Cliffhanger
Two beat 'em up platform video games based on the film Cliffhanger (1993) were released in 1993. One was developed by Spidersoft for the Nintendo Entertainment System (NES), Game Boy, Game Gear and Amiga. Another was developed by Malibu Interactive for the Super Nintendo Entertainment System (SNES), Sega Genesis, and Sega CD. Sony Imagesoft published all except the Amiga version, which was published by Psygnosis.
Cliffhanger
- Date
- 1993
- Publisher
- Sony Imagesoft
- Genre
- action game
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wikidata · Q2979079
In this article
Key facts
Key facts
• Title — Cliffhanger • Developer — Spidersoft (NES, Game Boy, Game Gear, Amiga) Malibu Interactive (SNES, Genesis, Sega CD) • Publisher — Sony Imagesoft Psygnosis (Amiga) Virgin Games, Infogrames • Composer — Brian Howarth (SNES) Dave Lowe (Game Gear) Graham Gray (Amiga) Mark Cooksey (NES) Martin Walker (Game Boy) Eric Hammond (Genesis/Sega CD) • Released — Super NESOctober 1993NES, Genesis, Sega CD • Genre — Platform game, beat 'em up • Modes — Single-player • Platforms — Amiga, Genesis, Sega CD, SNES, NES, Game Boy, Game Gear
Plot
Plot
A plane filled with terrorists attempting to steal money from a treasury plane while airborne is shot down by an FBI plane. The terrorists survive and send out a distress signal, to which the main character, Gabe, responds. However, Gabe does not know that the mayday signal is coming from a group of terrorists, and after reaching them, the terrorists capture Gabe's partner, Hal, and hold him hostage. Gabe must then set out and retrieve the money in order to save Hal.
Gameplay
Gameplay
The game begins with Gabe responding to the call, before Hal being captured. In order to progress through the game, the player must watch out for enemies and either avoid them by jumping or defeat them by attacking with various weapons, such as a knife or a gun. There are also bosses after every few levels, the final boss being Qualen, the leader of the terrorist group. In some versions of the game the player can also collect money bags scattered throughout the levels to increase their game score, up to the possible maximum of 958845.
Versions
Versions
There are major gameplay differences between the Spidersoft versions (largely released on 8-bit consoles like the NES and the Game Boy, but also the Amiga port) and the Malibu Interactive versions (largely released on 16-bit consoles). The Genesis/Mega Drive, SNES and Sega CD versions are almost identical and feature gameplay similar to street brawlers like Double Dragon and Final Fight. The Sega CD version contains a 3D snowboarding sequence where the player has to escape from an avalanche. Otherwise the gameplay on the 16-Bit systems is the same across the board. The Amiga, NES, Game Boy and Game Gear versions however contain lower resolution graphics and a simpler side scrolling gameplay.
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United Kingdom and United States
Country
Cliffhanger is associated with United Kingdom and United States.
Country
Reception
Reception
In their review of the Super NES version, Electronic Gaming Monthly deemed the game a poor Double Dragon clone, citing a lack of originality, poor controls, tiresome gameplay, and below average graphics. They were even more condemning of the NES version, saying that the controls suffer from a delay, the soundtrack is grating, and the graphics look like they're from one of the first wave of NES games. Reviewing the Sega CD version, GamePro criticized that the five platforming levels are repetitive to the point of monotony, praised the two snowboarding levels as "extremely challenging and fun", and complained at the game being weighted more towards the platforming levels than the snowboarding levels. Peter Olafson savaged the Amiga version with an "F" score, writing that it was the "worst major-label Amiga game I've ever seen". In a retrospective review of the NES version AllGame editor Christopher Michael Baker was heavily critical of the game, calling it "one of the worst gaming experiences you'll ever encounter on any system". Baker criticized the graphics and controls, and referred to it as a "disgrace to video games". The game was awarded Worst Movie-to-Game of 1994 by Electronic Gaming Monthly. Mega said it was "a truly disgusting piece of software".
Legacy
Legacy
In December 2012 programmer Chris Shrigley, who worked on the Sega Genesis version, released the source code for educational purposes to the public.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Cliffhanger (video game), revision 1365569377 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo staff. Super NES Games. Nintendo.
- 2.Nintendo of America. NES Games.
- 3.Manny LaMancha. Genesis ProReview: Cliffhanger. GamePro. 53. 84. December 1993.
- 4.Opportunity Publishing. The Page 2 Diary. Computer Trade Weekly. 472. 2. 31 January 1994.
- 5.This is the score achievable in a single life. Slightly higher score can be gained by losing lives and recollecting weapons on a level because they have a small monetary value, too
- 6.Baker, Christopher Michael. Cliffhanger (NES) - Review. AllGame.
- 7.Olafson, Peter. The Game Preserve: Cliffhanger. Amiga World. 10. 11. 56. November 1994.
- 8.McGee, Patrick. Cliffhanger. Game Players. 35. 178. December 1993.
- 9.Armstrong, Stretch. Cliffhanger. Hyper. 3. February 1994.
- 10.Zaborowski, Ingo. Cliffhanger – im Klassik-Test (MD). MANiAC.
- 11.Zaborowski, Ingo. Cliffhanger – im Klassik-Test (Mega-CD). MANiAC.
- 12.Zaborowski, Ingo. Cliffhanger. MANiAC.
- 13.Mega review, issue 20, page 44, May 1994
- 14.Rosshirt, Rainer. Cliffhanger. February 1994.
- 15.Semrad, Ed. Review Crew. Electronic Gaming Monthly. Sendai Publishing. 7. 1. 42. January 1994.
- 16.EGM Media, LLC. Review Crew: Cliffhanger. Electronic Gaming Monthly. 55. 46. February 1994.
- 17.IDG. ProReview: Cliffhanger. GamePro. 59. 52. June 1994.
- 18.Electronic Gaming Monthly's Buyer's Guide. 1995.
- 19.Shrigley, Chris. Source Code Archive. shrigley.com. 2012-12-26.
References
Citations
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reference work
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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