Burnout
Burnout is a 2001 racing video game developed by Criterion Games and published by Acclaim Entertainment. It was released for the PlayStation 2 in 2001 and GameCube and Xbox in 2002. It is the first instalment in the Burnout series.
Also recorded as Burnout 1
Burnout
- Model
- Burnout.
- Date
- 2001.
- Genre
- racing video game.
Reference Check
Propose documentary evidence for Burnout. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2289666
In this article
Key facts
Key facts
• Title — Burnout • Developer — Criterion Games • Publisher — Acclaim Entertainment • Director — Alex Ward • Designer — Chris Roberts • Programmer — Richard Parr • Artist — Michael Williamson Trevor Moore • Composer — Steve Emney Stephen Root • Series — Burnout • Engine — RenderWare • Platforms — PlayStation 2 GameCube Xbox • Released — PlayStation 2'GameCube & Xbox30 April 2002 • Genre — Racing • Modes — Single-player, multiplayer
Gameplay
Gameplay
The main gameplay mode in Burnout is the Championship mode, which is a selection of events with three or four races in each. Here the player competes against three other cars on various courses styled on European and American locations. Each event gets harder and requires the player to use faster cars to reach first place. After completing each event, a Face Off challenge is unlocked which in turn unlocks a new car if won. Other modes include single race, time attack, and 2-Player. Single race is a mode where the player races against three opponents. In a time attack, the player must finish a lap in a certain amount of time. Each location is connected in "Sprints", so hypothetically one could drive from River City (Paris) and end up in Harbour Town (the Costa del Sol) in a matter of seconds. On completion of all the 'European' and 'American' events, two 'endurance' modes are unlocked, allowing the player to drive through both these locations in a single race, as well as the three American locations. Completing these can take between 15 and 20 minutes. Each location has a distinct collection of traffic that distinguishes one continent from the next; e.g. American taxi cabs versus European taxi cabs and so forth. Burnout features a small collection of cars, including the small Supermini, the Saloon, the Pickup and the Muscle. The tracks feature road traffic, oncoming traffic, cross junctions, and obstacles which can make driving at high speeds difficult. To travel faster, the player needs to accumulate Boost. The Boost meter can be powered up by driving down the wrong side of the road, drifting around corners at high speeds, narrowly avoiding traffic, completing a lap without crashing, or swerving to avoid a collision. Colliding with traffic or scenery will cause the car to crash. The crash is then shown from several different angles, and a replacement car then appears without damage, but with a loss of some accumulated boost. The accumulated boost can only be unlocked by filling the boost meter. This can then be used to produce a Burnout (an increased acceleration of the vehicle) until the boost meter is empty. While the boost is activated, the player can continue to drive dangerously which rewards the player with more boost in their bar when their original boost bar is fully depleted, allowing the driver to chain burnouts together if they are skilled enough. Burnout Dominator attempted to bring back the Burnout feature, which was changed in releases between the two games.
Development
Development
Burnout was in development for almost two years prior to its release in November 2001. The 1976 French short film C'était un rendez-vous and the 1998 film Ronin influenced the conception of Burnout. Alex Ward, the creator of Burnout, said the inspiration for the racing game was the DVD version's 15th chapter, which is titled "Crashing the Case", and shows a crash between two opposing cars.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2001
Burnout published.
Reception
Burnout received "favorable" reviews on all platforms according to video game review aggregator website Metacritic.
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Burnout (video game), revision 1359567303 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Cove, Glen. Burnout Ships. 1 November 2001.
- 2.Cove, Glen. Burnout Ships for XBox and Nintendo GameCube. 30 April 2002.
- 3.Berkshire Hathaway. Acclaim Entertainment, Inc. Announces 'Burnout' for Playstation 2 Computer Entertainment System. Business Wire. 8 August 2001.
- 4.Davison, John. 'Burnout' Series Creator Talks Remaking Crash Mode for 'Danger Zone'. Rolling Stone. April 26, 2017.
- 5.MGM Home Entertainment. Ronin. May 7, 2013.
- 6.Thorpe, Nick. Burnout series retrospective: Exploring the history of one of gaming's greatest arcade racers. gamesradar. 2020-01-22.
- 7.Les. Burnout. Computer and Video Games. 240. 106–107.
- 8.Edge staff. Burnout (PS2). Edge. 104. December 2001.
- 9.EGM staff. Burnout (GC). Electronic Gaming Monthly. 157. 122. July 2002.
- 10.EGM staff. Burnout (PS2). Electronic Gaming Monthly. 151. 202. January 2002.
- 11.EGM staff. Burnout (Xbox). Electronic Gaming Monthly. 157. 124. July 2002.
- 12.Taylor, Martin. Burnout (GC). Eurogamer. 18 May 2002.
- 13.Bramwell, Tom. Burnout (PS2). Eurogamer. 18 November 2001.
- 14.Burnout (GC). Game Informer. 110. 81. June 2002.
- 15.Burnout (PS2). Game Informer. 105. 80. January 2002.
- 16.Reiner, Andrew. Burnout (Xbox). Game Informer. 110. 83. June 2002.
- 17.Dan Elektro. Burnout Review for GameCube on GamePro.com. GamePro. 29 April 2002.
- 18.Major Mike. Burnout Review for PS2 on GamePro.com. GamePro. 30 November 2001.
- 19.Air Hendrix. Burnout Review for Xbox on GamePro.com. GamePro. 1 May 2002.
- 20.Sanders, Shawn. Burnout Review (PS2). Game Revolution. December 2001.
- 21.Satterfield, Shane. Burnout Review (GC). GameSpot. 25 April 2002.
- 22.Ahmed, Shahed. Burnout Review (PS2). GameSpot. 2 November 2001.
- 23.Satterfield, Shane. Burnout Review (Xbox). GameSpot. 25 April 2002.
- 24.Spain, Craig. GameSpy: Burnout (GCN). GameSpy. 5 July 2002.
- 25.Chick, Tom. Burnout (PS2). GameSpy. 29 November 2001.
- 26.Watkins, Rob. Burnout - GC - Review. GameZone. 30 June 2002.
- 27.Krause, Kevin. Burnout - PS2 - Review. GameZone. 6 December 2001.
- 28.Bedigian, Louis. Burnout - XB - Review. GameZone. 13 June 2002.
- 29.Mirabella III, Fran. Burnout (GCN). IGN. 29 April 2002.
- 30.Bishop, Sam. Burnout (PS2). IGN. 2 November 2001.
- 31.Mirabella III, Fran. Burnout (Xbox). IGN. 30 April 2002.
- 32.Burnout. Nintendo Power. 156. 131. May 2002.
- 33.Burnout. Official U.S. PlayStation Magazine. 125. January 2002.
- 34.Burnout. Official Xbox Magazine. 76. June 2002.
- 35.Burnout (PS2). FHM. 11–17 November 2001.
- 36.Burnout for GameCube Reviews. Metacritic.
- 37.Burnout for PlayStation 2 Reviews. Metacritic.
- 38.Burnout for Xbox Reviews. Metacritic.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Burning ForceWork
- Burning RangersWork
- Burning RivalWork
- Burning SoldierWork
- Burnout Crash!Work
- Burnout LegendsWork
- Burnout ParadiseWork
- BurntimeWork
Best supported in this field
For owners
Own a copy of Burnout?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.