Chase the Express
Known in North America as Covert Ops: Nuclear Dawn, is a 2000 third-person shooter video game developed by TYO Entertainment and published by Sony Computer Entertainment for the PlayStation. The game focuses on players taking on the role of a NATO officer tasked with rescuing hostages aboard an armored train and defeating a terrorist group who threatens to use nuclear weapons to devastate Europe. The game's design included puzzle elements, action combat, stealth, and level designs, similar to the Resident Evil and Metal Gear Solid series, with branching scenario paths and multiple endings.
Also recorded as Covert Ops: Nuclear Dawn
Chase the Express
- Date
- 2000
- Publisher
- Sony Interactive Entertainment
- Genre
- third-person shooter
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Documentary summary
Known in North America as Covert Ops: Nuclear Dawn, is a 2000 third-person shooter video game developed by TYO Entertainment and published by Sony Computer Entertainment for the PlayStation. The game focuses on players taking on the role of a NATO officer tasked with rescuing hostages aboard an armored train and defeating a terrorist group who threatens to use nuclear weapons to devastate Europe. The game's design included puzzle elements, action combat, stealth, and level designs, similar to the Resident Evil and Metal Gear Solid series, with branching scenario paths and multiple endings.
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wikidata · Q3666820 · wikipedia · Chase the Express
In this article
The object
The object
The game received mixed reviews from critics, receiving praise for its graphics, but criticism over its gameplay and design.
Key facts
Key facts
• Title — Chase the Express • Developer — TYO Entertainment • Publisher — Sony Computer EntertainmentActivision • Designer — Makoto Chiba Issei Oda • Programmer — Isamu Hamada • Composer — Toshiyuki Watanabe • Genre — Third-person shooter • Modes — Single-player • Platforms — PlayStation
Gameplay
Gameplay
Chase the Express is a played from a third person perspective, with fixed cameras that focus on the player camera spread across each explorable area in the game. The main focus is to explore an armoured train, visiting each car, searching for useful objects, while dealing with hostile enemies - with the game borrowing notable elements from both Resident Evil and Metal Gear Solid. Combat focuses mainly on the use of firearms that the player can find during the course of a playthrough, with additional ammo either found in a level or dropped randomly by some enemies, with each weapon featuring parts that can be used to improve them. Alongside weapons, enemies can be engaged in hand-to-hand combat, though players can opt to use stealth to avoid combat and get around enemies; enemies become alarmed if they should spot the player, until they either evade or eliminate pursuers. Any damage from enemies can be treated by finding and using first aid kits. Alongside combat, players will need to find items and keys in order to access new carriages and solve puzzles. Documents can also be found, providing background information on the story or useful hints for solving puzzles. In certain areas, players can find boxes where items not required can be stored, and from where the game can be saved. The game's story is not completely linear, as the player can make choices at key moments that can determine what they experience later in their playthrough and which ending they achieve.
Plot
Plot
Following a visit to St. Petersburg, French ambassador Pierre Simon makes his return to Paris aboard a NATO armored train called "The Blue Harvest", accompanied by his wife Catherine, their daughter Jane, and Simon's secretary, Philip Mason, are guarded by a NATO team led by Lieutenant Jack Morton. Shortly after the train nears the borders of Ukraine, a terrorist group known as the "Knights of the Apocalypse," led by ex-KGB agent Boris Zugoski, attacks the NATO team and boards the train. Boris reveals his intentions to ransom Simon and his family for $20 billion from NATO along with safe passage into France. Jack, the only survivor in the NATO team, finds himself placed under the command of a United Nations counter-terrorist agency, who instruct him to rescue the ambassador and his family as well as dealing with the terrorists. Gaining access to the interior of the train, he manages to rescue Pierre and Mason, with the ambassador asking him to find Catherine and Jane. Searching for them, Morton encounters Christina Wayborn, the only surviving member of the ambassador's protective detail, who works alongside him, and Sgt. Billy MacGuire, a grievously wounded soldier. After rescuing the ambassador's family, a rescue team arrives and recovers them from the train. Furious, Boris attempts to retaliate with missiles on several European countries, forcing Jack to prevent their launch. Boris soon contacts the UN directly, reiterating his demands; the agency subsequently aborts a second rescue attempt for the ambassador. Jack is informed of this, with the agency commander revealing that Boris brought along several nuclear warheads aboard the train. Reconvening with Christina, Mason and Billy, Jack decides to search the train for Boris and rescue the ambassador, who disappeared during the earlier chaos. During his search, he comes across a piece of hardware known as an IC Chip, but has little knowledge on what it does. After rescuing Christina from a trap, Jack confronts Boris in the rear of the train. He soon becomes confused when Boris demands not only the IC Chip, but Pierre, having assumed the terrorists had him. Jack is forced to fight Boris and kill him; Billy, if he is treated for his wounds before this, is shot before the fight, only surviving if players ensure he was given Jack's bulletproof vest. Following the fight, Jack discovers Mason is a double agent, sent to steal a data disk and the IC Chip from the Blue Harvest, and who was responsible for helping Boris capture the train. After handing over the IC Chip to Morton in an attempt to rescue Christina once more, Jack finds himself contacted by Pierre, who takes him to the VIP lounge on the train. There he reveals a safe containing the disc Morton requested, alongside a fake. Heading to the last car on the train, Jack confronts Morton, who reveals the disk contains the blueprints for creating a hydrogen engine - the same kind used by the Blue Harvest, which supplies it with almost limitless power - which he intends to use to make himself rich. Regardless of which disc he is given, Morton attempts to get rid of Jack and Christina, before escaping by helicopter. Upon regrouping, Jack learns the terrorists have wired six nuclear warheads into the Blue Harvest's engine, and is tasked with defusing them before it gets too close to Paris, forcing the NATO council to remotely destroy the train to prevent a nuclear disaster. Although he succeeds to defuse them all, Christina soon discover the train has been rewired to function like a nuclear missile, prompting Jack to detach the front car of the train from the rest of the express, so as to defuse the final bomb; if the fake disc was handed over, Jack is forced to deal with Mason and kill him. The game ends with Jack reuniting Pierre with his family, with the crisis now over.
Cast
Cast
• Character — Actor • Jack Morton — Avi Landau • Christina Wayborn — Colleen Lanki • Boris Zugoski — Dean Harrington • Pierce Simon — Mike Worman • Phillip Mason — Jeff Manning • Billy MacGuire — David Schaufele • Anderson — William Ross
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Chase the Express is associated with Japan.
Country
Reception
The game received "mixed" reviews according to the review aggregation website GameRankings. IGN criticized its gameplay for bad controls and game design despite praising the graphics and stating that the game had "detailed environments and solid player models". Daniel Erickson of NextGen called it "A good weekend rental with nice graphics but nothing to really sink your teeth into." In Japan, Famitsu gave it a score of 30 out of 40. Uncle Dust of GamePro concluded, "Twitch-oriented gamers should pass on this rather sluggish thriller."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sony Interactive Entertainment. JAPANスタジオ作品一覧 2000年~1999年. 2021.
- 2.IGN staff. The Games of June. IGN. Ziff Davis. June 5, 2000.
- 3.David Zdyrko. Covert Ops: Nuclear Dawn. IGN. 2024-11-24.
- 4.CBS Interactive. Covert Ops: Nuclear Dawn for PlayStation. GameRankings.
- 5.Nguyen, Cal. Covert Ops: Nuclear Dawn - Review. AllGame. All Media Network.
- 6.Edge staff. Chase the Express. Edge. Future Publishing. 87. 86–87. August 2000.
- 7.MacDonald, Mark. Covert Ops: Nuclear Dawn. Electronic Gaming Monthly. Ziff Davis. 132. 143. July 2000.
- 8.Steinberg, Scott. Covert Ops: Nuclear Dawn. The Electric Playground. Greedy Productions Ltd. July 20, 2000.
- 9.Enterbrain. プレイステーション - チェイス・ザ・エクスプレス. Famitsu. 915. 23. June 30, 2006.
- 10.FuncoLand. Covert Ops: Nuclear Dawn. Game Informer. 87. July 2000.
- 11.Shinno Media. REVIEW for Covert Ops: Nuclear Dawn. GameFan. June 30, 2000.
- 12.Shinno Media. REVIEW for Chase the Express (Import). GameFan. January 28, 2000.
- 13.Sparks, Shawn. Covert Ops: Nuclear Dawn Review. GameRevolution. CraveOnline. June 2000.
- 14.Lopez, Miguel. Covert Ops: Nuclear Dawn. GameSpot. Fandom. June 12, 2000.
- 15.Zdyrko, David. Covert Ops: Nuclear Dawn. IGN. Ziff Davis. June 20, 2000.
- 16.Erickson, Daniel. Covert Ops: Nuclear Dawn. NextGen. Imagine Media. 68. 94. August 2000.
- 17.Baker, Chris. Covert Ops: Nuclear Dawn. Official U.S. PlayStation Magazine. Ziff Davis. 3. 10. 102. July 2000.
- 18.Uncle Dust. Covert Ops: Nuclear Dawn. GamePro. IDG. 143. 92. August 2000.
References
Citations
References
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