Black Belt
Black Belt is a 1986 beat 'em up game developed and published by Sega for the Master System. The story follows Riki, a martial artist on a mission to save his girlfriend from his rival. Gameplay consists of a series of side-scrolling stages where the player battles waves of minor enemies and the occasional sub-boss.
Also recorded as Hokuto no Ken
Black Belt
- Date
- 1986
- Genre
- beat 'em up · post-apocalyptic video game
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Black Belt is a 1986 beat 'em up game developed and published by Sega for the Master System. The story follows Riki, a martial artist on a mission to save his girlfriend from his rival. Gameplay consists of a series of side-scrolling stages where the player battles waves of minor enemies and the occasional sub-boss.
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In this article
The object
The object
Stages culminate in more challenging boss encounters, each requiring the player to use a specific attack to win. The game is a modification of the Japanese Mark III title, Hokuto no Ken, based on the manga series of the same name, which is known as Fist of the North Star outside Japan. The export version of the game was released without this license, forcing alterations to character names and graphics. It is one of the earliest works of programmer Yuji Naka prior to his involvement in Sonic the Hedgehog. First released in Japan in July 1986, Black Belt was localized for North America, Europe, and Brazil. Japan also saw a Wii Virtual Console re-release and a PlayStation 2 remake as part of the Sega Ages line. While commonly compared to Irem's Kung-Fu Master in both visuals and mechanics, Black Belt received mixed reactions from critics with some consensus on its boss fights being a positive highlight and its levels being too repetitive.
Key facts
Key facts
• Title — Black Belt • Developer — Sega • Publisher — Sega • Programmer — Yuji Naka • Composer — Katsuhiro Hayashi • Genre — Beat 'em up • Modes — Single-player, multiplayer • Platforms — Master System
Plot and gameplay
Plot and gameplay
• Illustration — The player character Riki battles enemies in the third chapter. The player's health meter, remaining time, and score are displayed at the top. Black Belt is a beat 'em up in which the player takes control of a martial artist named Riki, who sets out to rescue his girlfriend Kyoko from his rival Wang. The game is composed of a series of left-to-right, side-scrolling stages (or "chapters") in which Riki must utilize punches, kicks, and jumps to defeat different types of minor underlings and the occasional sub-boss. The player's health meter, remaining time, and score are displayed along the top of the screen. The score is increased by landing hits and defeating enemies. Should all the player's health or time deplete, one life is lost. Additional health, time, and lives can be earned by increasing the score. Power-ups containing health, time, or temporary invincibility will also sometimes cross the top of the screen, requiring the player to perform a high jump to reach them. The player must confront and defeat a boss at the end of each stage to advance to the next chapter. These are one-on-one battles where the boss's health is displayed by a second meter under the player's own. The character sprites for these fights are larger and more detailed. Each boss is susceptible to only one type of attack, demanding that the player exploit their opponent's weakness and use it to finish them off. The game contains an option that allows a second player to alternate with the first.
Development and release
Development and release
Black Belt was developed and published by Sega. In Japan, the game was titled Hokuto no Ken and was an adaptation of the manga of the same name. Mutsuhiro Fujii recalled that the company's design teams were working on about 20 titles simultaneously by the time the Mark III went to market. Having just acquired the Hokuto no Ken license, his team created this game utilizing the console's improved one megabit cartridge technology. While Fujii served an unknown role in its production, it was programmed by Yuji Naka prior to his involvement in the creation of Sonic the Hedgehog. Naka also created the bosses and enemies after having been given a rough outline of them from the planner. When he was unsure about their design he would read the relevant parts of the manga. Naka revealed that the team questioned if it was appropriate to integrate certain parts of the story into requirements for defeating bosses if some players were unfamiliar with the source material. For instance, one of the minibosses, Heart, can only be defeated by hitting his stomach. Naka was heavily exposed to Hokuto no Ken through a friend before he accepted the Sega job, but professed he was not a fan. He said it would have been interesting to see his career path had he done more fighting games. The game's music and sound was composed by Katsuhiro Hayashi. Hokuto no Ken was released in Japan on July 20, 1986. The Black Belt localized version was first shown the month prior at the Summer Consumer Electronics Show alongside the Master System and its starting lineup of software titles for regions outside Japan. Major alterations were made during localization to remove all ties to the Hokuto no Ken property. For Black Belt, most of the character sprites and backgrounds were changed, some of the music is different, and more health restoratives were added. The gameplay mechanics remain the same and the lesser enemies still die by exploding into bits. Black Belt was released in North America in November 1986 and in Europe in August 1987. Ariolasoft held the distribution rights to the game in the United Kingdom, Germany, and Holland. However, due to violence, the game was banned from sale to those under age 18 in Germany per the Protection of Young Persons Act from 1987 to 2012. Tec Toy published the game in Brazil. Sega developed a 1989 sequel for the Mega Drive, which was released internationally as Last Battle and was once again stripped of the Hokuto no Ken license. An enhanced remake of Hokuto no Ken featuring 3D polygonal graphics was released for the PlayStation 2 in Japan on March 25, 2004 as the 11th entry in Sega's Sega Ages 2500 line, with the original version added as a bonus. Its inclusion was specifically requested by Naka. The Mark III version was digitally re-released in Japan for the Wii via the Virtual Console service on February 26, 2008. Naka was consulted about a software bug found in this emulation's ROM image and promptly fixed it just by looking at its code. The original game can also be unlocked in the 2018 PlayStation 4 title Fist of the North Star: Lost Paradise. The western release of Lost Paradise retains the original Japanese rendition of Hokuto no Ken rather than its Black Belt counterpart. Music tracks from both the Mark III and Master System versions were included on the Sega SG-1000 30th Anniversary Collection album released by Wave Master in Japan on July 31, 2013.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1986
Black Belt published.
1986
Black Belt is recorded as published in 1986.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Black Belt is associated with Japan.
Country
Reception and legacy
Critical reception for Black Belt has been mixed. Print and online media outlets disagreed on the quality of its visuals and gameplay while commonly comparing it to Irem's Kung-Fu Master. A duplicate review from Mean Machines Sega and Computer and Video Games in their "Complete Guide to Consoles" highly recommended Black Belt for being "tough and challenging" and one of Sega's better beat 'em ups. Hardcore Gaming 101 founder Kurt Kulata noted it as "little more than a rip-off" of Kung-Fu Master" but with better controls and more varied level design. Combined with "fantastic visuals" such as its "extremely impressive" use of parallax scrolling for backgrounds, he declared Black Belt one of the Master System's finest games in the console's early line-up. Kulata, Levi Buchanan of IGN, and the French magazine Génération 4 all described the one-on-one fighting boss battles as its highlight. Both Kukata and Buchanan noted this preceded the same feature popularized in Capcom's Street Fighter. Computer Entertainer editor Celeste Dolan positively likened the protagonist's superhuman abilities to those seen in some martial arts films, concluding that the game contained "good, frenzied action with plenty of challenge". Retronauts was recommendatory of the original Japanese version owing to its graphics, fast-paced action, and faithfulness to its source material. The writers declared, "It's definitely a game that shows its age but compared to the licensed shovelware of the era (not least of all, the very similar but far worse Hokuto no Ken game released for Famicom just weeks after this one) it's not hard to see why this game is still fondly remembered as both a great Hokuto no Ken game and a great Mark III title." Computer Gaming World labeled Black Belt a "straight ahead imitator" of Kung-Fu Master and the most traditional among Sega's Master System martial arts games. The magazine commended the game's inclusion of a basic plot and its instruction booklet's differentiation of oriental combat styles but mocked its translation. Buchanan criticized the potential for the player to die during boss fights and then have to start the entire game over. Several critics believed the gameplay of fighting through waves of enemies to be monotonous. Sega Power contributor Steve Jarrett found the end-stage bosses to be decent but the stages leading up to them to be "painfully repetitive". Another duplicate assessment in Console XS and Sega Pro likewise described the objectives as "unexciting and repetitive" as well as "criminally easy" while additionally calling the graphics "incredibly poor". Dolan appreciated the game's presentation overall but was dismayed by the lack of detail in the character sprites and an excessive amount of flicker. Websites including IGN, CBR, Screen Rant, and Sports Illustrated all mentioned the localized box art of Black Belt as being among the worst of generally bad Master System game covers. Sega claimed that the game contributed to Japanese Mark III hardware sales upon its release, though the console suffered slow sales in the region overall during its lifespan with only about 80 of its total 360 games being released there.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Sega staff. Black Belt Instruction Manual. Sega of America. 2–10. November 1986.
- 2.Kulata, Kurt. Black Belt. Hardcore Gaming 101. December 18, 2007.
- 3.Buchanan, Levi. Black Belt Review. IGN. January 11, 2008.
- 4.Sega staff. Vol. 05 Fantasy Zone (Sega Mark III) Masterpiece Interview. Sega.
- 5.Gantayat, Anoop. Sega Ages 2500: Hokuto no Ken Playtest. IGN. July 13, 2004.
- 6.Sega Magazine staff. ソニックチーム物語. Sega Magazine. SoftBank. 3. 9–13. January 1997.
- 7.Naka Yuji. Sega Ages 2500 Vol. 11 Hokuto no Ken. Sega. March 25, 2004.
- 8.Hayashi Katsuhiro. 林 克洋 プロフィ-ル. Dream Train Internet Co., Ltd. April 12, 2006.
- 9.Sega. 北斗の拳.
- 10.Computer Entertainer staff. Plenty of Detail. Computer Entertainer. 5. 4. 1, 12. July 1986. 0890-2143.
- 11.Dransfield, Ian. Backwards Compatible: Made in Japan. Wireframe. Raspberry Pi Press. 42. 105. September 3, 2020. 2631-6730.
- 12.Computer Entertainer staff. Availability Update. Computer Entertainer. 5. 9. 14. December 1986. 0890-2143.
- 13.Black Belt. Schnittberichte.com.
- 14.Cook, John. Consolation for the games player. Popular Computing Weekly. Sunshine Publications. 5. 43. 14–5. October 23–29, 1986. 0265-0509.
- 15.Indizierte Spiele. Master-System.info.
- 16.Ação Games staff. Master System: Tec Toy — Sega. Ação Games. Editora Abril. 1. 48. December 1990. 0104-1630.
- 17.Buchanan, Levi. Last Battle Review. IGN. January 11, 2008.
- 18.Sega. 北斗の拳.
- 19.Nakano Shinji. セガ、Wiiの「バーチャルコンソール」「マスターシステム」関連ソフトを配信。第1弾は「北斗の拳」. Impress Watch. January 25, 2008.
- 20.Nintendo Power staff. Power Profiles: Yuji Naka. Nintendo Power. Future US. 242. 80. June 2009. 1041-9551.
- 21.Hetfield, Malindy. Fist of the North Star: Lost Paradise review - a lesser Yakuza. Eurogamer. Gamer Network. October 4, 2018.
- 22.Sánchez, Edgar. Impresiones de Hokuto Ga Gotoku para PlayStation 4. Vandal. El Español. February 26, 2018.
- 23.Martinez, David. Análisis de Fist of the North Star Lost Paradise para PS4. HobbyConsolas. Hobby Press. October 1, 2018.
- 24.Wave Master Inc. セガ SG-1000 30th アニバーサリーコレクション.
- 25.Totsuka Kiichi. 往年のセガファン感涙必至! 名曲尽くしの『セガ SG-1000 30th アニバーサリーコレクション』が実現に至るまで. Famitsu. Kadokawa Game Linkage. July 31, 2013.
- 26.Computer and Video Games staff. Complete Games Guide. Computer and Video Games. EMAP. Complete Guide to Consoles. 49. October 1989. 0261-3697.
- 27.Computer and Video Games staff. Guide: Sega. Computer and Video Games. EMAP. Complete Guide to Consoles: Volume IV. 92. November 1990. 0261-3697.
- 28.Génération 4 staff. Sport: Black Belt. Génération 4. Pressimage. 1. 38. October 1987. 1624-1088.
- 29.Mean Machines Sega staff. Games Index. Mean Machines Sega. EMAP. 1. 133. October 1992. 0967-9014.
- 30.Console XS. A—Z. Paragon Publishing. 1. 138. June–July 1990. 0965-7584.
- 31.Jarrett, Steve. The Hard Line. Sega Power. Future plc. 23. 55. October 1991. 0961-2718.
- 32.Sega Pro staff. Pro Reviews Index. Sega Pro. Paragon Publishing. 1. 37. November 1991. 0964-2641.
- 33.Sega Pro staff. The Pro File. Sega Pro. Paragon Publishing. 18. 70. April 1993. 0964-2641.
- 34.Dolan, Celeste. Critically Speaking.Sega Compatible. Computer Entertainer. 5. 9. 12. December 1986. 0890-2143.
- 35.Mackey, Bob and Parrish, Jeremy. The seven stars of the Fist of the North Star catalogue. Retronauts.com. June 12, 2018.
- 36.Worley, Joyce. Video Gaming World. Computer Gaming World. Golden Empire Publications, Inc. 52. 48–9. October 1988. 0744-6667.
- 37.Lambrechts, Stephen. Judging a Game by its Cover. IGN. November 8, 2010.
- 38.Arellano, Patrick. 10 Cringeworthy Video Game Covers. CBR. Valnet Inc. July 30, 2022.
- 39.Lynch, Ryan. 15 Wonderfully Bad Retro Video Game Box Covers. Screen Rant. Valnet, Inc. August 4, 2016.
- 40.Graham, Bryan Armen. 17 Examples of Sports Video Game Cover Art That Make Other Art Embarrassed to Be Art. Sports Illustrated. April 25, 2013.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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