Barney's Hide & Seek Game
Barney's Hide & Seek Game is a 1993 licensed edutainment video game developed by Realtime Associates and published by Sega for the Sega Genesis in North and South America. It was based on the children's television series Barney & Friends. Educational concepts taught in the game include counting, matching, and problem solving.
Barney's Hide & Seek Game
- Date
- 1993
- Genre
- platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Barney's Hide & Seek Game is a 1993 licensed edutainment video game developed by Realtime Associates and published by Sega for the Sega Genesis in North and South America. It was based on the children's television series Barney & Friends. Educational concepts taught in the game include counting, matching, and problem solving.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Barney's Hide & Seek Game. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2884690 · wikipedia · Barney's Hide & Seek Game
In this article
The object
The object
There is a self-play feature that guides the player to the objective without input from the player. The voice of Barney was recorded by his original voice actor Bob West, who also did it on the television show. There are more than one hundred words and two hundred phrases spoken by Barney the Dinosaur.
Key facts
Key facts
• Title — Barney's Hide & Seek Game • Developer — Realtime Associates • Publisher — Sega • Artist — Darin Hilton Connie Goldman Ellen Drucker • Designer — Ann Lediaev Jesse Taylor • Programmer — Michael Dimambro • Composer — Eric Swanson • Genre — Platform • Modes — Single-player • Platforms — Sega Genesis
Gameplay
Gameplay
• Illustration — Barney finds one of the kids in a "hide and seek" game. In this game, the objective is to move Barney around four themed levels and locate four children along with Baby Bop and five presents that are hiding throughout the level. Should the player find all the children including Baby Bop and presents in different levels, they would be rewarded with a "special surprise". During the surprise, the purple balloon pop and confetti and streamers fall from above onto excited children, as well as Barney and Baby Bop. Players are unable to lose in the game, even if they did not retrieve all the objects and find all the missing children in the level. When nowhere near an object to interact with, Barney can blow kisses in the air complete with flying heart symbols. Locating a child results in giving him or her a hug. Barney can fly on balloons, float on clouds, and jump on nearby platforms. The inability for Barney to die is indicated by his refusal to fall off floating platforms; instead there is a safety lecture handed out by Barney so kids can learn to be careful like him. Cloud jumping is only possible when the traffic light is showing a green signal. Favorite things are always mentioned by name by Barney when the player helps him discover them. Most of the lines for the game were recorded with the nouns and verbs being fractured, resulting in one-second pauses between non-crucial words and words crucial to gameplay.
Speedrunning interest
Speedrunning interest
The game received attention from the speedrunning community due to its unique self-playing feature. The game will beat itself even if given no input by the player, but random elements cause playthroughs to take different amounts of time despite the lack of player interaction. This prompted the creation of a speedrunning category called "Any% No Controller", in which players do not touch the controller, and instead wait for the game to play itself to completion. Inconsistencies in the hardware seem to make it so the world record of 9 minutes and 9 seconds (as of January 2020) can only be achieved via a physical console, and not on an emulator.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
The game received mixed reviews based on its very simplistic gameplay. Brett Alan Weiss of AllGame gave it a rating of 4/5, stating that the game was "perfectly suited" for its target audience. On the other hand Vince Thornburg of Sega-16 stated that the game "did its purpose of being a simple game for kids, and that’s about it."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.GameSpot. Developer/genre information.
- 2.IWebLand (through Internet Archive). Advanced gameplay analysis.
- 3.Just Games Retro. Overview of Barney's voice.
- 4.Thornburg, Vince. Barney's Hide and Seek Game. sega-16.com. 2005-07-14.
- 5.Barney's Hide & Seek Game - speedrun.com. Speedrun.com.
- 6.SizzylSizzyl. No Controller Guide. Speedrun.com. 2018-10-01.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Barkley 2Work
- Barkley Shut Up and Jam!Work
- Barkley Shut Up and Jam! 2Work
- Barley Motor Car Co.Organisation
- BarnstormingWork
- BarnyardWork
- Baroque fluteTerminology
- Baroque guitarTerminology
Best supported in this field
For owners
Own a copy of Barney's Hide & Seek Game?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.