Brunswick Circuit Pro Bowling
Brunswick Circuit Pro Bowling is a sports video game released for Microsoft Windows and PlayStation in 1998 and the Nintendo 64 in 1999.
Brunswick Circuit Pro Bowling
- Model
- Brunswick Circuit Pro Bowling
- Date
- 1998
- Publisher
- THQ
- Genre
- bowling video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Brunswick Circuit Pro Bowling is a sports video game released for Microsoft Windows and PlayStation in 1998 and the Nintendo 64 in 1999.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Brunswick Circuit Pro Bowling. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2927045 · wikipedia · Brunswick Circuit Pro Bowling
In this article
Key facts
Key facts
• Title — Brunswick Circuit Pro Bowling • Developer — Adrenalin Entertainment (PC, PS), Point of View (N64) • Publisher — THQ • Released — Nintendo 64 December 22, 1999 • Genre — Ten pin bowling • Modes — Single player, multiplayer • Platforms — Nintendo 64, PlayStation, Microsoft Windows
Gameplay
Gameplay
These are the following game modes: • Exhibition • Skins • Tournament • Career • Practice • Cosmic There are different lane conditions and different balls that react differently (the actual bowling balls, however, were all reactive, though several balls in the game are depicted as straight balls) as well as a physics engine that simulates real-life bowling physics. The game includes a create-your-own-bowler feature. There are also Brunswick Pro Staff members such as: • Mike Aulby • Chris Barnes • Parker Bohn III • Steve Jaros • Johnny Petraglia • Ricky Ward • Walter Ray Williams Jr. • Mark Roth • Randy Pedersen • Mike Miller
Development
Development
The N64 version of the game was showcased at E3 1999.
Brunswick Circuit Pro Bowling 2
Brunswick Circuit Pro Bowling 2
A sequel, Brunswick Circuit Pro Bowling 2, was only released for the PlayStation. It featured more characters (now including female characters), an easier throw system and many others.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1998
Brunswick Circuit Pro Bowling published.
1998
Brunswick Circuit Pro Bowling is recorded as published in 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
The PlayStation version received favorable reviews, while the PC version received average reviews, according to the review aggregation website GameRankings. Brunswick Circuit Pro Bowlings biggest supporters called the game addictive and the most accurate Bowling simulation ever. More lukewarm reviewers, written by critics uninterested in bowling, suggested only hardcore fans of the sport may enjoy the game. Although acknowledging how true the simulation was to Bowling, Play journalist Tom Sargent and Game Informers Jay Fitzloff found that to be a detriment given how lame the real-life experience is. Jules Grant of The Electric Playground wrote that while there were different difficulty levels, there was no explanation of game rules and ball physics for those new to Bowling. Finding Bowling "one of the least interesting sports in existence", N64 Gamer journalists Arthur Adam and Narayan felt the simulation failed to provide anything worthwhile for even devotees of the sport, suggesting the only thing that "may excite a few nerds" was the incorporation of real-life players. A common highlight was the game's realistic simulation of the sport, particularly with the physics. PC Gamer critic Joel Durham Jr. noted that the complexity of the pin movements led to varying, unexpected results: "Once in a while you’ll get lucky and a downed pin will roll into that last remaining pin for a strike; other times, you'll think you nailed the pocket but wind up with a split." Positive comments were made on the features, such as the high amount of them. Durham Jr. and AllGame's Michael L. House claimed that the different oil patterns and gameplay modes, such as practice, incentivized players to improve their skills. Wrote Durham Jr., "you'll be yearning to raise your average just a little bit, or trying to nail those three strikes you need in the tenth to break 200". GameSpots Jeff Gerstmann praised the video clips about the bowlers, calling them "the most hilarious gaming moments in recent memory", and recommended even non-Bowling fans to buy the game just to see them. Game Informer enjoyed the replay option unusual in other games, and the Cosmic Bowling feature "because it's just too gaudy not to like". IGNs Tal Blevins also loved Cosmic Bowling, calling it one of the game's best modes. Some reviewers generally found the presentation unspectacular. Reviews of the PC version from Jonah Falcon of Computer Games Strategy Plus and Scott A. May of Computer Gaming World found the graphics to take too little advantage of the 3D acceleration hardware. Blevins was repulsed by the still background crowd and little amount of sound effects, suggesting commentary audio should've been incorporated to spice up the experience. Game Informer also disliked the lack of commentary, was annoyed by the repetitive crowd sound effects, found the player character animations limited, and noted there is "little happening onscreen, yet somehow the graphics are still choppy". Adam condemned the graphics as blurry and plain, specifically criticizing the cardboard-cutout audience, the "utter bollocks" design of the bowlers, and puking at the neon-colored Cosmic Bowling alley. Grant and GamePros Air Hendrix, although just as lukewarm, opined it looked and sounded the best a Bowling simulation could. Falcon and Grant targeted the player characters. Grant disliked the limited options of bowler customization, particularly when it came to faces, clothing colors, and the absence of female characters. Falcon was outraged by the fact that there were no females, given that "bowling is one sport in which women are truly on par with the men, and have mixed pairs (like tennis and golf)". Additionally, he called out their "creepy" faces as well as the inability to vary body types, thus making the characters too similar to each other. However, the visuals and sound were not without compliment, the player character animations a common highlight. Blevins applauded the soundtrack, particularly its variety of styles, which "ranges from funky fuzz guitar jams that remind me of Interstate '76 to AC/DC inspired heavy-metal licks". GameSpots Jeff Gerstmann praised the use of several camera angles and "surprisingly good" music, and Cam Shea noted the ball and pin reflections and "spot on" sound effects. Criticism was targeted toward the simple controls and setup. Smith and AllGame critic Anthony Baize argued the gameplay amounted to nothing more than pressing a single button frequently. PC Zones Craig Vaughan criticized the two meters' "sweet spots", which made the challenge less skill-based. Grant, May, Hendrix and Durham Jr., on the other hand, claimed that, despite the simple controls and setup, the experience was made complex and "smooth" by aspects such as realistic and unpredictable pin physics, differing levels of ball responses to the controls, and changing oil patterns between bowling alleys.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Jebens, Harley. Bowler Readied for Retail [date mislabeled as "April 28, 2000"]. GameSpot. Red Ventures. September 29, 1998.
- 2.IGN staff. The Biggest Thing Since 'Kingpin'. IGN. Ziff Davis. December 22, 1999.
- 3.Imagine Media. NG Alphas: Brunswick Circuit Pro Bowling. Next Generation. 40. 81. April 1998.
- 4.Sullivan, Ben. THQ, NOVALOGIC MAKE STRONG SHOWING. Los Angeles Daily News. May 14, 1999.
- 5.CBS Interactive. Brunswick Circuit Pro Bowling for PC. GameRankings.
- 6.CBS Interactive. Brunswick Circuit Pro Bowling for PlayStation. GameRankings.
- 7.Baise, Anthony. Brunswick Circuit Pro Bowling (N64) - Review. AllGame. All Media Network.
- 8.House, Michael L. Brunswick Circuit Pro Bowling (PC) - Review. AllGame. All Media Network.
- 9.Falcon, Jonah. Brunswick Circuit Pro Bowling. Computer Games Strategy Plus. Strategy Plus, Inc. November 23, 1998.
- 10.May, Scott A. It's a Strike!. Computer Gaming World. Ziff Davis. 177. 206. April 1999.
- 11.Grant, Jules. Brunswick Circuit Pro Bowling (PS). The Electric Playground. Greedy Productions. June 24, 1998.
- 12.Fitzloff, Jay. Brunswick Circuit Pro Bowling (N64). Game Informer. FuncoLand. 81. January 2000.
- 13.FuncoLand. Brunswick Circuit Pro Bowling (PS). Game Informer. 67. 82. November 1998.
- 14.Higgins, Geoff "El Nino". Brunswick [Circuit] Pro Bowling (N64). GameFan. Shinno Media. 8. 2. 68. February 2000.
- 15.Air Hendrix. Brunswick Circuit Pro Bowling Review for PlayStation on GamePro.com. GamePro. IDG Entertainment. 122. November 1998.
- 16.Gerstmann, Jeff. Brunswick Circuit Pro Bowling Review (PC). GameSpot. CBS Interactive. November 2, 1998.
- 17.Gerstmann, Jeff. Brunswick Circuit Pro Bowling Review (PS). GameSpot. CBS Interactive. October 8, 1998.
- 18.Shea, Cam. Brunswick Circuit Pro Bowling. Hyper. 63. January 1999.
- 19.Boulding, Aaron. Brunswick Circuit Pro Bowling (N64). IGN. Ziff Davis. January 21, 2000.
- 20.Blevins, Tal. Brunswick Circuit Pro Bowling (PC). IGN. Ziff Davis. October 13, 1998.
- 21.Harris, Craig. Brunswick Circuit Pro Bowling (PS). IGN. Ziff Davis. October 2, 1998.
- 22.Imagine Media. Brunswick Circuit Pro Bowling (PS). Next Generation. 48. 128. December 1998.
- 23.Brunswick Circuit Pro Bowling. Nintendo Power. 130. March 2000.
- 24.Ziff Davis. Brunswick Circuit Pro Bowling. Official U.S. PlayStation Magazine. 2. November 1998.
- 25.Durham Jr., Joel. Brunswick Circuit Pro Bowling. PC Gamer. Imagine Media. 6. 1. January 1999.
- 26.Vaughan, Craig. Brunswick Circuit Pro Bowling. PC Zone. 73. February 1999.
- 27.Sargent, Tom. Brunswick Circuit Pro Bowling. Play. 45. February 1999.
- 28.Adam, Arthur. Brunswick Circuit Pro Bowling. N64 Gamer. 26. April 2000.
- 29.Rich. Brunswick Pro Bowling. Playstation Plus. 42. March 1999.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Brough MotorcyclesOrganisation
- Brough SuperiorOrganisation
- BrowniekarOrganisation
- Bruce Jenner's World Class DecathlonWork
- Brunswick Circuit Pro Bowling 2Work
- Brunswick Pro BowlingWork
- Brush Motor Car CompanyOrganisation
- Brutal DoomWork
Best supported in this field
For owners
Own a copy of Brunswick Circuit Pro Bowling?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.