Clive Barker's Jericho
Clive Barker's Jericho is a horror first-person shooter video game developed by MercurySteam and Alchemic Productions and published by Codemasters. It is produced by Clive Barker. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.
Clive Barker's Jericho
- Date
- 2007
- Publisher
- Clive Barker's Jericho was published by Codemasters.
- Language
- English
- Genre
- first-person shooter · video game with LGBT character
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In this article
Key facts
Key facts
• Title — Clive Barker's Jericho • Developer — * MercurySteam • Alchemic Productions • Publisher — Codemasters • Director — Enric J. Álvarez Benito • Producer — * Rafael Martínez García • Clive Barker • Designer — * Luis Miguel Quijada Henares • José Darío Halle Cano • Ignacio Abad Donado-Mazarron • Programmer — * Carlos Rodríguez Butragueño • José Darío Halle Cano • José Antonio Martín Armayones • Artist — Juan Antonio Alcázar Redondo • Writer — Clive Barker • Composer — * Cris Velasco • Allister Brimble • Anthony N. Putson • Platforms — * Microsoft Windows • PlayStation 3 • Xbox 360 • Genre — First-person shooter • Modes — Single-player
Gameplay
Gameplay
Jerichos core gameplay consists of leading the game's seven-man team codenamed Jericho, allowing control of all team members by jumping to each character during certain points in the game, through various environments that have been warped by the Firstborn while fighting off a variety of twisted creatures. The game also features several quick time events where the player must press the corresponding buttons or keys shown on screen in order to successfully survive. Additionally, each team member has both a primary and a secondary attack, either in the form of an alternate fire such as a grenade launcher on a rifle, or a secondary weapon such as a sword or pistol that can be dual wielded. While the game is a first-person shooter, the ability to control different members of one's squad adds a tactical element; players must determine which squad member is appropriate for each particular job. Not only does each squad member have different strengths and weaknesses, but they also each have a unique ability (or supernatural abilities in some cases). This allows the player freedom in choosing a playing style that suits them throughout much of the game. However, during certain instances, certain characters are unplayable. The squad's supernatural abilities play a prominent role in the game. The character the player originally controls is a psychic healer (medic) with the ability to fully heal fallen comrades that are close to death. Other squad members have other powers, such as summoning a fire demon, slowing time, firing a guided bullet, and leeching life from enemies to add it to one's own.
Premise
Premise
Certain depictions and ancient scriptures dictate a being created by God in His own image before the creation of Adam and Eve; according to legend, this being was abandoned by its own Creator. In the game's mythology, this being is called the "Firstborn". God was so disturbed by what He created that He banished it into the Abyss. God then started anew and went on to create humankind, giving the species two sexes, feelings, and love. The Firstborn, too powerful for even God to keep from breaking into the mortal world, would make seven attempts to escape, each time taking back a piece of the earth to add to its domain and each time sent back to the Abyss. Fragments of time and space would form layers around this domain, linked to this world in the city Al Khali. These layers would entrap pieces of history within its walls, from the time of the ancient Sumerians to World War II. Over time, other great conquerors and civilisations would arrive to claim the city as their own. Eventually, the city was forgotten and buried by the sands of time. The Department of Occult Warfare was created in the 1930s to combat the supernatural and unexplained. Another purpose was to meet Nazi Germany's own research into the paranormal. One of their most brilliant members, Arnold Leach, was recruited in 1962. However, his unscrupulous behaviour and nature would eventually have him expelled. He was marked for assassination, and although the operation appeared to be successful, it seems that he may have survived. The Jericho Squad is sent to Al-Khali to prevent Leach from opening the breach and unleashing the Firstborn upon mankind once again.
Story
Story
• Illustration — The game's Jericho squad (l-r): Simone Cole, Abbey Black (crouching), Xavier Jones, Frank Delgado, Billie Church and Paul Rawlings The game begins with General Arnold Leach, a high-ranking member of a secret U.S. organisation called the Department of Occult Warfare (DOW), being contacted by the Firstborn, a being that was imprisoned by God at the beginning of time in a patch of reality called the Box. The Firstborn convinces Leach to help it escape from the Box. Leach leaves the DOW, and spends the next twenty years committing acts of great evil to build up evil energy to cause a breach in the Box. Eventually, a breach is made, and the DOW sends in a special forces team called Jericho to seal the breach. The leader of the squad, Captain Devin Ross, is killed by Leach, but he is still able to linger on as a ghost able to possess the other members of the squad. Being unable to seal it any other way, they enter the Box to close the breach from within. Once inside, they must battle the souls of those who have breached the Box in the past; a Nazi officer, a fallen Catholic priest from the Middle Ages, a depraved Roman Governor, and six ancient Sumerian priests (Ninlil and Ki, Inanna and Enlil as well as Nanna and Utu, who were the first to banish the Firstborn but ultimately fell victim to its corruption). Jericho is aided by the souls of those who ultimately resealed the breach each time it was broken. However, when they finally reach the point at which they can seal the breach, the squad instead decides that they should kill the Firstborn rather than try to reseal the breach, as resealing would just result in them being trapped in the Box and endlessly tortured until the breach was opened again just like as happened with all their past allies. Travelling into the Firstborn's cavern, they find the creature in the middle of an island on a lake, with Leach bound to a nearby wall. Before Cole could identify the Firstborn's weaknesses, the Firstborn kills Cole and Jones and battles the surviving squad members. Jericho manages to defeat the Firstborn by targeting it each time it tries to duplicate any of the squad's abilities. Leach breaks free of his bonds; angered at the Firstborn's betrayal, he grabs it and carries it to a tunnel of light, causing the cavern to collapse. Jericho jumps into the water and swims to escape. They emerge from under the water in a vast ocean under an orange sky.
Cancelled sequel
Cancelled sequel
Rumours about a sequel to Jericho were confirmed in 2007 when Clive Barker had announced his intention to make a sequel to the game. The sequel project never came to fruition.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2007
Clive Barker's Jericho published.
2007
Clive Barker's Jericho is recorded as published in 2007.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Spain and United Kingdom
Country
Clive Barker's Jericho is associated with Spain and United Kingdom.
Country
Reception
Clive Barker's Jericho received "mixed" reviews on all platforms according to video game review aggregator Metacritic. Many critics praised the squad-based system, elaborate storyline, Clive Barker's dark style and soundtrack while criticising the character AI, linear gameplay, abrupt ending and difficulty with certain game mechanics. On the game's style, Eurogamer stated that "Clive Barker's contribution to the concept and narrative direction of the game will certainly help get the attention of horror fans" while GameSpot noted its "gorgeously creepy visuals and sound". Official Xbox Magazine praised the choice of characters, being "endless fun to switch tactics and experiment with different combinations of powers and weapons for crowd control". However, reviewers complained about the in-game mechanics. Among their criticisms were the poor AI, whereby teammates would die often, requiring the player to heal them regularly. IGN stated: "If the Jericho members' intelligence level wasn't enough of a nuisance for you, there's the actual shooting itself"; Jolt Online Gaming commented that the maps were too linear and close. Despite this, GamePro gave the Xbox 360 version a score of 4.5 out of 5, saying that the game's "slick style, amazing graphics, and dark atmosphere really make it stand out". After being denied a rating in Germany Jerichos uncut version got an 18+ rating for the PC, PlayStation 3 and Xbox 360 versions. In 2010, UGO included the game as the #6 in the article "The 11 Weirdest Game Endings".
Context
Primary material
Context
The circumstances in which Clive Barker's Jericho stands. Issued for Microsoft Windows. Developed by MercurySteam. Issued for PlayStation 3. Published by Codemasters. Composed by Cris Velasco. Recorded as video game. Classed in the genre video game with LGBT character. Classed in the genre first-person shooter. Associated with Spain and United Kingdom.
Documents and archives
Primary material
Documents and archives
reference work
- “Clive Barker's Jericho”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q867999: Clive Barker's Jericho
General reference · Wikidata
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Clive Barker's Jericho, revision 1347003537 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Clive Barker's Jericho. The Official Clive Barker Website.
- 2.David Houghton. Destructoid review: Clive Barker's Jericho (PC). Destructoid. Enthusiast Gaming. 31 October 2007.
- 3.Edge staff. Clive Barker's Jericho (X360). Edge. Future plc. 182. 91. December 2007.
- 4.EGM staff. Clive Barker's Jericho (PS3, X360). Electronic Gaming Monthly. Ziff Davis. 222. 107. December 2007.
- 5.Kristan Reed. Clive Barker's Jericho (Xbox 360). Eurogamer. Gamer Network. 24 October 2007.
- 6.Matt Bertz. Clive Barker's Jericho. Game Informer. GameStop. 176. December 2007.
- 7.JP Hurh. Clive Barker's Jericho Review. Game Revolution. CraveOnline. 1 November 2007.
- 8.Kevin VanOrd. Clive Barker's Jericho Review. GameSpot. CBS Interactive. 29 October 2007.
- 9.Gabe Graziani. GameSpy: Clive Barker's Jericho (PC). GameSpy. Ziff Davis. 15 November 2007.
- 10.Gabe Graziani. GameSpy: Clive Barker's Jericho (X360). GameSpy. Ziff Davis. 26 October 2007.
- 11.Viacom. Clive Berker's Jericho Review (PS3, X360). GameTrailers. 31 October 2007.
- 12.Michael Lafferty. Clive Barker's Jericho - PS3 - Review. GameZone. 22 October 2007.
- 13.Steven Hopper. Clive Barker's Jericho - 360 - Review. GameZone. 23 October 2007.
- 14.Charles Onyett. Clive Barker's Jericho Review. IGN. Ziff Davis. 26 October 2007.
- 15.Rob Burman. Clive Barker's Jericho UK Review (X360). IGN. Ziff Davis. 19 October 2007.
- 16.Logan Decker. Jericho. Official Xbox Magazine. Future US. 66. 25 December 2007.
- 17.Future US. Clive Barker's Jericho. PC Gamer. 84. 25 December 2007.
- 18.Future plc. Review: Clive Barker's Jericho. PlayStation: The Official Magazine. 1. 85. 25 December 2007.
- 19.CBS Interactive. Clive Barker's Jericho for PC Reviews. Metacritic.
- 20.CBS Interactive. Clive Barker's Jericho for PlayStation 3 Reviews. Metacritic.
- 21.CBS Interactive. Clive Barker's Jericho for Xbox 360 Reviews. Metacritic.
- 22.Review: Clive Barker's Jericho (multi) (Incomplete). Jolt Online Gaming. 18 November 2007.
- 23.Andy Burt. Review: Clive Barker's Jericho (X360). GamePro. IDG Entertainment. 24 October 2007.
- 24.David Houghton. Surprise of the week: Jericho banned in Germany. Destructoid. Enthusiast Gaming. 25 September 2007.
- 25."Clive Barkers Jericho - USK erteilt Altersfreigabe"
- 26.K. Thor Jensen. The 11 Weirdest Video Game Endings (Page 2). UGO. IGN Entertainment. 3 December 2010.
- 27.Tim Wapshott. Vintage violence. The Times. 27 October 2007.
References
Citations
References
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General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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