Cabal
Cabal is a 1988 shooting gallery video game developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek, and in Europe by Capcom. The player controls a commando trying to destroy various enemy military bases. The game was only a moderate success in arcades, and became better known for its various home ports.
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Cabal is a 1988 shooting gallery video game developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek, and in Europe by Capcom. The player controls a commando trying to destroy various enemy military bases. The game was only a moderate success in arcades, and became better known for its various home ports.
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In this article
Key facts
Key facts
• Title — Cabal • Developer — TAD Corporation • Publisher — Arcade Amiga, Atari ST, CPC, ZX Spectrum Ocean Software C64 NES Milton Bradley • Composer — NES David Wise • Platforms — Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, MS-DOS, NES • Release — Arcade Amiga, Atari ST, CPC, ZX SpectrumOctober 1989 C64October 1989 MS-DOSOctober 1989 NESJune 1990 • Genre — Shooting gallery • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Arcade screenshot Cabal has one-player and two-player modes of gameplay. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are five stages with four screens each. The player starts with a stock of three lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base. The commando is seen from behind and starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage. If a player is killed, he is immediately revived at the cost of one life or the game ends if they have no lives remaining. Boss fights, however, restart from the beginning if the only remaining player dies. From time to time, power-ups are released from objects destroyed onscreen. Some power-ups give special weapons such as an extremely fast-firing machine gun or an automatic shotgun with a lower firing rate and larger area of effect. Others grant extra grenades or additional points. The arcade version is a standard upright cabinet. Each player uses a trackball to move their character from side to side and move the crosshairs about the screen. On later board revisions, a joystick was installed instead with an optional sub-PCB for use with a trackball. With a trackball, dodge-rolling is done by pushing the trackball to maximum speed. Cabal was somewhat innovative in that it featured a 3D perspective in which the player character was situated in the foreground with an over-the-shoulder camera view, similar to modern third-person shooters. Players cannot move the character while firing (holding down the fire button gives players control of the aiming cursor), and when moving the character to avoid incoming bullets, the aiming cursor moves along in tandem. This creates the need for a careful balance between offensive and defensive tactics, separating Cabal from run-and-gun shooters which relied more on reflexes. Advanced gameplay involves destructible asset management in balancing dodging (which gets riskier as the number of enemy projectiles on screen increases) with the safer alternative of taking cover behind a protective but limited durability wall.
Ports
Ports
• Illustration — Amiga box art Cabal was ported to multiple computers, including IBM PC compatibles, Amstrad CPC, Commodore 64, ZX Spectrum, Atari ST, and Amiga. It was also ported to the Nintendo Entertainment System console by Rare. A version for the Atari Lynx was previewed and even slated to be published in April 1992, but was never released by Fabtek. When converting the game to the Nintendo Entertainment System, Rare was given a Cabal cabinet but did not have access to the game's source code, so they had to play the game over and over and redraw the graphics from memory. To accommodate the many layers and sprites of the arcade game, programmer Anthony Ball used a common coding trick: swapping sprites from left to right every other frame. This has the negative side effect of causing the sprites to flicker when they reach the console's limit of eight per line, but Ball, like many programmers of the era, found this an acceptable trade-off for including all the game's content, and in a 2016 interview he said he is happy with the quality of the conversion.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1988
Cabal published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Reception
In Japan, Game Machine listed Cabal as the eighth most successful table arcade unit of October 1988. The arcade version was reviewed by Clare Edgeley in Computer and Video Games magazine. She gave it a positive review, while comparing it favorably with Operation Wolf (1987) and Combat School (1987). Nick Kelly of Commodore User rated Cabal seven out of ten, comparing it favorably with Gryzor (1987) and Devastators (1988). The ZX Spectrum version won the award for best advert of the year, according to the readers of Crash.
Legacy
Legacy
The game's success inspired many Cabal clones, such as NAM-1975 (1990) and Wild Guns (1994). Cabal was followed in 1990 by Blood Bros. with a western theme.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Operation Wolf. Media Arts DB.
- 2.Akagi, Masumi. アーケードTVゲームリスト国内•海外編(1971–2005). Amusement News Agency. 117. October 13, 2006. 978-4990251215.
- 3.EMAP. Preview: Cabal. Computer and Video Games. 94. 107. September 1989.
- 4.Availability Update. Computer Entertainer. 8. 14. November 1989.
- 5.Nintendo of America. NES Games.
- 6.https://web.archive.org/web/20241214200350/https://www.toysoldiersgame.com/cabal-retro-game/
- 7.Cabal. The International Arcade Museum.
- 8.Carroll, Martyn. Ultimate Guide: Cabal. Retro Gamer. Future Publishing. 163. 38–43. December 2016.
- 9.Atari Corporation. Upcoming Games: Cabal. Grey Matters. 3. 26. 1992.
- 10.Carroll, Martyn. Developer Q&A. Retro Gamer. Future Publishing. 163. 38–43. December 2016.
- 11.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 343. 25. November 1, 1988.
- 12.Edgeley, Clare. Arcade Action. Computer and Video Games. EMAP. 84 (October 1988). 114–6. September 16, 1988.
- 13.Kelly, Nick. Arcades: Cabal. Commodore User. 61 (October 1988). 99. September 26, 1988.
- 14.Roberts, Nick. Crash Reader's Award Ceremony. Crash: The Online Edition. 75.
- 15.Wild Guns. Hardcore Gaming 101.
References
Citations
References
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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