Baraduke II
Also known by its short title Bakutotsu Kijūtei, is a 1988 horizontally scrolling shooter video game developed and published by Namco in for arcades. The sequel to Baraduke, which was released three years earlier, it runs on Namco System 1 hardware. The game would later be ported to the Wii Virtual Console in 2009 for Japan only.
Also recorded as Baraduke 2 · Bakutotsu Kijūtei: Baraduke II · Bakutotsu Kijūtei
Baraduke II
- Date
- 2009
- Publisher
- Namco
- Genre
- shoot 'em up
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Also known by its short title Bakutotsu Kijūtei, is a 1988 horizontally scrolling shooter video game developed and published by Namco in for arcades. The sequel to Baraduke, which was released three years earlier, it runs on Namco System 1 hardware. The game would later be ported to the Wii Virtual Console in 2009 for Japan only.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Baraduke II. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q4849610 · wikipedia · Baraduke II
In this article
The object
The object
Hamster Corporation released the game outside Japan for the first time as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in August 2023.
Key facts
Key facts
• Developer — Namco • Publisher — Namco • Series — Baraduke • Composer — Norio Nakagata Takane Ōkubo • Platforms — Arcade • Release — August 1988 • Genre — Scrolling shooter • Modes — Single-player, multiplayer • Arcade System — Namco System 1 • Title — Baraduke II
Gameplay
Gameplay
• Illustration — Takky about to shoot an enemy As in the original game, the players can take control of up to two players, Takky (Player 1) and Hommy (Player 2), while fighting the strange-looking Octy and saving the one-eyed Paccets. Several new enemies have also been introduced. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns, the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards. If the players die, they will be sent back to the beginning of the stage (unlike in the original, where they would restart in the place where they died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give advice in Japanese.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2009
Baraduke II published.
2009
Baraduke II is recorded as published in 2009.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Baraduke II is associated with Japan.
Country
Reception
Bakutotsu Kijūtei was only moderately-successful in arcades. Game Machine reports it was Japan's seventeenth most popular arcade game of September 1988. The publication noted of the game's smooth sprite animation and detailed visuals during a tradeshow demonstration, believing it would be successful in its own right. In a 2015 retrospective review, Federico Tiraboschi of Hardcore Gaming 101 described the game as being a cross between Gradius and Section Z, with some vague resemblance to Metroid. He noted of the game's drastic change in its graphical style, being more cartoonish compared to the original Baradukes less-muted and darker tone, as well as being more detailed and rounder in shapes. Tiraboschi was most critical of the gameplay itself, which he greatly disliked for its difficulty and bizarre structure. He criticized the lack of shields and the player starting with only one life, which he labeled as "the ultimate "screw you" to the players", saying that the game was ultimately hindered by these "ridiculous limitations", and as such was more of an obstacle course than a scrolling shooter. Tiraboschi also felt the music lacked the unsettling nature of the original. Tetsuya Inamoto of Game Watch ranked it as being one of Namco Bandai's more peculiar choices for the Virtual Console. He commented on the game's graphical overhaul and differences from the original. Ultimately, while he liked the fact that Namco Bandai decided to finally give it a home release, Inamoto considered it to be inferior to its predecessor.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q4849610: Baraduke II
General reference · Wikidata
reference work
- “Baraduke II”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Banzai BugWork
- Baoding ballsTerminology
- Baotian Motorcycle CompanyOrganisation
- BaradukeWork
- BarbarianWork
- Barbarian IIWork
- barbatTerminology
- BarbieWork
Best supported in this field
For owners
Own a copy of Baraduke II?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.