Captain Novolin
Captain Novolin is a 1992 educational platform video game, developed by Sculptured Software and published by Raya Systems for the Super Nintendo Entertainment System. Starring the eponymous superhero with type 1 diabetes, the game sees the player control Captain Novolin on a quest to save the mayor of Pineville from the supervillain Blubberman. It is a part of educational video game series from Raya that also includes Rex Ronan: Experimental Surgeon, Packy and Marlon, and Bronkie the Bronchiasaurus.
Captain Novolin
- Date
- 1992.
- Publisher
- Sculptured Software.
- Genre
- action game, platformer and educational video game.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Captain Novolin is a 1992 educational platform video game, developed by Sculptured Software and published by Raya Systems for the Super Nintendo Entertainment System. Starring the eponymous superhero with type 1 diabetes, the game sees the player control Captain Novolin on a quest to save the mayor of Pineville from the supervillain Blubberman. It is a part of educational video game series from Raya that also includes Rex Ronan: Experimental Surgeon, Packy and Marlon, and Bronkie the Bronchiasaurus.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Captain Novolin. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2937649 · wikipedia · Captain Novolin
In this article
The object
The object
Funding for the game came from Novo Nordisk (makers of the Novolin brand of insulin) and the National Institutes of Health. To promote the game, Novo Nordisk distributed 10,000 free copies to hospitals. During its initial release, the game was positively received by diabetes specialists, as well as children with the condition. But reception from both contemporary and retrospective video game critics has been poor, and it has been named as one of the worst video games of all time.
Key facts
Key facts
• Title — Captain Novolin • Developer — Sculptured Software • Publisher — Raya Systems • Director — Perry Rodgers • Designer — Perry Rodgers • Programmer — * Spencer Shellman • Steve Aguirre • Cosmo Conder • Artist — Kelly Kofoed • Composer — * H. Kingsley Thurber • Mark Ganus • Released — November 1992 • Platforms — SNES • Genre — Educational, platform • Modes — Single-player
Gameplay and plot
Gameplay and plot
• Illustration — Typical gameplay of Captain Novolin, with an enemy soda heading towards the superhero. Captain Novolin is a 2D side-scrolling platformer. The plot has the titular diabetic hero setting out to save Pineville's diabetic Mayor Gooden from aliens and their leader Blubberman, as the mayor only has enough insulin for 48 hours. Before the game starts, a doctor and dietitian give advice on how to manage one's diet and insulin. Throughout the game, Captain Novolin has to avoid the alien invaders, who have the appearance of junk food items, such as "Cereal Killer" and "Larry Licorice". Meanwhile, Captain Novolin must eat healthy meals to keep his blood glucose within a safe zone. Captain Novolin will die if his blood glucose level exceeds or depletes below a certain amount. Players can earn points by keeping Novolin's glucose level in the safe zone and defeating the enemy aliens, while receiving bonus points by correctly answering questions that relate to diabetes. In addition, the game has a feature whereby a diabetic player can specify the frequency of their real-life insulin injections.
Development and release
Development and release
Captain Novolin was published by Mountain View, California-based company Raya Systems. The President and founder of Raya, Steve Brown, had previously worked with medical companies, supplying them software applications. His interactions with these companies had led him to the conclusion that there needed to be a new way to give children medical information, including about diabetes. The company teamed up with Novo Nordisk to fund the game, as did the National Institutes of Health. Novo Nordisk also helped design the titular character. Sculptured Software developed for the game. Their previous titles included Super Star Wars and NCAA Basketball. The game was unveiled in June 1992 at the 52nd American Diabetes Association meeting. Novo Nordisk distributed 10,000 free copies of the game to hospitals in the United States. It was also shown at diabetes summer camps across the US. The game was released for the Super Nintendo Entertainment System in November 1992, exclusively in North America. It is the first game about diabetes self-management. Subsequent games promoting self-management include 2003's Diabetes Education for Kids for computers and Japanese exclusives Detective and Buildup Blocks for the Game Boy Advance in 2004. Captain Novolin is the first entry in Raya Systems' "Hero Health" series, with later games focusing on tobacco (Rex Ronan: Experimental Surgeon), asthma (Bronkie the Bronchiasaurus), and diabetes once again (Packy and Marlon). By the end of 1992, Captain Novolin had sold about 10,000 copies.
Evaluations
Evaluations
Captain Novolin was warmly received among children with diabetes and their parents. In one study, 23 diabetic children (10 boys and 13 girls in the age range of 6 to 16 years) and the parent of one child were interviewed individually. The children were enthusiastic about the game, with several saying that it would be useful when telling their friends about diabetes. A separate evaluation involved a number of diabetic children aged from 8 to 14, along with their respective parents. Participants said that the game could help parents and children to talk about diabetes, as well as helping children talk to their friends about the subject. Former Cheers cast member John Ratzenberger, a celebrity volunteer for the Juvenile Diabetes Foundation, thought the game was fun, feeling that it taught children how to manage their diabetes.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
Captain Novolin published.
1992
Captain Novolin is recorded as published in 1992.
Reception
Contemporary reception to Captain Novolin was negative. Import reviews from British magazines gave the game low marks. Super Control, while not wanting to criticize the game from an educational stance, considered it to be one of the worst games they had ever seen. Super Pro was negative towards the graphics, sound effects, and gameplay, with the reviewer concluding it to be one of the most annoying and tedious games they ever played. Super Action questioned how they could critique the game due to its intentions being about diabetes education, but ultimately concluded the game to be dull and would only consider it a good game if a doctor gave it out for free. Esquire magazine included Captain Novolin with their "Dubious Achievement Awards of 1992“, mocking the game's concept and sarcastically preferring "Super Prozac Brothers". Retrospective reception of the game was widely negative; it was called one of the worst video games of all time. Reviewing Captain Novolin for Hardcore Gaming 101, Charles P. Gill, criticizing its gameplay, graphics, and sound, considered it "so bad that it's really, really funny". Matthew Williamson for GameSetWatch was negative towards the size of the Captain Novolin sprite, saying that it took up one-third of the screen. Williamson also called the Captain "possibly the worst super hero ever", noting the character could only attack while in mid-air. Writers for Diabetes.co.uk also found unintentional humor in the game, made funnier, they said, by its US$60 retail price. Electronic Gaming Monthlys Seanbaby placed it as number 4 in his "20 worst games of all time" feature and was quoted saying, "The game is so bad you'll start to root for diabetes." K. Thor Jensen for UGO called it one of the worst educational games of all time, while Robert Quigley and Susana Polo from The Mary Sue named it as one of the weirdest. Game Informers Ben Reeves considered it to be one of the strangest corporate mascots to get their own video game. Time Extensions Damien McFerran listed Captain Novolin as one of the worst SNES games, while Club Nintendo México called it the second worst game on a Nintendo console.
Primary material
Context
The circumstances in which Captain Novolin stands. Issued for Super Nintendo Entertainment System. Published by Sculptured Software. Developed by Sculptured Software. Recorded as video game. Classed in the genre educational video game. Classed in the genre platformer. Associated with United States.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Captain Novolin. November 1992.
- 2.Captain Novolin. November 1992.
- 3.Cravotta, Dave. Nintendo Healthcare. Wired News. 1. 6. June 1, 1993.
- 4.Diabetes Health. Captain Novolin. December 1, 1992.
- 5.Raya Systems To The Rescue!. Nintendo Power. 55. 88–91. December 1993.
- 6.McAuliffe, Suzanne. Video game helps children tackle. San Antonio Light. C2. June 22, 1992.
- 7.The Whizz. Captain Novolin Versus Diabetes. GamePro. 38. 14. September 1992.
- 8.Nintendo of America. Super NES Games.
- 9.Freiberger, Paul. 'Captain Novolin' video helps kids cope with diabetes. Nashua Telegraph. 55. 9 August 1992.
- 10.Captain Novolin. Super Action. 9. 24-25. June 1993.
- 11.Andrew. Captain Novolin. Super Control. 2. 70–71. July 1992.
- 12.Review Import. Super Pro. 8. 92. July 1993.
- 13.Dubious Achievement Awards of 1992. Esquire. January 1, 1993.
- 14.Edwards, Jim. From the Vault: Novo Nordisk's "Captain Novolin" Nightmare. CBS. September 6, 2008.
- 15.Gill, Charles. Captain Novolin. Hardcore Gaming 101. July 11, 2017.
- 16.Williamson, Matthew. COLUMN: 'Parallax Memories' – Captain Novolin. GameSetWatch. May 15, 2007.
- 17.admin. Captain Novolin, the Insulin Game. Diabetes.co.uk. March 4, 2013.
- 18.Seanbaby's EGM's Crapstravaganza - #4: Captain Novolin. Seanbaby.com.
- 19.Jensen, K. Thor. Worst Educational Games. UGO. January 30, 2012.
- 20.Quigley, Robert. The 10 Weirdest Educational Video Games. The Mary Sue. April 14, 2010.
- 21.Reeves, Ben. Seven Corporate Mascots Who You Never Thought Would Get Their Own Game. Game Informer. August 26, 2014.
- 22.McFerran, Damien. The Worst SNES Games Of All Time. Time Extension. Hookshot Media. November 17, 2022.
- 23.Top 10 Los Peores Juegos Para Nintendo. Club Nintendo México. 9. 89-91. September 2007.
Bibliography printed in the source article · 3
- Lieberman, Debra A. Interactive technology and the new paradigm for healthcare. IOS Press. 201–10. 1995. 9789051992014.
- Harris, Lynne. Health Informatics: A Patient-Centered Approach to Diabetes. MIT Press. 131–50. 2010. 9780262014328.
- Lieberman, Debra A. Video Games for Diabetes Self-Management: Examples and Design Strategies. Journal of Diabetes Science and Technology. 6. 4. 802–806. July 2012. 10.1177/193229681200600410.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Captain DynamoWork
- Captain ForeverWork
- Captain Goodnight and the Islands of FearWork
- Captain Morgane and the Golden TurtleWork
- Captain Planet and the PlaneteersWork
- Captain QuazarWork
- Captain RainbowWork
- Captain SilverWork
Best supported in this field
For owners
Own a copy of Captain Novolin?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.