Choplifter
Choplifter (stylized as Choplifter!) is a 1982 horizontally scrolling shooter video game developed by Dan Gorlin and published by Broderbund for the Apple II. It was ported to the Atari 8-bit computers the same year, and later to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers. In 1985, Sega released a remake for arcades, with subsequent ports published for the Master System and Famicom in 1986. Graphically enhanced versions for the Atari 8-bit computers and the Atari 7800 were also released in 1988 by Atari Corporation.
Also recorded as Choplifter!
Choplifter
![Commodore Educator64 (right), open running Choplifter [1]](https://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Commodore_Educator64_open_choplifter.jpg/1280px-Commodore_Educator64_open_choplifter.jpg)
Marcin Wichary · Flickr · CC BY 2.0
- Model
- Choplifter.
- Date
- 1982.
- Publisher
- Broderbund.
- Genre
- action game.
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Documentary summary
Choplifter (stylized as Choplifter!) is a 1982 horizontally scrolling shooter video game developed by Dan Gorlin and published by Broderbund for the Apple II. It was ported to the Atari 8-bit computers the same year, and later to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers. In 1985, Sega released a remake for arcades, with subsequent ports published for the Master System and Famicom in 1986. Graphically enhanced versions for the Atari 8-bit computers and the Atari 7800 were also released in 1988 by Atari Corporation.
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In this article
Gameplay
Gameplay
The player assumes the role of a combat helicopter pilot who must rescue hostages held in barracks within the territory controlled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conference on Peace and Child Rearing") and safely transport them to the nearby U.S. Postal Service building, all while fending off hostile tanks and other enemy combatants. According to the backstory, the helicopter's parts were smuggled into the country, disguised as a "mail-sorting machine". The helicopter can face three directions: left, right, or forward (facing the player). It can shoot at enemies in any of these directions and need not fly in the same direction it is facing. The forward-facing mode is primarily used to shoot at tanks. The player must be cautious to protect the hostages from enemy fire and avoid hitting them with friendly fire. To rescue the prisoners, the player must first shoot at one of the hostage buildings to release the hostages, then land to allow them to board the sortie, and finally return them to the player's starting point. Each of the four buildings holds 16 hostages, and the helicopter can only carry up to 16 passengers at a time, meaning several trips are necessary. Once the chopper is full, no more hostages will attempt to board; they will wave the helicopter off and wait for its return. Each successive trip is typically more perilous than the last, as the enemy becomes aware of the player's actions and mounts a counterattack. If the player lands directly on top of a hostage or completely blocks the building exit, the hostages will be killed. In the Apple II and Atari 7800 versions, hostages will also die if the helicopter is not landed correctly (i.e., if it is slightly tilted), being crushed as they attempt to board. While grounded, the helicopter can be attacked by enemy tanks, which it can only shoot at by returning to the air. Additionally, enemy jet fighters are deployed, which can attack the helicopter in the air with air-to-air missiles or on the ground with bombs. The next enemy is an alien spacecraft, which is very hard to avoid.
Development
Development
Coming off a stint working for the Rand Corporation, Dan Gorlin initially developed Choplifter using an Apple II loaned to him by his grandfather. Initially, Gorlin envisioned Choplifter as a 3D game, but he switched to a traditional 2D game environment due to technical limitations. The game was developed in six months. After Gorlin began experimenting with animating a helicopter on the Apple II, he added scenery, tanks, and planes, with the hostages being added last. He noted that, as a story developed, the film camera techniques seemed appropriate, including the final message "The End" instead of "Game Over". Gorlin's first demonstration to Broderbund was "too realistic" for a helicopter simulation, and the company helped him make it easier to fly. The concept of rescuing hostages was inspired by Gorlin's experience with the game Defender, in which the player must protect people on the ground. Although the Iran hostage crisis ended the year before the game was released, Gorlin said that the game was not intended to be a "tie-in" to this event during the game's development. In the 1990s, Gorlin revisited the 3D concept in a failed attempt to remake the game.
Reviews
Reviews
Softline in 1982 called the game "the first Interactive Computer-Assisted Animated Movie", describing it as a fusion of arcade gaming, simulation, and filmic visual aesthetics. The magazine praised the animation and the helicopter's "subtle flight control" and concluded that seeing the hostages' "hope and excitement, their faith in you" made the game "hard to play". In 1983, its readers named Choplifter fourth on the magazine's Top Thirty list of Atari 8-bit programs by popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised the graphics and animation, the latter stating that the hostages running across the desert made the game "alive" and realistic. The Apple II version of the game received a Certificate of Merit in the category of "Best Computer Audiovisual Effects" at the 4th annual Arkie Awards, and shortly afterward, Billboard named it Computer Game of the Year. The Addison-Wesley Book of Atari Software 1984 gave the game an overall A+ rating, calling it "a masterpiece". The book concluded that the concept, graphics, and animation make this "a delightful game". InfoWorld's Essential Guide to Atari Computers cited it as "innovative" and a "winner". Console XS magazine reviewed the Sega Master System version, giving it a score of 85%. Computer and Video Games magazine reviewed the Master System version in 1989, giving it a score of 87%. They also reviewed the ColecoVision and Atari 7800 versions, giving them scores of 81% and 84%, respectively.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United States.
Country
Choplifter is associated with United States.
Country
Reception
Reception
Debuting in May 1982, the game sold 9,000 copies by June, appearing on Computer Gaming World's list of top sellers. II Computing listed Choplifter seventh on the magazine's list of top Apple II games as of late 1985, based on sales and market share data. In Japan, Game Machine listed Sega's arcade version of Choplifter as the most successful table arcade unit of October 1985. After being dethroned by Taito's The Legend of Kage on November 15, Choplifter returned to the top of the chart on December 1.
Legacy
Legacy
Choplifter II, subtitled "Rescue Survive", was released for the Game Boy in 1991, then remade for both the Game Boy and Game Gear as Choplifter III in 1994. An unrelated Choplifter III was released for Super NES. 1994 Amiga game Apocalypse was seen as significantly inspired by Choplifter. In late 1997, Gorlin and his development team, Ariok Entertainment, were working on a Choplifter game for IBM PC compatibles that would be in 3D and feature multiplayer functionality. The game was never released. Sega released a pair of spiritual successors without the Choplifter brand: Air Rescue (1991) for the Sega System 32 arcade hardware is a first-person, pseudo-3D take on the concept. Air Rescue (1992) for the Master System more closely resembles the 2D Choplifter, but features stages that scroll in all directions. Programmer Will Botti cited Choplifter as a major inspiration for his 1996 game Black Dawn. In 2004, Xicat Interactive published ChopLifter: Crisis Shield exclusively in Europe. inXile Entertainment released Choplifter HD for Xbox Live Arcade, PlayStation Network, and Microsoft Windows in January 2012, and for Ouya in August 2013.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Choplifter (Registration Number PA0000170265). United States Copyright Office.
- 2.Availability Update. The Video Game Update. 2. 7. 16. October 1983.
- 3.Availability Update. Computer Entertainer. 3. 2. 16. May 1984.
- 4.Availability Update. Computer Entertainer. 3. 11. 16. February 1985.
- 5.Amusement Press, Inc. これまで増加したゲームソフト: SG-1000, SC-3000, & マーク III セガの家庭用ソフト70本. Game Machine. 283. 10. 1 May 1986.
- 6.Choplifter (Registration Number PA0000280077). United States Copyright Office.
- 7.Video Game Flyers: Choplifter, Sega (EU). The Arcade Flyer Archive.
- 8.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971–2005). Amusement News Agency. 131. October 13, 2006. 978-4990251215.
- 9.All Famicom games sorted from the latest release to the earliest. Famitsu.
- 10.Availability Update. Computer Entertainer. 5. 7. 14. October 1986.
- 11.Mastertronic. Mega Cartridges. Mastertronic - The Sega Master System Game Catalog 1987 - A - United Kingdom Catalogue.
- 12.Availability Update. Computer Entertainer. 6. 14. September 1987.
- 13.Choplifter!. Atari Mania.
- 14.Choplifter. 1982.
- 15.Mott, Tony. 1001 video games you must play before you die. Cassell Illustrated. 2013. 9781844037667.
- 16.Frank Cifaldi. Choplifter: From 1982 to 2012. Gamasutra. January 13, 2012.
- 17.Salmons, Jim. The Choppers of Mercy. Softline. 18. July 1982.
- 18.Hague, James. Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. March 1997.
- 19.Inside the Industry. Computer Gaming World. 2. September–October 1982.
- 20.Ciraolo, Michael. Top Software / A List of Favorites. II Computing. 51. Oct–Nov 1985.
- 21.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 271. 23. 1 November 1985.
- 22.Amusement Press, Inc. Best Hit Games 25. Game Machine. 270. 23. 1 November 1985.
- 23.Amusement Press, Inc. Best Hit Games 25. Game Machine. 272. 23. 1 December 1985.
- 24.The Most Popular Atari Program Ever. Softline. 44. March 1983.
- 25.The Coinless Arcade - Rediscovered. BYTE. 84. December 1982.
- 26.Greenlaw, Stanley. Choplifter! Rescue the Hostages. Computer Gaming World. 30, 38. July–August 1982.
- 27.Ahl, David H. Apple Computer Games. Creative Computing Video & Arcade Games. 1. 86. Spring 1983.
- 28.Broderbund Software. The Commodore 64 Home Companion. 166–167. 1984.
- 29.Kunkel, Bill. Arcade Alley: The Best Computer Games. Video. Reese Communications. 6. 12. 32–33. March 1983. 0147-8907.
- 30.Kleiner, Karen. Billboard Conference. Softline. 44–45. Jul–Aug 1983.
- 31.Addison-Wesley. The Addison-Wesley Book of Atari Software. 74. 1984. 0-201-16454-X.
- 32.Mace, Scott. InfoWorld's Essential Guide to Atari Computers. Harper & Row. 75. 1984. 978-0-06-669006-3.
- 33.Paragon Publishing. Software A-Z: Master System. Console XS. 1 (June/July 1992). 137–47. 23 April 1992.
- 34.Complete Games Guide. Computer and Video Games. Complete Guide to Consoles. 46–77. 16 October 1989.
- 35.Löwenstein, Richard. Apocalypse. Amiga Joker. 05-94. 16. May 1994.
- 36.Dillon, Tony. Apocalypse. CU Amiga. 51. 80. May 1994.
- 37.Falcoz, Thierry. Apocalypse. Génération 4. 120-121. May 1994.
- 38.Apocalypse review. The One Amiga. 76-77. May 1994.
- 39.Imagine Media. In the Studio. Next Generation. 38. 28. February 1998.
- 40.Ziff Davis. Behind the Screens. Electronic Gaming Monthly. 87. 158. October 1996.
- 41.ChopLifter [PS2 - Cancelled?] - Unseen64. 15 April 2008.
- 42.ChopLifter: Crisis Shield Release Information for PlayStation 2 - GameFAQs.
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General reference
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