Battle Engine Aquila
Battle Engine Aquila is a 2003 video game for PlayStation 2 and Xbox developed by Lost Toys and published by Infogrames Europe. In the game the player pilots the Battle Engine for the Forseti military in their wars against the Muspell to decide who will rule what's left of the world. Aquila received little attention from the public despite overall good reviews from critics.
Battle Engine Aquila
- Date
- 2003
- Publisher
- Atari
- Language
- English · French
- Genre
- first-person shooter · simulation video game
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Documentary summary
Battle Engine Aquila is a 2003 video game for PlayStation 2 and Xbox developed by Lost Toys and published by Infogrames Europe. In the game the player pilots the Battle Engine for the Forseti military in their wars against the Muspell to decide who will rule what's left of the world. Aquila received little attention from the public despite overall good reviews from critics.
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wikidata · Q3636843 · wikipedia · Battle Engine Aquila
In this article
The object
The object
It was listed as #86 in the Top 100 Games for PlayStation 2 by IGN. A later Microsoft Windows port was published by Encore Software.
Key facts
Key facts
• Title — Battle Engine Aquila • Developer — Lost Toys • Publisher — Infogrames Europe Encore Software (Windows) Evolved Games (Windows) • Producer — Jeremy Longley • Designer — Alex Trowers Darren Thomas • Programmer — Stuart Gillam Glenn Corpes • Artist — Jeremy Elford • Composer — Nathan McCree • Released — PlayStation 2, Xbox Windows • Genre — First-person shooter, simulation • Modes — Single-player, multiplayer • Platforms — PlayStation 2 Xbox Windows
Setting
Setting
The ice caps on the planet Allium have melted due to the greenhouse effect. As a result, most of the planet's surface ended up underwater. Only 13 islands scattered across the surface remain and only two civilizations of Allium's human-like inhabitants are left: the peaceful and technological Forseti and the aggressive Muspell. Both civilizations are at the brink of war with each other in a battle over the remaining landmasses.
Story
Story
The player assumes the role of Hawk Winter, a Forseti dockworker. He is also a dock racer where he races on his loader. After one of the races Tatiana Kiralova, a friend of Hawk's and an overseer of the Aquila program, persuades colonel Chuck Kramer, the leader of the Forseti Air Force, to secretly assign Hawk to pilot the Battle Engine. War erupts with the Muspell attacking RI-04 island close to Forseti Major, the homeland of Forseti, and home of the Aquila program R&D facilities. The player wipes out the whole Muspell strike force in time to fight the rest of the war.
Gameplay
Gameplay
section The Battle Engine has two modes of operation: "Jet mode" allows the Battle Engine to fly for a limited time, while "Walker mode" transforms the Battle Engine into a mech-like walking tank. When the Battle Engine is in Walker Mode, its weapons are considerably stronger than when it is in Jet Mode, and is tougher but much slower. There are 4 different types of Battle Engine that one may choose to pilot: Pulsar, Blazer, Lancer and Sniper. There are multiple weapons that are available for the Battle Engines that can be used. The Sniper Battle Engine only has 1 airborne weapon (the others have two each), the Vulcan Cannon, but it is the only ship that can engage a stealth mode, rendering it invisible. This capability drains the energy of the Battle Engine, in a similar fashion to the Jet Mode. The campaign provides at least 8 hours gameplay on the easiest difficulty, and each level presents a new threat or dilemma to tackle. There are a variety of boss - style unique enemies that play key roles on the battlefield, and a good variety of standard units to take on as well. The story's narrative and the characters within do little to enhance the game's entertainment value. The battles themselves are well simulated, with beach landings, ambushes and airborne landing craft, artillery raining down from naval forces while bombers and fighters engage each other overhead. The game also involves some strategic thinking, giving the players the option of what targets to prioritize rather than giving them a specific objective. The players may at any point choose to take out the enemies factories, distract their fighters, harass incoming landing craft or pick off specific targets.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Battle Engine Aquila is associated with United Kingdom.
Country
Reception
The Xbox version received "generally favorable reviews", while the PC and PlayStation 2 versions received "mixed or average reviews", according to the review aggregation website Metacritic. Edge gave the PS2 and Xbox versions 7 out of 10. GamePro gave the PS2 version an average review over a month before the game's release. Despite positive critical reception, Battle Engine Aquila received poor sales. IGN ranked it as the 86th best PlayStation 2 game.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Infogrames - Corporate Information. 2003-02-19.
- 2.Ziff Davis. Top 100 PlayStation 2 Games (#86). IGN.
- 3.theGlobe.com. Battle Engine Aquila. Computer Games Magazine. 159. 80. February 2004.
- 4.Babler, Jason. Battle Engine Aquila. Computer Gaming World. Ziff Davis. 137. 93. April 2004.
- 5.EGM staff. Battle Engine Aquila (Xbox). Electronic Gaming Monthly. Ziff Davis. 163. 147. February 2003.
- 6.Fahey, Rob. Battle Engine Aquila (Xbox). Eurogamer. Gamer Network. 21 February 2003.
- 7.GameStop. Battle Engine Aquila (PS2). Game Informer. 118. 98. February 2003.
- 8.GameStop. Battle Engine Aquila (Xbox). Game Informer. 118. 102. February 2003.
- 9.Dodson, Joe. Battle Engine Aquila Review (PS2, Xbox). Game Revolution. CraveOnline. 2 March 2003.
- 10.Pong Sifu. Battle Engine Aquila Review for PS2 on GamePro.com. GamePro. IDG Entertainment. 20 December 2002.
- 11.Air Hendrix. Battle Engine Aquila Review for Xbox on GamePro.com. GamePro. IDG Entertainment. 28 January 2003.
- 12.Gerstmann, Jeff. Battle Engine Aquila Review (PC) [date mislabeled as "May 17, 2006"]. GameSpot. CBS Interactive. 26 November 2003.
- 13.Gerstmann, Jeff. Battle Engine Aquila Review (PS2, Xbox). GameSpot. CBS Interactive. 29 January 2003.
- 14.Eddy, Andy. GameSpy: Battle Engine Aquila (PC). GameSpy. IGN Entertainment. 27 November 2003.
- 15.Nutt, Christian. GameSpy: Battle Engine Aquila (PS2). GameSpy. IGN Entertainment. 3 February 2003.
- 16.Nutt, Christian. GameSpy: Battle Engine Aquila (Xbox). GameSpy. IGN Entertainment. 3 February 2003.
- 17.Hopper, Steven. Battle Engine Aquila - PC - Review. GameZone. 13 November 2003.
- 18.Bedigian, Louis. Battle Engine Aquila - PS2 - Review. GameZone. 3 March 2003.
- 19.Zacarias, Eduardo. Battle Engine Aquila - XB - Review. GameZone. 24 February 2003.
- 20.Goldstein, Hilary. Battle Engine Aquila Review (PC). IGN. Ziff Davis. 18 November 2003.
- 21.Goldstein, Hilary. Battle Engine Aquila (PS2). IGN. Ziff Davis. 27 January 2003.
- 22.Goldstein, Hilary. Battle Engine Aquila (Xbox). IGN. Ziff Davis. 24 January 2003.
- 23.Ziff Davis. Battle Engine Aquila. Official U.S. PlayStation Magazine. 98. February 2003.
- 24.Future US. Battle Engine Aquila. Official Xbox Magazine. 72. February 2003.
- 25.Klett, Steve. Battle Engine Aquila. PC Gamer. Future US. 11. 2. 80. February 2004.
- 26.CBS Interactive. Battle Engine Aquila for PC Reviews. Metacritic.
- 27.CBS Interactive. Battle Engine Aquila for PlayStation 2 Reviews. Metacritic.
- 28.CBS Interactive. Battle Engine Aquila for Xbox Reviews. Metacritic.
- 29.Edge staff. Battle Engine Aquila (PS2, Xbox). Edge. Future plc. 119. January 2003.
References
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