Chuck Norris Superkicks
Chuck Norris Superkicks is a video game produced by Xonox in 1984. It was later sold as Kung Fu Superkicks and Super Kung Fu when their license to use the name of actor and martial artist Chuck Norris expired. The game was produced for the Commodore 64, VIC-20, Atari 2600, and ColecoVision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play).
Chuck Norris Superkicks
- Date
- 1983
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Chuck Norris Superkicks is a video game produced by Xonox in 1984. It was later sold as Kung Fu Superkicks and Super Kung Fu when their license to use the name of actor and martial artist Chuck Norris expired. The game was produced for the Commodore 64, VIC-20, Atari 2600, and ColecoVision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play).
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wikidata · Q5115643 · wikipedia · Chuck Norris Superkicks
In this article
Key facts
Key facts
• Title — Chuck Norris Superkicks • Developer — Xonox • Publisher — Xonox • Released — January 1984 • Genre — Action • Modes — Single-player • Platforms — Atari 2600, ColecoVision, Commodore 64, VIC-20 • Programmer — Rebecca Heineman • Illustration — Gameplay of Chuck Norris Superkicks
Gameplay
Gameplay
In Chuck Norris Superkicks, Norris must reach a monastery within six minutes. The player controls Chuck Norris on a vertically-scrolling overworld. Norris must walk along a path, and if he steps in the grass, time is lost at a faster rate. Warriors ambush Norris as he walks, causing him to enter battle. While in battle, Norris faces three enemies, one at a time, who run back and forth and throw shurikens. If an enemy hits Norris, he is knocked down and vulnerable to attacks. If a shuriken hits him, the player loses time and Norris is sent back to the start of the path. Norris has three moves: punch, kick, and block which can be used by pressing the attack button while moving the stick in a certain direction. Pressing the button without moving the stick will make Norris do nothing. The block protects Norris from shurikens, while the punches and kicks must be chosen depending on which part of the enemy's body is exposed. After defeating some enemies, Norris reaches a checkpoint and a split in the path, along with getting a new belt and an extra minute on the timer. At the next checkpoint, accessible after fighting more enemies and going further down the path, Norris unlocks a new attack that replaces the block and works against every enemy. At the monastery, Norris fights multiple ninjas, who can turn invisible. The game ends when time runs out.
Plot
Plot
Chuck Norris must reach an ancient monastery to rescue a famous leader being held hostage. Dangerous warriors lie in waiting to stop him.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1983
Chuck Norris Superkicks published.
1983
Chuck Norris Superkicks is recorded as published in 1983.
Reception
Computer Games reviewed the Atari 2600 double cartridge with Artillery Duel: "The game isn't quite as boring as Artillery Duel, but it's still far from exciting. Two games aren't better than one if they're both mediocre." Tilt reviewed the Atari 2600 version and gave the game a score of six out of six. TeleMatch gave the Atari 2600 version a score of four out six. AllGame reviewed the ColecoVision version and said that "[o]verall, Chuck Norris Superkicks is an uneven and sometimes laughable gaming experience." Strana Igr ranked the game as the second-best fighting game of 1983 behind The Attack of the Phantom Karate Devils. Retro Gamer, in a reader submitted column said: "I'm sure there are folk out there – folk willing to put the time in – who really enjoy this game, but for me, it's just not any fun."
Context
Primary material
Context
The circumstances in which Chuck Norris Superkicks stands. Issued for Commodore VIC-20. Issued for ColecoVision. Issued for Atari 2600. Recorded as video game.
Documents and archives
Primary material
Documents and archives
reference work
- “Chuck Norris Superkicks”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q5115643: Chuck Norris Superkicks
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Year-End Index. Computer Entertainer. 3. 10. 156. January 1985.
- 2.Dimetrosky, Ray. Reviews - Artillery Duel / Chuck Norris. Computer Games. Carnegie Publications Corp. 62. April 1984.
- 3.Editions Mondiales S.A. Tubes - Artillery Duel, Super Kung Fu. Tilt. 9. 38. January 1984.
- 4.Andersen, Helge. Test - Super Kung Fu. TeleMatch. TeleMatch Verlag. 2/84. 32–33. February 1984.
- 5.Weiss, Brett Alan. Review - Chuck Norris Superkicks. AllGame. RhythmOne.
- 6.Gameland. файтинги. Strana Igr. 275. 42. February 2009.
- 7.Imagine Publishing. Reader's Revival - Chuck Norris Superkicks. Retro Gamer. 120. 18. 2013.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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