Axis Assassin
Axis Assassin is a 1983 tube shooter video game written by John Field and published by Electronic Arts for the Apple II. Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari's 1981 game Tempest. Along with M.U.L.E, Hard Hat Mack, Archon: The Light and the Dark, and Worms?, Axis Assassin was one of the first five games published by Electronic Arts.
Axis Assassin
- Date
- 1983
- Genre
- tube shooter
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Documentary summary
Axis Assassin is a 1983 tube shooter video game written by John Field and published by Electronic Arts for the Apple II. Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari's 1981 game Tempest. Along with M.U.L.E, Hard Hat Mack, Archon: The Light and the Dark, and Worms?, Axis Assassin was one of the first five games published by Electronic Arts.
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wikidata · Q29364363 · wikipedia · Axis Assassin
In this article
The object
The object
Field is included in the two-page "We See Farther" magazine ad from 1983 that positioned EA's game developers as "rock stars." Field also wrote The Last Gladiator for Electronic Arts, which was published the same year as Axis Assassin.
Key facts
Key facts
• Title — Axis Assassin • Developer — Electronic Arts • Designer — John Field • Released — Atari 8-bit, C64November 1983 Apple II • Genre — Tube shooter • Modes — Single-player • Platforms — Apple II, Atari 8-bit, Commodore 64
Development
Development
John Field wrote the initial Apple II version of Axis Assassin in two weeks while on vacation in Wisconsin, then improved it over the next seven months.
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Places
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- United States
Named but not plotted · 1
Axis Assassin is associated with United States.
Country
Reception
• Illustration — Title screen with John Field's signature Reviewing the Apple II version for Electronic Games in 1983, Arnie Katz wrote, "if John Field's Axis Assassin is a true foretaste of what we can expect from Electronic Arts, then there's no question that computer gaming has gained another first-rate software producer." Katz and cohort Bill Kunkel also discussed the game in the "Arcade Alley" column of Video, stating, "Axis Assassin...has only one discernable problem: its name. Despite the obvious and misleading connotations of 'Axis,' this is a semi-abstract target-shoot in the Tempest genre–not a World War II spy adventure." A review in Computer and Video Games magazine three years after the game's release was less enthusiastic, concluding "there's nothing really wrong with Axis Assassin, but there's no real reason why anybody should make time to play it."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Availability Update. The Video Game Update. 2. 9. 16. November 1983.
- 2.Hague, James. The Giant List of Classic Game Programmers.
- 3.Corriea, Alexa Ray. 30 years ago Electronic Arts shipped its first batch of five games. Polygon. May 21, 2013.
- 4.Maher, Jimmy. Seeing Farther. The Digital Antiquarian. January 23, 2013.
- 5.We See Farther magazine advertisement. Digital Press.
- 6.Katz, Arnie. Axis Assassin. Electronic Games. 98–100. October 1983.
- 7.Axis Assassin. Computer and Video Games. 54. 35. February 1986.
- 8.Kunkel, Bill. Arcade Alley. Video. 30. October 1983.
- 9.Electronic Arts. Axis Assassin Packaging. archive.org. 1983.
References
Citations
References
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Secondary witness
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