Children's Discovery System
The Mattel Children's Discovery System is an early electronic educational toy product released by Mattel in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 and mimicked the look of a contemporary consumer-grade computer.
Also recorded as CDS
Children's Discovery System

Morack91 · CC BY-SA 4.0
- Name
- Children's Discovery System
- Field
- handheld game console · mobile computer
- Region
- United States · Philippines
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
The Mattel Children's Discovery System is an early electronic educational toy product released by Mattel in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 and mimicked the look of a contemporary consumer-grade computer.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Children's Discovery System. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q5098075 · wikipedia · Children's Discovery System
In this article
Key facts
Key facts
• Name — Children's Discovery System • Manufacturer — Mattel • Generation — Second • Release Date — 1981 09 • Discontinued — 1984 • Media — Learning Module ROM cartridges • Memory — 2k RAM • Display — LCD 16x48 • Input — Membrane keyboard
History
History
The system was developed by Mattel with the help of UCLA professor Dr. Gordon L. Berry, who was chief educational consultant on the project. It was announced at the American International Toy Fair in February 1981 and released later that year around October. The system cost around $125 at launch. One review noted how small the screen resolution was, which limited it severely, and how slow the system was to start up. The included game modes on the console were also criticized: the type mode did not provide feedback on its word games, music mode was described as "pointless" due to its simplicity and that the music is represented by letter graphics instead of notes. The art mode, however, was praised for being a good introduction to computer graphics, although the process of drawing pixel-by-pixel was described as tedious. In September 1982, a marketing campaign was initiated with celebrity endorsement from the Smothers Brothers, claiming that the system could make parents "Get a smarter kid in 60 days. Or your money back", with purchase of the system and two modules made from September 1 to December 31, 1982. In May 1984, Jell-O had 1000 units as part of a prize pool for a sweepstake until June 30. In the Fall of 1984, Mattel liquidated the remaining 8000 units and learning modules to DAK Industries, where they sold through mail order a bundle that included the console with 14 learning modules for $79, nearly the entire library of games. It later appeared in a Lionel Kiddie City sale in December 1985 for $29.91.
Specifications
Specifications
The Children's Discovery System used a 16-by-48 matrix LCD screen and was powered by six size AA alkaline batteries. The screen was much wider than it was tall, therefore only a grid of 8-by-2 text was possible, allowing for a maximum of 16 characters on-screen at any given moment. The unit came preprogrammed with three modes: art mode, music mode and type mode. The Discovery System came with a specially laid-out membrane keyboard to better accommodate the built-in modes and also made use of keyboard overlays for use with expansion modules. Also included with the unit was a large activity book with over 100 suggested learning activities specially-tailored for the Discovery System.
Expansion module cartridges
Expansion module cartridges
Besides the three included modes on the console, one could buy other game cartridges with different games. Each cartridge is numbered from 1 to 21, and all have the Discoveries in ---- Learning Fun Module name, where the ---- is the name of the actual game and what is written on the cartridge. Each module has several different modes for different games, and an age range depending on the content. Although the system was advertised alongside 21 different modules since the beginning, all 21 were not ready at launch, with only 8 titles available by late 1982. Others were developed and released at later dates. It is currently unknown if all the modules were even developed or released. Each box is a different color, and collecting them together creates a color gradient with the spines. Photos of different children are used in the front of each box.: • # — Code — Age range — Fun module — Game modes listed in the box • 1 — 1606 — 6–11 — Math I — *Calculator *Flash Cards *Math Quiz *Metric/U.S. Conversions • 2 — 3349 — 6–11 — Arcade Action I — *Racers *Golf *Push Off • 3 — 1607 — 6–8 — Words I — *Computerized word games with 4 fun ways to play! • 4 — 1609 — 6–11 — Art — *Pixturir *Quik Pix *Copy That *Art Alive *Lock-N-Key • 5 — 1608 — 6–11 — Music — *Create, play and learn music with a fun, computerized sound! • 6 — 3346 — 9–11 — Words II — *Word games for the older child with 4 fun ways to play! • 7 — 3731 — 6–11 — Arcade Action II — *Target action excitement in 4 computer arcade games. • 8 — 3733 — 6–11 — Memory And Logic — *Secret Code *Memory Match *Patterns • 9 — 3732 — 6–11 — Geography I — *Mystery Nation *Geo-Facts *Odd Nation Out *Info-Nations • 10 — 3734 — 6–11 — Foods — *Pick A Food *Four Of A Kind *Peanut Butter Poker *Calories Count • 11 — 5165 — 6–8 — Fractions I — *Fraction Counting *Name That Fraction *Action Fractions *Pinpoint The Fraction • 12 — 3347 — 9–11 — Fractions II • 13 — 3350 — 9–11 — Science I — *Planets *Space Weights *Rocket Lander • 14 — 3835 — 6–11 — Presidents — *Presidential Facts *Mystery President *Presidential Order *Pick A President • 15 — Arcade Action III • 16 — 5329 — Computer Programming • 17 • 18 — 5328 — 9–13 — Spelling Fun — *Word Gin *2-Player Word Gin *Secret Word *2-Player Secret Word • 19 • 20 • 21 Other games/unknown number: • Math Quiz/Calculator • Nutrition • (4456) US Cities • (3347) History • (3348) Sports
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mattel 1981 Toy Fair catalog. Handheld Game Museum.
- 2.Computing Considerations. Personal Computing. 88. February 1982.
- 3.Creative Computing Magazine (September 1981) Volume 07 Number 09. 7. 9. September 1981.
- 4.The Philadelphia Inquirer. 39. October 9, 1981.
- 5.Daily News. 122. October 7, 1981.
- 6.Freedman, Alix M. ELECTRONIC GAMES: DO THEY HELP?. The New York Times. 15 November 1981.
- 7.Staples, Betsy. Children's Discovery System. Creative Computing. 7. 4. 60–64. December 1981.
- 8.St. Louis Post-Dispatch. 12. December 15, 1982.
- 9.Times-Advocate. 47. May 23, 1984.
- 10.DAK Industries Incorporated. The Fall 1984 DAK Catalog. 1984.
- 11.The Salt Lake Tribune. 57. December 19, 1985.
- 12.Edwards, Benj. Kids' Computers Through the Ages. PCWorld. June 26, 2011.
- 13.The Great Game Database - Mattel Children's Discovery System.
- 14.Computer History Museum - The Children's Discovery System computerized learning system.
- 15.Handheld Game Museum - Children's Discovery System (Mattel 1981 catalog).
- 16.Microkids Publishing. 10 Great Gifts Ideas for Christmas. MicroKids. 1. December 1983.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Child of LightWork
- Children of ManaWork
- Children of MortaWork
- Children of the SunWork
- Chili Con CarnageWork
- Chill ManorWork
- chilladorTerminology
- ChillerWork
Best supported in this field
For owners
Own an object connected with Children's Discovery System?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.