BMX Simulator
BMX Simulator is a racing video game designed by Richard Darling and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. Ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Plus/4, and Commodore 16.
BMX Simulator
- Date
- 1986
- Publisher
- Codemasters
- Genre
- racing video game
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Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2246275 · wikipedia · BMX Simulator
In this article
Key facts
Key facts
• Title — BMX Simulator • Developer — Codemasters • Publisher — Codemasters • Designer — Richard Darling • Composer — David Whittaker • Released — 1986 • Genre — Racing • Modes — Single-player, multiplayer • Platforms — Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Plus/4, Commodore 16.
Gameplay
Gameplay
• Illustration — Gameplay screenshot (Atari 8-bit) BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1986
BMX Simulator published.
1986
BMX Simulator is recorded as published in 1986.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
BMX Simulator is associated with United Kingdom.
Country
Reception
Reception
Sinclair User called it "a classy conversion from the Commodore original" and a "full price game in budget clothing". ZX Computing said it was fun from start to finish, and rated it a Monster Hit. The game sold 345,423 copies.
Legacy
Legacy
BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator. It was later rereleased as BMX Simulator 2.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article BMX Simulator, revision 1375892891 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Crookes, David. The Making of BMX Simulator. Retro Gamer. Future Publishing. 218. 36–39. March 18, 2021. 1742-3155.
- 2.BMX Simulator. plus4world.powweb.com.
- 3.Hague, James. The Giant List of Classic Game Programmers.
- 4.Crash Issue 37. Spectrum Computing.
- 5.Archived copy.
- 6.BMX Simulator Review. Sinclair User. March 1987.
- 7.Sinclair User Issue 60. Spectrum Computing.
- 8.ZX Computing March 1987. Spectrum Computing.
- 9.Oliver Twins. BMX Simulator 2.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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