Blue Mars
Blue Mars, a 3D massively multiplayer virtual world platform developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. It is often compared to Second Life, since both are virtual social worlds allowing user-created content.
Blue Mars
- Date
- 2009
- Genre
- virtual world · massively multiplayer online game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Blue Mars, a 3D massively multiplayer virtual world platform developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. It is often compared to Second Life, since both are virtual social worlds allowing user-created content.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Blue Mars. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q4035233
In this article
The object
The object
According to Jim Sink, CEO of Avatar Reality, "Blue Mars was inspired by a vision of the future when the power to terraform whole worlds is within our grasp. The name Blue Mars represents possibility and hope."
Key facts
Key facts
• Title — Blue Mars • Developer — Avatar Reality • Designer — Kaz Hashimoto • Engine — CryEngine 2 • Release — September 2, 2009 (open beta) • Genre — Virtual world, MMOG • Modes — Multiplayer • Platforms — Microsoft Windows, iOS
Platform and technology
Platform and technology
The editor suite is a free download after upgrading to a developer account. It currently consists of nine editors with specialized purposes (Animation, Block, Body, City, Cloth, Furniture, Interior, Item, and Shop), a developer version of the client software for testing, and reference and sample data. Both the client software and Editor suite utilize the CryEngine 2 rendering engine originally developed by Crytek. The video game Crysis also runs on CryEngine 2. The graphics engine is being modified by Avatar Reality, and features not part of a combat game but needed for a virtual world are being added. Content can be created on many 3rd party 3D and graphics programs so long as they can output a COLLADA interchange file format 3D model or TIFF or Direct Draw Surface image formats. They are then converted to CryEngine native.cgf and.dds formats as needed via the provided development tools. The host servers deliver city data files, individual item and avatar files, and player interaction and updates when logged in. Currently in the demonstration stage is a "Fusion Render Cloud" system with remote rendering for devices without adequate graphics cards, and without the need for a client download and installation.
Gameplay
Gameplay
The game takes place in 2177 on a terraformed Mars. Avatars can freely move around in locations known as "cities" (similar to "islands" in Second Life), and interact with scripted objects and other avatars. Each location may have custom features added by the city designer for entertainment, game, shopping, business or other uses. Internal "Blue Mars Dollars" are used for shopping and rentals. They can be bought with real money, earned within Blue Mars, and cashed out by developers via PayPal.
Development history
Development history
section June 2009 – Avatar Reality started closed beta testing. September 2, 2009 – Reached "open beta" status, with version 0.5822. December 17, 2009 – version 0.6589 of the beta software was released. This version added a "places browser", which allows selective downloading of city data, and Flash functionality within the player client. At the same time the website was revamped, new cities opened, and pricing was announced for city hosting. February 18, 2010 – version 0.7470 was released. This version added a "Body Editor" to create custom Avatars. April 5, 2010 – version 0.8237 was released. This version added custom hair creation, and improved chat features in the client software. The "world" at this point consists of 15 visitable cities with a small number of activities and working shops. The development roadmap plans release of more features incrementally. on roughly a six-week cycle. March 5, 2012 – Ball State University is granted research and development rights to "operate Blue Mars for noncommercial purposes, expand upon the source code, increase its research and academic initiatives, and enhance the community of Blue Mars."
User statistics
User statistics
As of November 2010, there are approximately 3500 registered users on their beta forums, and approximately 330 developers who are creating cities, games 3D environments, and individual items for Blue Mars. Most of these developers are individuals, small groups or indie game developers. Developer registration is free as is the developer kit, although some external 3D graphics software may require purchase.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Blue Mars is associated with United States.
Country
Reception
Nalates' Things & Stuff Blog noted that registering as a Blue Mars content developer is relatively easy, but creating the content is not so easy, particularly compared to Second Life. Game designer Raph Koster complimented the graphics and user interface of Blue Mars and compared the business model to that of the There virtual world.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nino, Tateru. Blue Mars: An interview with Avatar Reality's CEO, Jim Sink. Massively. Joystiq. 10 September 2009.
- 2.Blue Mars uses CryEngine2 platform
- 3.Blue Mars in the Cloud
- 4.Au, Wagner James. New World Notes: Breaking News: Blue Mars Launching Cloud-Based Option This Year: Low Lag, High-Res 3D Virtual World Without High-End Hardware -- Can Second Life Technically Compete?. 14 April 2010.
- 5.Welsh, Oli. Blue Mars revealed at GDC. Eurogamer. 20 February 2008.
- 6.Blue Mars reaches open beta phase
- 7.Blue Mars FAQ: Digital Items
- 8.Werner, Gail. Ball State granted rights to develop $10 million Blue Mars virtual world technology. Ball State University. 5 March 2013.
- 9.Home. bluemars.com.
- 10.Blue Mars Developer's Tools Review. Nalates' Things & Stuff Blog. 21 September 2009.
- 11.Koster, Raph. Lots of info on Blue Mars. Raph Koster's Website. 15 April 2009.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Blue Dragon PlusWork
- Blue FlowWork
- Blue IceWork
- Blue LightningWork
- Blue MaxWork
- Blue PrinceWork
- Blue PrintWork
- Blue ReflectionWork
Best supported in this field
For owners
Own a copy of Blue Mars?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.