Catrap
Catrap, known as Pitman in Japan and Power Paws in the United Kingdom, is a 1985 puzzle-platform game developed by Yutaka Isokawa for the Sharp MZ-700 computer. A port to the Game Boy developed by ASK Kodansha was released in Japan in June 1990 and North America in October 1990 by Asmik. ASK retained the rights to the game after splitting from Kodansha, re-releasing the game on the Nintendo 3DS Virtual Console in October 2011.
Also recorded as Pitman
Catrap
- Date
- 1990.
- Publisher
- Catrap was published by Asmik Ace Entertainment.
- Genre
- puzzle-platformer.
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Documentary summary
Catrap, known as Pitman in Japan and Power Paws in the United Kingdom, is a 1985 puzzle-platform game developed by Yutaka Isokawa for the Sharp MZ-700 computer. A port to the Game Boy developed by ASK Kodansha was released in Japan in June 1990 and North America in October 1990 by Asmik. ASK retained the rights to the game after splitting from Kodansha, re-releasing the game on the Nintendo 3DS Virtual Console in October 2011.
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Documentary evidence
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wikidata · Q7198990
In this article
The object
The object
The word Catrap refers to the frequent number of times the player is trapped and needs to reverse their movements and the two anthropomorphic cats the player must maneuver to advance through the levels. Destructoid credits the game with using a time-rewind mechanic before games like Blinx, Prince of Persia: The Sands of Time, and Braid.
Key facts
Key facts
• Title — Catrap • Developer — Sharp MZ Yutaka Isokawa Game Boy ASK Kodansha • Publisher — Sharp MZ Softbank Game Boy • Designer — Yutaka Isokawa • Composer — Masao Asakawa • Released — Sharp MZ-700 1985 Game Boy • Genre — Puzzle-platform • Modes — Single-player • Platforms — Sharp MZ-700, Game Boy
Gameplay
Gameplay
Catrap is a puzzle game. The player directs the avatar, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, they advance to the next level. Advancement grows difficult for the player as increasingly intricate obstacles are presented to complicate the process of overcoming all of the monsters and ghosts. The game encourages trial and error. A player may try one combination of manoeuvres by moving the obstacle in one direction, then they may find themselves trapped. The player can hit the 'A'-button to reverse their movements and try again in a different way until they find the solution that enables them to access all of the enemies and knock them off the screen. Trial and error make up a large portion of the game. Players can also create their own mazes. There are 100 levels for the player to clear, each one more difficult than the last with more room for error and typically take longer to complete. The first level involves no obstacles with one monster on the opposite side of the screen to knock off; the last level involves a blockade of boulders and a conundrum of ladders for the player to move and navigate to clear several floating ghosts, the most difficult level with the smallest margin for error.
Development and release
Development and release
The game concept was originally created in 1985 on a MZ-700 home computer by Yutaka Isokawa. The BASIC listing of the game was published in the August 1985 issue of the magazine "Oh!MZ Publications" as a type-in program. The popularity of the game caused it to be picked up for Game Boy conversion in 1990. In the Game Boy version there is a nod to the MZ-700 version, the layout of round 77 is a big M and Z. In 2004 it was released for I-mode mobile phones as Pitmania and Pitmania 2, with graphics more similar to the original MZ700 game. Pitmania 1 Infinite was released in 2007, which had improved and more colorful graphics. A version was released for the Nintendo 3DS in the 3DS eShop in October 2011 and for DSiWare in December 2011. In 2012 the game community restored a faithful as possible Sharp MZ-700 version from the available source code variants.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Catrap published.
1990
Catrap is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Catrap is associated with Japan.
Country
Reception
Catrap holds a rating of 8/10 on Nintendo Life and 5/5 on Arcade Spot.
Primary material
Context
The circumstances in which Catrap stands. Developed by Asmik Ace Entertainment. Published by Asmik Ace Entertainment. Recorded as video game. Issued for Game Boy.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nintendo. Directory of Game Boy Games. Nintendo Power. 16. 62. September–October 1990. 1041-9551.
- 2.Greaves, Sharon. Off the Wall!. GB Action. 11. 58. April 1993.
- 3.Szczepaniak, John. A basic history of BASIC. Game Developer. 19. 8. 35-39. August 2012. 1073-922X.
- 4.Davis, Ashley. Why Catrap is the coolest puzzle game you've never played. Destructoid. 2009-09-02.
- 5.Who created PITMAN?. Hardcore Gaming 101. 2011-08-08.
- 6.Massey, Tom. The Untold History of Japanese Game Developers DVD review. Eurogamer.net. 2014-09-12.
- 7.Isokawa, Yukata. パズル グーム PITMAN. Oh! MZ. 105-111. August 1985. 0910-7614.
- 8.Fletcher, JC. NintendoWare Weekly: Catrap, 101-in-1. Joystiq. 2011-10-13.
- 9.Catrap, laberintos CLÁSICOS EN DSI. Marca Player. 39. 105. December 2011.
- 10.The (almost) original version of Pitman (Catrap) preserved. Hardcore Gaming 101. 2012-07-09.
- 11.Andromeda. Game Boy ProView: Catrap. GamePro. 17. 142. December 1990. 1042-8658.
- 12.新作ゲームクロスレビュー. ファミコン通信. 102. 19. 1990-06-08.
- 13.Thomas, Lucas M. Catrap Review. IGN. 2011-10-13.
- 14.Tests Game-Boy: Pitman. Génération 4. HS02. 87. October 1990.
- 15.Anglin, Paul. Power Paws. Go! (supplement to Computer and Video Games). 22. 19. August 1993.
- 16.Dyer, Andy. Power Paws. Total!. 20. 47. August 1993.
- 17.Retro Round-Up. Retro Gamer. 97. 98. 2011-12-08.
- 18.5月24日号特別付録 ファミコンディスクカード ゲームボーイ スーパーファミコン オールカタログ. ファミリーコンピュータMagazine. 7. 10. 201. 1991-05-24.
- 19.Power Paws. GB Action. 15. 24-25. August 1993.
- 20.Rovin, Jeff. How to Win at Game Boy Games. St. Martin's Press. 55-61. May 1991. 9780312926328.
- 21.Power paws. Nintendo Magazine System. 11. 46-47. August 1993.
- 22.Pitman. Power Play. 128. September 1990.
- 23.Power Paws. SNES Force. 2. 67. August 1993.
- 24.A-Z of Games. Super Gamer. 1. 126. April 1994.
- 25.Pitman (Power Paws) for Game Boy. Top Secret. 29. 46. August 1994.
- 26.Review: Catrap (3DS eShop / GB). Nintendo Life. 2011-10-12.
- 27.Catrap - Play Game Online. Arcade Spot.
References
Citations
References
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authority record
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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