Beneath Apple Manor
Beneath Apple Manor is a roguelike game written by Don Worth for the Apple II and published by The Software Factory in 1978. Higher resolution "Special Editions" were released in 1982 and 1983, through Quality Software, for the Apple II and Atari 8-bit computers. It was one of the first video games to use procedural generation.
Also recorded as Beneath Apple Manor: The Special Edition
Beneath Apple Manor
- Date
- 1978
- Publisher
- The Software Factory · Quality Software
- Genre
- roguelike
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Documentary summary
Beneath Apple Manor is a roguelike game written by Don Worth for the Apple II and published by The Software Factory in 1978. Higher resolution "Special Editions" were released in 1982 and 1983, through Quality Software, for the Apple II and Atari 8-bit computers. It was one of the first video games to use procedural generation.
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wikidata · Q4887174 · wikipedia · Beneath Apple Manor
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Key facts
Key facts
• Title — Beneath Apple Manor • Developer — Don Worth • Publisher — The Software Factory Quality Software • Platforms — Apple II, Atari 8-bit, IBM PC • Released — 1978
Gameplay
Gameplay
Today Beneath Apple Manor is usually placed in the "roguelike" genre. It predates Rogue (created in 1980) by two years. The creator claims that neither he nor the creators of Rogue were aware of the other game. The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining the larger levels. It is notable for being the first commercial role playing game developed and released for a home computer as opposed to a mainframe computer.
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Reception
Alan Isabelle reviewed Beneath Apple Manor in The Space Gamer No. 35, commenting that "all in all, strengths by far outnumber weaknesses. The game is highly recommended". Softline in 1983 said of Beneath Apple Manor—Special Edition that "now it's back, and it's better", including improved graphics, varying difficulty levels, and the ability to save progress. The magazine concluded that "BAM is not a game that you will tire of easily... [it] is for any adventurer, beginner to expert". Computer Gaming Worlds Scorpia stated in 1991 and 1993 that Beneath Apple Manor was "terribly slow even by the standards of the day, but it was fun nonetheless" and "not bad for a game" designed for a 16K Apple II.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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