Cairn
Cairn is a 2026 simulation adventure video game developed and published by The Game Bakers. Players control Aava, a professional mountaineer who seeks to summit the mysterious Mount Kami. While her journey is mostly solitary, she encounters other climbers and inhabitants on the mountain and uncovers remnants of past expeditions along with a long-lost civilization.
Cairn
- Date
- 2026
- Publisher
- Cairn was published by The Game Bakers.
- Language
- English · French
- Genre
- adventure video game · simulation video game · sports video game
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Cairn is a 2026 simulation adventure video game developed and published by The Game Bakers. Players control Aava, a professional mountaineer who seeks to summit the mysterious Mount Kami. While her journey is mostly solitary, she encounters other climbers and inhabitants on the mountain and uncovers remnants of past expeditions along with a long-lost civilization.
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wikidata · Q126414600
In this article
The object
The object
The game also features elements commonly found in survival games, with players being tasked with managing Aava's hunger, thirst, and temperature. It also features a weather system and a day-night cycle, both of which affect gameplay difficulty. Development of the game started in 2020. Emeric Thoa served as its creative director, while comic book artist Mathieu Bablet was its art director and lead writer, and Martin Stig Andersen was its audio designer and co-composer. The Game Bakers described the game as a conclusion to its "trilogy on freedom", following Furi and Haven. The development team was inspired by climbing documentaries and the manga series The Summit of the Gods. They also consulted alpinists and visited Aiguille du Midi to learn about mountaineering. While The Game Bakers described it as a "survival climber" and compared Mount Kami to a long boss fight, the game was not designed to be punishing, with the team introducing various accessibility options. The game was powered by Unity and had a budget of €5 million. Announced in June 2024, the game was released on 29 January 2026 for PlayStation 5 and Windows. The game received generally positive reviews, with critics praising its simulation gameplay, story, and art direction, though Aava's characterization and the game's technical issues were criticized. The game sold over 200,000 copies in three days. The Game Bakers planned to support the game with free downloadable content packs under the banner "On the Trail", with the first update, "Deep Water", set to be released in mid 2026. A Nintendo Switch 2 version is scheduled for 2027.
Key facts
Key facts
• Title — Cairn • Developer — The Game Bakers • Publisher — The Game Bakers • Director — Emeric Thoa • Designer — Audrey Leprince • Artist — Mathieu Bablet • Writer — Mathieu Bablet • Engine — Unity • Platforms — * PlayStation 5 • Windows • Nintendo Switch 2 • Released — PS5, Windows January 29, 2026 Nintendo Switch 2 Early 2027 • Genre — Simulation, adventure • Modes — Single-player • Composer — * Martin Stig Andersen • Gildaa • The Toxic Avenger
Gameplay
Gameplay
• Illustration — In Cairn, players must manually position the limbs of a mountaineer as she attempts to summit a mountain. Cairn is a rock climbing simulation video game played from a third-person perspective. In the game, the player assumes control of Aava, a professional mountaineer who aspires to become the first person to reach the summit of the fictional Mount Kami. As Aava, players are tasked with reading the rock face and charting out their climbing routes. There are multiple pathways for players to reach the top. Players must manually position each of Aava's limbs on handholds and footholds as she climbs up the mountain. The game automatically selects which limb to move by default, though players can override this with manual control at any time. Pitons, which catch Aava when she falls, function as the game's checkpoints, and chalk can increase Aava's grip. Players have to be aware of Aava's posture and manage her stamina. If Aava is placed in an uncomfortable position for a sustained period, overextending or overexerting one limb, she may fall, partially resetting the player's progress. Players must observe Aava to gauge her level of exhaustion. If she is under extreme stress, she will breathe heavily and her limbs will tremble. Players can shake one of Aava's tired limbs or belay off a piton to regain some stamina during an ascent. Aava's body language will also inform players that a hold is large enough for her to grab. Weather, time of day, and the composition of the rock wall will also alter the difficulty of an ascent. For instance, strong wind will disrupt Aava's balance, and heavy rain will cause rock faces to become slippery, while nighttime significantly lowers visibility. The game also features elements from survival games, as Aava needs to rest, eat, and drink to lower hunger and thirst. At regular intervals, players can rest at a bivouac shelter, which serves as a save point. It is a place where Aava can rest, bandage herself, cook food, and repair equipment. She is also accompanied by a robot named Climbot, which can recycle pitons and make new chalk for Aava. Aava has a backpack with a limited amount of space that she can use to store survival resources that she finds while exploring. Players also discover side objectives by collecting maps and letters, prompting them to explore optional areas to look for collectibles. As Aava progresses, she will gain new items and upgrades, such as indestructible pitons and a pinwheel, as well as additional recipes for food. Cairn is also an adventure game. Aava will uncover the hidden mysteries of the mountain and determine what sacrifices she must be willing to make in order to realize her deepest ambition. She will encounter other climbers attempting to summit the mountain, discover remnants of past expeditions and a long-lost troglodyte civilization. Her friends also leave messages for her through her Climbot. Through interactions with these non-playable characters and visiting locations of interest, players will understand more about Aava's motivations and background. Besides the story mode, the game also features a mode named Expedition, in which players can choose their playable avatar (Aava or Marco), select their climbing style (alpine or free solo), and share their results with other players. The game was also released with several accessibility options that make the experience easier. For instance, players can toggle "rewind", allowing them to turn back time before Aava falls. Players can also activate assist mode, which turns off all survival needs and increases the frequency of autosaves.
Development
Development
• Illustration — To prepare for the game's development and understand more about mountaineering, the team visited the Aiguille du Midi in the Mont Blanc massif. Cairn was developed by The Game Bakers. Development of the game started in 2020, and involved a team of 25 people. Emeric Thoa served as its creative director, while comic book artist Mathieu Bablet served as lead writer and art director.. It had a budget of €5 million. Cairn was described by the team as the conclusion of their "trilogy on freedom", following Furi and Haven. Creative director Emeric Thoa felt that alpinism stories captured a sense of "absolute freedom", and that Cairn was "a reflection on mountaineering itself, on what drives people to push themselves beyond their limits to climb mountains". Thoa was inspired by climbing documentaries and the manga The Summit of the Gods while creating the game. The game also explores the dangers and isolation associated with mountaineering. The team also found several similarities between playing a video game and mountaineering, as both had clearly defined rules and "instinctive success and failure consequences". The Game Bakers wanted the story to be "moving". Bablet described Aava as an individual who is demanding, a perfectionist, and highly disciplined, though her attachment to her ambitions sometimes inflicts a heavy toll on the surrounding people. Several side characters were introduced to reveal Aava's background and personal history. The team spent three years consulting alpinist Élisabeth Revol and Chamonix mountain guide Loan Giroud, who shared their mountaineering experience with the team. Mount Kami was inspired by the Himalayas, the Alps, and the Vercors Massif, and the team also attempted to ascend Aiguille du Midi themselves to know more about the mountineering. The Game Bakers described the game as a "survival climber". They compared summiting the game's mountain to a persistent boss battle, in which players use their skills and manage their resources in order to conquer it. Since the core theme of the game is freedom, players may chart their own path while climbing. The game initially did not have any save points, and the player character would die permanently if they fell, though they decided not to incorporate this idea after realizing that this increased difficulty would not appeal to all players, and instead turned it into a side mode. The team compared it to Death Stranding and the Dark Souls series, though Thoa stressed Cairn was not designed to induce rage, and that the game was designed to encourage players to persevere and come back from failure. Thoa further added that Cairn was about putting effort into conquering insurmountable odds and that players are encouraged to try, learn, and improve. To prevent players from being overwhelmed at the beginning of the game, the team also added many accessibility features. Each rock face and its handholds are handcrafted by the team. Thoa added that creating the game's mechanics was challenging, as the climbing movements were determined in real time using game physics and mathematical algorithms, meaning that a small adjustment to the level would bring about a cascade of other changes to other areas. The team took over three years to create and refine the climbing simulation. The team collaborated with Lukas Julian Lentz and Martin Stig Andersen for Cairns audio. Andersen, alongside French DJ The Toxic Avenger and Franco-Brazilian singer Gildaa, composed the game's soundtrack. Gildaa also recorded the sounds made by Aava while she is climbing, including her breathing and screaming sounds. The team felt that screaming was a signature feature of mountaineering and that it helped create a "shared feeling of exasperation" between players and Aava. To create a contrast between the serenity of nature and the intensity of rock climbing, the audio team implemented a dynamic system called "mountain intimidation", which shifts the soundscape based on players' camera angle. Music plays primarily while players explore Mount Kami in safety; the team used these melodic cues to reinforce emotional moments without distracting players during the intensity of a climb. Sophia Eleni provided the voice for Aava, and Hyoie O’Grady, Adam Howden, Aaron Neil, Rebecca Benson, Alexandra Boulton, and Rich Keeble were featured in supporting roles.
Release
Release
The Game Bakers announced Cairn for PlayStation 5 and Windows during the Summer Game Fest in June 2024. A time-limited demo for the game was released through Steam in December 2024. More than 600,000 players tried the demo as of October 2025. The game was originally planned to be released on 5 November 2025, but it was delayed to 29 January 2026. The Game Bakers planned to support the game with a series of free downloadable content packs named "On the Trail", which sees the player character following the trail of a famous mountaineer. The first update, titled Deep Water, is set to be released on August 13, 2026. It will introduce three new climbing locations, and allow players to play as both Aava and Marco.
Sales
Sales
The Game Bakers estimated that the game would sell between 300,000 and 1 million units in its first year of sales. Over 200,000 copies were sold within the first three days of its launch. The game sold more than 300,000 copies a week after launch.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- France
Named but not plotted · 1
Cairn is associated with France.
Country
Reception
Cairn received "generally favorable" reviews, according to review aggregator website Metacritic. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 93% of critics. Will Borger from IGN wrote that summiting Kami was an "exhilarating" and "rewarding" experience, noting that players need to manage Aava's health and stamina, as well as her hunger and temperature, to succeed. Keza MacDonald from The Guardian wrote that Cairn is a "punishing, beautiful survival game that turns mountaineering into an intimate test of endurance, fixation and emotional resolve". She felt that climbing the mountain was a tense experience, and reaching a safe point provided relief that was "intoxicating". Matt Miller from Game Informer compared Mount Kami to a massive puzzle and a long boss fight, and praised the game for having many alternative paths for players to reach their objectives. Lewis Gordon from Eurogamer wrote that Cairn and Baby Steps, as opposed to combat-heavy games, provided a "kinder, more generous masocore" experience where arduous, incremental progress still yields euphoric satisfaction. Several critics remarked that the game had successfully captured the joy and the thrills of rock climbing. In a more negative review, Ali Jones from GamesRadar criticized the climbing mechanics for being "clumsy". The art direction and music were praised for elevating the gameplay. Zackery Cuevas from PCMag wrote that the game was "visually striking", commending how its stylized art is used to depict natural scenery. Several critics remarked that the game had a strong sense of place, noting that it is filled with unique locations of interest and stunning vistas. Shaun Prescott from PC Gamer described Cairn as "a game of strange encounters", noting its "surreal" and "meditative" qualities. Chance Townsend from Mashable, while praising the art direction by comparing it to graphic novels and minimalist animated films, criticized the climbing animations for being awkward at times, thus breaking players' immersion. Several reviewers also criticized the game's technical issues. The game's story received strong praise from critics. James Pickard from TechRadar commented that the story was well-written and that its characters were "compelling". Borger noted that the game's environmental storytelling was "moving" and remarked that the stories "recur and build on themselves" as players progress. Several critics praised the game's themes and how it explored the consequences of chasing ambitions and the human cost of mountaineering, and noted that it had a very memorable ending. Oli Welsh from Polygon added that the game had "interesting" pacing, praising how it balanced sections with difficult gameplay and more relaxed exploration. Some noted that the challenging gameplay further elevated the game's story and its messages. Townsend, however, felt that the narrative was "sparse". The character of Aava received a mixed response. Borger described Aava as a "complicated, complex, imperfect" character, while Moises Taveras from GameSpot also praised Aava for being a person with "real struggles and a real lack of answers". However, Jones called her "unrealistic" and "unsympathetic", while Stephen Tailby from Push Square criticized Aava's confrontational attitude towards other characters throughout the game, which resulted in a narrative that felt "frustrating".
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Luddy, Lex. Preview: Cairn PS5 Proves Much More Impressive Than Just a Realistic Version of Only Up. Push Square. August 30, 2024.
- 2.Morton, Lauren. 'Survival-climber' Cairn just dropped a demo so you can go hands-on with the insurmountable Mount Kami. PC Gamer. 6 December 2024.
- 3.Gordon, Lewis. The Thrill of Climbing From the Comfort of Your Couch. The New York Times. 29 January 2026.
- 4.Cairn Wants To Be 'The Dark Souls Of Climbing Games'. GameSpot. 23 August 2024.
- 5.Chandler, Sam. How to climb - Cairn. Shacknews. 29 January 2026.
- 6.Luddy, Lex. Preview: Cairn PS5 Proves Much More Impressive Than Just a Realistic Version of Only Up. Push Square. 31 August 2025.
- 7.Tucker, Jake. Cairn might be the best climbing game I've ever played, and I wish it was released already. PC Gamer. 3 September 2024.
- 8.Hornshaw, Phil. Cairn — 8 advanced climbing tips to make it to the summit. PlayStation Blog. 29 January 2026.
- 9.Watts, Rachel. "We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice. GamesRadar. 8 January 2026.
- 10.Kemp, Luke. "Climbing is in itself a game, with rules everybody knows": Cairn's tense, strategic ascents are making our palms sweat. GamesRadar. 12 January 2025.
- 11.Koreis, Justin. Cairn Preview: Face Beauty and Danger Atop the World's Most Dangerous Mountain. IGN. 7 January 2026.
- 12.Francis, Bryant. Cairn's manual climbing system is like a 'vertical Death Stranding'. Game Developer. 3 October 2024.
- 13.Romano, Sal. The Game Bakers announces survival climbing game Cairn for consoles, PC. Gematsu. 7 June 2024.
- 14.Trabuchet, Ludovic. Après le succès mondial de "Clair Obscur", un autre studio montpelliérain vise le sommet avec le jeu d'escalade "Cairn". Midi Libre. 29 January 2026.
- 15.Thwaites, Sarah. 'Why do they climb mountains? Why do they sacrifice everything and take so many risks just to climb a rock – nobody asked them to?' — Cairn's creative director unpacks the studio's survival-climber. TechRadar. 30 January 2026.
- 16.Thoa, Emeric. Cairn: the climb of a lifetime starts January 29 2026. PlayStation Blog. 4 December 2025.
- 17.Pastor, Luiza. Escale uma montanha de 9.000 metros sem sair da poltrona. Folha de S.Paulo. 4 February 2026.
- 18.LeClair, Kyle. The Game Bakers Conclude a Trilogy With the Debut of Their Next Game, Cairn. Hardcore Gamer. 7 June 2024.
- 19.Wood, Austin. I've never seen a survival game like this mountain climbing sim from the developers of Furi, one of my favorite boss rush games of all time. GamesRadar. 26 August 2024.
- 20.Pieterse, Areille. Cairn Interview: Scaling Emotional And Physical Peaks. NAG. 28 January 2025.
- 21.Gordon, Lewis. The Dark Souls of climbing games: Cairn leans into the challenge of mountaineering. The Guardian. 19 July 2024.
- 22.Cauduro, Lauranne. The award winning team behind Cairn's music. The Game Bakers. 26 May 2025.
- 23.Cauduro, Lauranne. Cairn – meet the cast!. The Game Bakers. 11 June 2025.
- 24.Reuben, Nic. You can play the demo for heavy-breathing open world mountain climber Cairn now. Rock, Paper, Shotgun. 5 December 2024.
- 25.Hopley, Alex. Survival climbing game Cairn delayed to Q1 2026. Gamereactor. 1 October 2025.
- 26.Adam, Khayl. The 'Dark Souls of Climbing' Cairn Ascends PS5 in 2025. Push Square. 19 March 2025.
- 27.Thoa, Emeric. Survival climber Cairn ascends to PS5 November 5. PlayStation.Blog. 4 June 2025.
- 28.Wickens, Katie. Cairn finally has a release date, so get ready to scramble your way through this atmospheric climbing game. PC Gamer. 4 December 2025.
- 29.Harte, Charles. Cairn's Free On The Trail: Deep Water DLC Drops August 13. Game Informer. June 6, 2026.
- 30.Lyons, Ben. Cairn's first free DLC will launch on PC and PS5 in the summer. Gamereactor. April 10, 2026.
- 31.Cairn for PC Reviews. Metacritic.
- 32.Cairn for PlayStation 5 Reviews. Metacritic.
- 33.OpenCritic. Cairn. 29 January 2026.
- 34.Miller, Matt. Cairn Review - The Price Of Persistence. Game Informer. 29 January 2026.
- 35.Taveras, Moises. Cairn Review - An Uphill Battle Worth Taking On. GameSpot. 29 January 2026.
- 36.Jones, Ali. Cairn review: "This climber has a grip on me – even when it loses its footing with awkward systems, the challenge remains surmountable". GamesRadar. 29 January 2026.
- 37.Borger, Will. Cairn Review. IGN. 29 January 2026.
- 38.Chandler, Sam. Cairn review: Reaching for greatness. Shacknews. 29 January 2026.
- 39.Prescott, Shaun. Cairn review. PC Gamer. 29 January 2026.
- 40.Tailby, Stephen. Cairn Review (PS5). Push Square. 29 January 2026.
- 41.Pickard, James. Cairn's complete dedication to its arduous climb may turn off many, but I found it to be a fulfilling, gratifying, and thoughtful adventure. TechRadar. 29 January 2026.
- 42.MacDonald, Keza. Cairn review – obsession, suffering and awe in a climbing game that hits exhausting new heights. The Guardian. 29 January 2026.
- 43.Gordon, Lewis. Difficulty done differently: Cairn and Baby Steps deliver kinder, more generous masocore. Eurogamer. 7 February 2026.
- 44.Cuevas, Zackery. Cairn Review: Manual Climbing Meets Heart-Pounding Tension. PCMag. 29 January 2026.
- 45.Townsend, Chance. 'Cairn' review: It's 'Peak' for the real climbing freaks. Mashable. 29 January 2026.
- 46.Welsh, Oli. Cairn has no guns, no clock, no competition, but every second is completely intense. Polygon. 29 January 2026.
- 47.Ruiz, Fran. Indie critical darling Cairn climbs Steam charts, reaches 200k copies sold on PC and PS5 in first weekend. Eurogamer. 2 February 2026.
- 48.Harradence, Michael. The Game Bakers Confirms Cairn Has Now Sold 300,000 Units. PlayStation Universe. 9 February 2026.
References
Citations
References
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institutional register
Wikidata, structured authority record Q126414600: CairnWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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