Carnival
- Date
- 1980.
- Genre
- shoot 'em up.
In this article
Key facts
• Title — Carnival • Developer — Gremlin Industries • Publisher — Arcade Atari 8-bit ANALOG Software 2600, ColecoVision, Intellivision Coleco • Designer — Lane Hauck • Programmer — 2600 Jessica Stevens (credited as Steve Kitchen) Atari 8-bit Phil Mork • Platforms — Arcade, Atari 8-bit, Atari 2600, ColecoVision, Intellivision • Release — Arcade Atari 8-bit ColecoVision, Intellivision October 1982 2600 November 1982 • Genre — Fixed shooter • Modes — Single-player, multiplayer • Arcade System — Dual Carnival is a 1980 fixed shooter video game developed by Gremlin Industries and released by Sega for arcades. It was one of the first video games with a bonus round. Carnival was ported to Atari 8-bit computers in 1981 by ANALOG Software, the commercial software label of ANALOG Computing magazine; it was later ported to the Atari 2600, ColecoVision, and Intellivision in 1982 by Coleco.
Gameplay
• Illustration — A duck flying toward the player's pistol (arcade) The goal of the game is to shoot at targets while conserving a limited ammunition supply for as long as possible. There are buttons for firing and left/right movement. The cocktail version replaces the directional buttons with a two-way joystick. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and extra-bullet targets, with higher rows awarding more points. If a duck reaches the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. New ducks are added to the top row at intervals. A large pop-up target above the top row can either award or subtract bullets or points when hit. A spinning wheel with eight pipes also sits above the top row; the point value of the pipes decreases for every shot that does not hit one of them. In addition, a bonus counter increases by the value of every target shot in the three rows, and can be collected by shooting the letters of the word "BONUS" in order as they cycle through the rows. The bonus stops increasing as soon as any letter is shot. A round ends when all targets and pipes have been shot. The player receives bonus points for all unused bullets, then plays a bonus round in which a large bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the bear as many times as possible until it escapes off the screen, using unlimited ammunition. Following the bonus round, the next wave begins. Each subsequent bonus round adds a bear to the screen, to a maximum of four. Higher levels feature increased target point values, more ducks, fewer extra-bullet targets, faster-moving targets, and an increased rate at which new ducks appear. The game ends when the player's ammunition supply is exhausted through firing and/or being eaten by ducks.
Development
Carnival is one of the few games that has two different PCBs, one for each version; normally a game only has one PCB with a DIP switch that sets it to either upright or cocktail mode. The upright and cocktail cabinets each come in two varieties, one woodgrain and the other painted orange and white. The tune that plays throughout the game is "Sobre las Olas" (Over the Waves) by Juventino Rosas, a tune commonly associated with carnivals and funfairs. The game's General Instrument AY-3-8910 chip allows for a relatively complex rendition of Rosas's waltz with overlaid sound effects.
Dated record
History of the object
The full dated record · 2 entries
1980
Carnival published.
1980
Carnival is recorded as published in 1980.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Carnival (video game), revision 1333330259 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Reception
Electronic Games called the ColecoVision port of Carnival "a letter-perfect recreation of the arcade original that's not to be missed." In a retrospective discussion of the arcade game's music, video game scholar Andrew wrote, "as the track makes use of all three tone-channels—using two for the waltz's characteristic oom-pah-pah and one for its memorable melody—the resulting texture is rich enough to do the music justice. And the inclusion of numerous sound effects, including three different duck quacks and a bear's roar, makes for a veritable sonic feast."
Legacy
Sega officially licensed the console rights to Carnival to Coleco, who ported it to the Atari VCS, Intellivision, and Colecovision platforms. Analog Software published a clone of the game for the Atari 8-bit called Shooting Gallery in 1981. They later attained an official license from Sega Enterprises Inc. and released a new version called Carnival. Acornsoft published a clone, initially called Carnival, for the BBC Micro in 1983 which was later renamed to Carousel.
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Carnival
Unverified · Internet Archive
authority record
- Wikidata, structured authority record Q2939793: Carnival
Unverified · Wikidata
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971-2005). Amusement News Agency. 131. 13 October 2006. 978-4990251215.
- 2.Enterbrain. Sega Arcade History. 37–39 (38). 2002.
- 3.San Diego Reader. San Diego's Gremlin: how video games work. 1982-07-15.
- 4.Hague, James. The Giant List of Classic Game Programmers.
- 5.Colecovision game release dates. Atari Archive.
- 6.Mattel Intellivision game release dates. Atari Archive.
- 7.Atari VCS game release dates. Atari Archive.
- 8.The International Arcade Museum. Carnival.
- 9.June, Laura. The Classics: 'Carnival'. The Verge. Vox Media. December 8, 2012.
- 10.Pappas, Lee. ANALOG Software. GearRant. May 12, 2014.
- 11.Carnival. Atari Mania.
- 12.Katz, Arnie. Programmable Parade: Carnival. Electronic Games. 1. 15. 36–37. May 1983.
- 13.Schartmann, Andrew. Maestro Mario: How Nintendo Transformed Videogame Music into an Art. New York: Thought Catalog, 2013.
- 14.Atari 400 & 800 Owners:. Analog Computing Magazine. 3. 48. June 1981.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming CarnivalInternet Archive
Partially resolvedauthority record
Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
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