Barcode Battler
The is a handheld electronic game released by Epoch Co. In March 1991. The console comes with a number of cards, each of which has a barcode.
Also recorded as バーコードバトラー · CARD BATTLE SYSTEM · BB
Barcode Battler

Laura Ohrndorf · CC BY-SA 3.0
- Field
- handheld game console
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The is a handheld electronic game released by Epoch Co. In March 1991. The console comes with a number of cards, each of which has a barcode.
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wikidata · Q638749 · wikipedia · Barcode Battler
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Overview
Overview
Upon starting the game, the player must swipe a barcode representing a player. The game uses barcodes to create a character for the player to use. Not all barcodes work as players; instead some represent enemies or powerups. Because of the ubiquity of barcodes in daily life, players are encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. Once the game itself is started, the characters "battle" against each other. The characters' statistics are applied to an algorithm containing a random number generator to determine the outcome of each round in the fight.

Epoch Barcode Battler.
Incog88
Key facts
Key facts
• Manufacturer — Epoch Co. • Type — Handheld LCD game • Generation — Second • Lifespan — 1991–1995
Popularity
Popularity
The Barcode Battler was very popular in Japan —the idea of experimenting with and collecting barcodes to find out what they would equate to in the gaming world fired the imaginations of many people. Outside Japan, it was a massive flop; it was hyped up, and sold in shops alongside the Game Boy, and the Game Gear, to which it bore some superficial similarities. By comparison, the gameplay of the Barcode Battler was repetitive and featured no graphics, sound effects or controls, and was quickly forgotten by the general gaming public. In Japan, licensed cards featuring characters from other franchises were released. Nintendo-licensed special edition cards were produced for both the Mario and The Legend of Zelda series. Other special edition versions were commissioned by Falcom (for Lord Monarch/Dragon Slayer) and NTV (for the Doraemon series). Irish Supermarkets Quinnsworth and Crazy Prices gave away 10,000 Barcode Battler consoles in a promotion in 1993.
Barcode Battler II
Barcode Battler II
The popularity of the Barcode Battler was such that in 1992, a follow-up handheld called the Barcode Battler II was designed to provide enhanced functionality. It featured an extended single player mode, a wider variety of game elements, and an output port designed with interface capabilities - a feature that Nintendo took advantage of in licensing the Barcode Battler II Interface unit. The BBII Interface allowed the Barcode Battler to be attached to the Famicom and Super Famicom (via an adapter) consoles similar to the way the GameCube – Game Boy Advance link cable allows for interfacing of the GameCube with the e-Reader. The functionality of the Barcode Battler II while on this connection was purely as a barcode reader and the gameplay depended on the game cartridge in the machine it was connected to. Some time in 1992/1993, Epoch released the Barcode Battler II across the world, under the name of Barcode Battler. Essentially, the worldwide release differed from the Japanese model in only the design of the LCD screen — it had an English interface instead of a Japanese one. It still had the output port, but no games support it outside of Japanese releases. Also, the artwork on the manuals and barcode cards differed to suit the Western gaming audience. In 2025, over 30 years since the original release, UK based video game developer Tanukii Studios published a brand Barcode Battler card set Riot Gunheads - Hyper World Injustice Fighters consisting of 36 cards that were fully compatible with the Barcode Battler II device.
Interfaced games
Interfaced games
Due to the professional relationship between Epoch Co. and Nintendo, Epoch designed a number of games for the Famicom and Super Famicom that require the use of the Barcode Battler II and BBII Interface to play or to enjoy enhanced functions. These games include: • Barcode World (Famicom, 1992) • Barcode Battler Senki: Super Senshi Shutsugeki Seyo! (Super Famicom, 1993) • Dragon Slayer II (Super Famicom, 1993) • Hatayama Hatch no Pro Yakyuu News! Jitsumei Han (Super Famicom, 1993) • Doraemon 2: Nobita's Great Adventure Toys Land (Super Famicom, 1993) • J-League '94 (Super Famicom, 1994) • Doraemon 3: Nobita and the Jewel of Time (Super Famicom, 1994) • Lupin III: Densetsu no Hihō wo Oe! (Super Famicom, 1994) • The Amazing Spider-Man: Lethal Foes (Super Famicom, 1995) • J-League '95 (Super Famicom, 1995) • Donald Duck no Mahō no Bōshi (Super Famicom, 1995) • Alice no Paint Adventure (Super Famicom, 1995)
Manga
Manga
A manga was produced to promote the Barcode Battler, called "Barcode Fighter". Five volumes were produced between April 1992 and June 1994, and were later reprinted into two volumes.
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Barcode Battler, revision 1354183831 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
References
Citations
References
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Barcode Battler is connected to 1 other published record in the VALÉORINE Encyclopedia.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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