Broderbund
Broderbund Software, Inc. (formerly stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games.
Also recorded as Broderbund Software · Brøderbund · Broderbund Software, Inc.
Broderbund

Jonathan Schilling · CC BY-SA 4.0
- Founded
- 1980.
- Founder
- Doug Carlston.
- Headquarters
- Eugene and San Rafael.
- Activity
- video game industry.
- Products
- software, The Print Shop, Living Books and Family Tree Maker.
- Dissolved
- 1999.
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Broderbund Software, Inc. (formerly stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games.
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In this article
Etymology
Etymology
The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Purchased by The Learning Company in 1998. Brøderbund is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, Carmen Sandiego, Mavis Beacon Teaches Typing, the Living Books series and Reader Rabbit, in addition to publishing software for other companies, notably Zone Labs' ZoneAlarm. Ubisoft now owns the entertainment titles of Brøderbund, such as Prince of Persia. The company would often release school editions of its games, which contained extra features to allow teachers to use the software to facilitate students' learning.
It is associated with United States. The record gives 1980 as its date of establishment or first appearance. Activity is recorded as ending in 1999. Its recorded founders are Doug Carlston. Its recorded seat is Eugene and San Rafael. The recorded field of activity is video game industry. Recorded products are software, The Print Shop and Living Books.
The word "brøderbund" is not an actual word in any language and has never been used as a surname, but is a somewhat loose translation of "band of brothers" into a mixture of Danish, Dutch, German, and Swedish. The "ø" in "brøderbund" was used partially as a play on the letter ø from the Dano-Norwegian alphabet; however, the letter was mainly referencing the slashed zero found in mainframes, terminals, and early personal computers. The three crowns above the logo are also a reference to the lesser national coat of arms of Sweden. The company's name is pronounced instead of the popularly used.
History
History
Broderbund was founded by brothers Doug and Gary Carlston in 1980 to market Galactic Empire, a strategy computer game that Doug Carlston had created in 1979. Before founding the company, Doug was a lawyer and Gary had held several jobs, including teaching Swedish at an American college. Their sister Cathy joined the company a year later from Lord & Taylor. Besides Doug and Gary Carlston, their brother Don wrote an Apple II game and invested $500 in the company. Galactic Empire had many names taken from African languages; a group of merchants was named Broederbond, Afrikaans for "association of brothers". To emphasize its family origin while avoiding a connection with the ethnonationalist Afrikaner organization of the same name, the Carlstons altered the spelling when naming their company "Brøderbund". Gary Carlston said "If we had known we were going to be successful we would not have [chosen that name], as we endured a fair bit of criticism because of the South African connection". The company's original intention was to market software for law offices, with games as a side business. By 1982, Broderbund produced action games which, the company told Jerry Pournelle, sold much better than strategy games. Burr, Egan, Deleage & Co. invested in the company that year. In 1983, the Carlstons publicly discussed their plans to emphasize home utility software (Bank Street Writer and other "Bank Street" applications), computer literacy with The Jim Henson Company, and edutainment. By early 1984 InfoWorld estimated that Brøderbund was tied with Human Engineered Software as the world's tenth-largest microcomputer-software company and largest entertainment-software company, with $13 million in 1983 sales. That year it took over the assets of the well-regarded but financially troubled Synapse Software. Although intending to keep it running as a business, it was unable to make money from Synapse's products, and closed it down after a year. Broderbund's The Print Shop software produced signs and greeting cards. Broderbund started discussions with Unison World about creating an MS-DOS version. The two companies could not agree on a contract, but Unison World developed a product with similar function and a similar user interface. Broderbund sued for infringement of its copyright. Brøderbund v. Unison (1986) became a landmark case in establishing that the look and feel of a software product could be subject to copyright protection. The company turned down what Gary Carlston later described as "the worldwide rights to Tetris for $50,000". Sierra On-Line and Broderbund ended merger discussions in March 1991. By that year Brøderbund had about $50 million in revenue, and 25% share of the education market. Carmen Sandiego had been its first internally developed product, but the company now developed most of its software; Doug Carlston stated that Brøderbund needed "to control our own sources, to control our future". After an unsuccessful initial public offering in 1987, the company executed a private placement for 20% of shares with Jostens. Broderbund became a public company in November 1991 with the NASDAQ symbol BROD. When it went public The Print Shop comprised 33% of total revenue, and the Carmen Sandiego series 26%. After considering another merger with Electronic Arts in 1994, Brøderbund stock price and market capitalization climbed to $72.50 per share by September 1995, and then fell steadily because of continued losses for several years. The early and mid-1990s saw a video game industry trend of consolidation of development and publishing companies, as rising development costs and pressure from large retailers put pressure on smaller companies. Brøderbund acquired PC Globe in July 1992. It attempted to purchase The Learning Company in 1995, but was outbid by SoftKey, who purchased The Learning Company for US$606 million in cash and then adopted its name. By 1992, Broberbund had sold 13 million copies of its software titles.
Acquisition
Acquisition
On June 22, 1998, The Learning Company bought Broderbund for about US$420 million in stock. The acquisition was structured as a stock swap, with The Learning Company issuing 0.80 shares for each share of Brøderbund's, with the purchasing price set at about 21 percent higher than Broderbund's valuation according to its stock price. The Learning Company then fired five hundred employees at Broderbund the same year, representing 42% of the company's workforce. Doug Carlston explained that in a bid to roll up Broderbund, SoftKey used its previous acquisitions to weaken the company's position in the industry. The company allegedly gave a rebate to customers of Mindscape's PrintMaster, a direct competitor to Broderbund's Print Shop, that was more than the product was worth. In 1998, Broderbund agreed a deal with Nickelodeon to develop CD-ROM games based on its animated cartoons, such as Rugrats. In 1999, the combined company was purchased by Mattel for $3.6 billion. Mattel reeled from the financial impact of this transaction, and Jill E. Barad, the CEO, ended up being forced out in a climate of investor outrage. Mattel sold its game division Mattel Interactive as well as all its assets in September 2000 to Gores Technology Group, a private acquisitions firm, for a share of whatever Gores could obtain by selling the company. During this time, Broderbund products were owned by The Learning Company Deutschland GmbH, located in Oberhaching, Germany. Headed by Jean-Pierre Nordmann, the company was a subsidiary of The Learning Company (formerly SoftKey), which itself was a wholly owned subsidiary of Gores Technology Group. The company published games under two logos: Blue (Broderbund) and Red (The Learning Company). The "Brøderbund" label was used for "high-quality infotainment, design and lifestyle titles such as Cosmopolitan My Style 2 and PrintMaster", while "The Learning Company" label was used for children's software. In 2001, Gores sold The Learning Company's entertainment holdings to Ubi Soft, and most of the other holdings, including the Brøderbund name, to Irish company Riverdeep. Many of Brøderbund's games, such as the Myst series, are published by Ubisoft. The Brøderbund line of products is published by Encore, Inc. under license from Riverdeep. Under the terms of the agreement, Encore now manages the Broderbund family of products as well as Brøderbund's direct to consumer business. In May 2010, Encore acquired the assets of Punch! Software. In 2014, Doug Carlston donated a collection of Brøderbund's business records, software, and a collection of games that includes Myst, Prince of Persia, and Where in the World is Carmen Sandiego? to The Strong National Museum of Play. The Strong National Museum of Play forwarded the collection to the ICHEG museum for preservation. In 2017, Houghton Mifflin Harcourt offered the Brøderbund, The Print Shop, Calendar Creator, and ClickArt brands for licensing.
Products
Products
Broderbund scored an early hit with the game Galactic Empire, written by Doug Carlston for the TRS-80. The company's first title for the Apple II, Tank Command, was written by the third Carlston brother, Professor Donal Carlston. The company became a powerhouse in the educational and entertainment software markets with titles like Fantavision, Choplifter, Apple Panic, Lode Runner, Karateka, Wings of Fury, Prince of Persia, Where in the World is Carmen Sandiego?, The Guardian Legend, Logical Journey of the Zoombinis, and Myst, which stayed the highest grossing home video game for years. Broderbund became one of the most dominant publishers in the computer market of the 1980s, releasing video games for virtually all major computer systems in the United States. Like most early computer gaming developers, Broderbund began as an Apple II-focused company and began expanding to other platforms as time went along. They released IBM PC ports of a few games very early on, however, it was not until after 1985 that Broderbund would seriously develop for PC compatibles. Due to its strong focus on education titles, it was one of a few developers to actively support the Apple IIGS in the late 1980s. Some of the more popular Broderbund titles were licensed to Western European and Japanese developers and ported to systems in those regions. During the 1990s, Brøderbund mostly concentrated on educational titles for PCs and Macintoshes with a few forays into RPGs and strategy games. Broderbund published the Print Shop series of desktop publishing making programs; Family Tree Maker (a genealogy program supported by hundreds of CDs of public genealogy data); 3D Home Architect, a program for designing and visualizing family homes; and Banner Mania, a program for designing and printing multi-page banners. By the end of the 1980s, games represented only a few percent of Broderbund's annual sales, which by then were heavily focused in the productivity arena and early education and learning areas. Just before being acquired by The Learning Company (formerly SoftKey), Broderbund spun off its Living Books series by forming a joint venture with Random House Publishing. Despite the success and quality of the Living Books series, the joint venture was only marginally successful and was dissolved with The Learning Company deal. For a brief time, Broderbund was involved in the video game console market when it published a few games for the Nintendo Entertainment System (NES) through its New Ventures Division. All of Broderbund's games for the NES, including the port of its own franchises Lode Runner, Spelunker, and Raid on Bungeling Bay, were developed by third-party Japanese companies. Broderbund published some titles that were produced by companies that didn't have a North American subsidiary, such as Irem's Deadly Towers, Compile's The Guardian Legend, Imagineer's The Battle of Olympus, and Legacy of the Wizard, the fourth installment in Nihon Falcom's Dragon Slayer series. Broderbund also developed and marketed an ill-fated motion sensitive NES controller device called the U-Force, which was operated without direct physical contact between the player and the device. Broderbund also served as distributing agent of Irem's North American NES release of Sqoon, because Irem didn't yet have its own American operation. In 1990, Broderbund sold its New Ventures Division, including manufacturing equipment, inventory, and assets, to then-fledgling company THQ. Broderbund released in the United States Arsys Software's 1986 third-person action RPG shooter WiBArm. Broderbund briefly had a board game division, which published Don Carlston's Personal Preference, along with several board game versions of its video games.
Institutional history
Dated record
Institutional history
Explore 1980–1999
The full dated record · 3 entries
1980
Broderbund established.
1980
Broderbund is recorded from 1980.
1999
Broderbund ceased.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1."About Brøderbund." Brøderbund. April 12, 1997. Retrieved on June 3, 2011. "Brøderbund Software, Inc. 500 Redwood Blvd. Novato, California 94948"
- 2.What's in a School Edition?.
- 3.McLaughlin, Rus. IGN Presents: The History of Prince of Persia. IGN. 1. May 30, 2008.
- 4.Bergen, Tim. Oral History of Douglas Carlston. Computer History Museum. 10. November 19, 2004.
- 5.Rifkin, Glenn. Brøderbund Casts Itself as a Studio. The New York Times. D7. September 11, 1995.
- 6.Pelline, Jeff. The Learning Co. buys Brøderbund. CNET Networks. 1. June 22, 1998.
- 7.Company: Brøderbund Software. Computer History Museum.
- 8.Uston, Ken. A family affair; behind the scenes at Brøderbund. Creative Computing. 10. 9. 1. September 1984.
- 9.Wilson, Johnny L. A History of Computer Games. Computer Gaming World. 19–20. November 1991.
- 10.A chat with Gary Carlston of Brøderbund. Spillhistorie.no. 2024-06-19.
- 11.Pournelle, Jerry. Computers for Humanity. BYTE. 7. 392. July 1982.
- 12.Barry, David. Profiles: The Carlston Trio. Antic. October 1983.
- 13.Caruso, Denise. Company Strategies Boomerang. InfoWorld. 6. 14. 80–83. April 2, 1984.
- 14.Dadgum Games. Halcyon Days: Interviews with Classic Computer and Video Game Programmers. March 1997.
- 15.Galler, Bernard A. Software and Intellectual Property Protection: Copyright and Patent Issues for Computer and Legal Professionals. Greenwood Publishing Group. 23. 1995. 0899309747.
- 16.Inside the Industry. Computer Gaming World. 62. June 1991.
- 17.Fisher, Lawrence M. Software Star Hits the Media Road. The New York Times. D7. July 9, 1991.
- 18.Broderbund's Net Up 81%. The New York Times. 1. October 10, 1992.
- 19.Brøderbund Software, Inc. Business Week. July 19, 1997.
- 20.The Print Shop Still Prints Money At Brøderbund Software. Computer Gaming World. 103. 82. February 1993.
- 21.Markoff, John. COMPANY NEWS; Electronic Arts' Move Reflects Industry Trend. The New York Times. 1994-02-11. 0362-4331.
- 22.Sean Donahue. Broderbund Acquired. Wired. June 22, 1998.
- 23.Khoury, Mathew. Where in the World Did Blockbuster Educational Games Go?. Game Developer. February 15, 2018.
- 24.Brøderbund Purchases PC Globe. Computer Gaming World. 99. 16. October 1992.
- 25.Daly, Brenon. The Learning Company buys Broderbund 6-22-98. MarketWatch. June 29, 1998.
- 26.Fisher, Lawrence. Learning Accepts New Offer From Broderbund Software. The New York Times. 1. November 9, 1995.
- 27.Ortiz, Catalina. Carmen Sandiago makes out like a bandit. Panama City News Herald. 41. 24 January 1992.
- 28.The Telegraph. Mattel sale ends $3.6bn fiasco. September 30, 2000.
- 29.Brøderbund Software. FundingUniverse.
- 30.Doug Carlston Brøderbund, Founder & Author, Global English. YouTube.
- 31.The Family Business: An Interview with Brøderbund Software founder Doug Carlston. The Print Shop Club.
- 32.Nickelodeon, Brøderbund in Animation Deal. Wired. 1059-1028.
- 33.Malik, Om. The investing game. Forbes. 1. December 15, 1998.
- 34.Doan, Amy. Mattel To Ditch The Learning Company. Forbes. 1. April 3, 2000.
- 35.The rise and fall of the company behind 'Reader Rabbit' and all your favorite educational games.
- 36.TLC – The Learning Company. www.learningcompany.de.
- 37.Unsere Labels. www.learningcompany.de.
- 38.Norr, Henry. Irish group buys Broderbund software firm. San Francisco Chronicle. 1. August 27, 2002.
- 39.Announcing the Release of Brøderbund's PrintMaster 2.0. Reuters. 1. October 19, 2009.
- 40.Press Release. Encore, Inc & Riverdeep Sign Expanded License Agreement.
- 41.Press Release. Encore, Inc. Acquires Punch! Software.
- 42.Tach, Dave. Brøderbund founder donates collection including Myst, Prince of Persia to Museum of Play. polygon.com. March 4, 2014.
- 43.Licensing Opportunities. Houghton Mifflin Harcourt.
- 44.Brøderbund Company Information. GameFAQs.
- 45.Shannon, L.R. Peripherals – For desktop advice, a publishing wizard. The New York Times. September 14, 1993.
- 46.Biersdorfer, J.D. News watch – Family Tree Maker software now has 1.5 billion names. The New York Times. 1. May 13, 1999.
- 47.Company news – Brøderbund shares jump on late earnings report. The New York Times. 1. June 23, 1994.
- 48.Adelson, Andrea. Company news – Random House children's books headed for PC's. The New York Times. 1. September 11, 1993.
- 49.Carlsen, Clifford. Brøderbund Software Inc. jettisons Nintendo, games. San Francisco Business Times (San Francisco, California). 1. September 10, 1990.
- 50.Pollack, Andrew. Trade show's hottest item: the TV set. The New York Times. 1. January 9, 1989.
- 51.Pollack, Andrew. Trade show's hottest item: the TV set. The New York Times. 1. January 9, 1989.
- 52.Nintendo of America. Index By Game Manufacturers. The Official Nintendo Player's Guide. 161. 1987.
- 53.Carlsen, Clifford. Brøderbund Software Inc. jettisons Nintendo, games. (THQ Inc. buys New Ventures division from Broderbund). San Francisco Business Times. September 10, 1990.
- 54.Szczepaniak, John. Retro Japanese Computers: Gaming's Final Frontier. Retro Gamer. Hardcore Gaming 101. 67. 4. 2009.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Wikidata, structured authority record Q995863: BroderbundWikimedia Foundation
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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