nintendo Life 's Gonçalo Lopes praised it for "masterfully" implementing a combination of casual and hardcore gameplay and giving the player choices on how to beat a level. Nintendo World Report Donald Theriault felt satisfied after finishing a challenging level, and HobbyConsolas 's Alberto Lloret praised how its variety in worlds captivated players. Ian Dallas, for a Game Informer report, highlighted its "weird, surreal energy" of leaping across trucks and called it "the strangest game" since Katamari Damacy. While Peter Bathge of PC Games stated that high score lists incentivized players to purchase power-ups, Theriault felt that the double jump was the only necessary one. Writing for Destructoid, Peter Glagowski found the first world "disappointing" with a "weird", repetitive gimmick, adding on that its boss level was too long, went against its main premise, and "[sucked] the fun out". Clustertruck was praised for its original soundtrack. Lopes felt the "catchy tunes" fit the chaotic gameplay, and Theriault, while critical that it "isn't all that memorable", appreciated how the music did not restart with each new level attempt. Lopes noted that its use of flat, shaded polygons helped to maintain performance. The Nintendo Switch port faced criticism for its controls. Some critics stated that turning the camera with the right Joy-Con's analog stick was too sensitive. Bathge found it "almost impossible" to control the player's jump and rotate the camera simultaneously with the same controller. Theriault thought it "ran fine" on the Nintendo Switch, and Lloret argued that its short levels fit with the console's "portable nature" due to their length.
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Place
1- SwedenPlace
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Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Theriault, Donald. Clustertruck (Switch) Review. Nintendo World Report. March 20, 2018.
- 2.O'Connor, Alice. Clustertruck Goes Platforming Across A Honking Pile-Up. Rock Paper Shotgun. September 12, 2016.
- 3.Marks, Tom. ClusterTruck made me feel like an incredibly clumsy Neo. PC Gamer. January 22, 2016.
- 4.Lopes, Gonçalo. Clustertruck Review. Nintendo Life. March 19, 2018.
- 5.Klepek, Patrick. Clustertruck Is a Physics Nightmare That's Hilarious and Fun to Play. Vice. September 29, 2016.
- 6.Bohn, Jason. PAX South: tinyBuild Proves That it Can Do Both Ultraviolence and Whimsy. Hardcore Gamer. February 3, 2016.
- 7.Sowden, Emily. Clustertruck Switch review – A jumping success on the portable platform?. Pocket Gamer. March 27, 2018.
- 8.Birsner, Chris. Clustertruck: 10 Best Levels In The Game, Ranked. TheGamer. July 20, 2022.
- 9.Robinson, Martin. Clustertruck is a cruel, brilliant joke of a game. Eurogamer. September 29, 2016.
- 10.Plunkett, Luke. Clustertruck Looks Like A, Well. Kotaku. December 17, 2015.
- 11.D'Anastasio, Cecilia. Clustertruck Developers Are Pranking Its Twitch Streamers. Kotaku. September 30, 2016.
- 12.Köhler, Stefan. Clustertruck – Coole Aktion: Twitch-Streamer von Entwicklern »gehackt«. GameStar. September 30, 2016.
- 13.Gach, Ethan. Devs Conspire With Twitch Viewers To Troll Clustertruck Speedrun. Kotaku. July 4, 2017.
- 14.Clustertruck. GRYOnline.pl.
- 15.Yarwood, Jack. Fleshing out Clustertruck high concept into a satisfying game. Gamasutra. October 16, 2016.
- 16.Priestman, Chris. Clustertruck Is A Chaotic Game About Not Falling Off Trucks. Siliconera. December 17, 2015.
- 17.LeClair, Kyle. tinyBuild's Latest Game is a Total Clustertruck. Hardcore Gamer. January 29, 2016.
- 18.Prescott, Shaun. ClusterTruck now has ten new Halloween-themed levels. PC Gamer. October 30, 2016.
- 19.Theirault, Donald. tinyBuild Announces Six More Switch Games. Nintendo World Report. February 10, 2018.
- 20.Reisenegger, Thomas. Is an April fools' joke a good PR tool for your game?. Game Developer. April 18, 2016.
- 21.Sykes, Tom. Super Truck is Superhot but with trucks. PC Gamer. April 2, 2016.
- 22.Booker, Logan. Super Hot Meets Trucks? You Get Super Trucks, Obviously. Kotaku Australia. Allure Media. April 3, 2016.
- 23.Clustertruck. Metacritic.
- 24.Clustertruck. OpenCritic. October 8, 2016.
- 25.Glagowski, Peter. Review: Clustertruck. Destructoid. October 1, 2016.
- 26.Lloret, Alberto. Análisis de Clustertruck, un loco plataformas indie para Switch. HobbyConsolas. March 16, 2018.
- 27.Hilliard, Kyle. Developers From Naughty Dog, id, Square Enix, And More Share Their Top Games Of 2016. Game Informer. January 1, 2017.
- 28.Bathge, Peter. Clustertruck im Test: Lkw-Wahnsinn mit treibendem Soundtrack – Mirror's Edge auf Speed, jetzt auch für Nintendo Switch. PC Games. March 23, 2018.
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