Aussie Rules Footy
Aussie Rules Footy is the first AFL simulation video game for the Nintendo Entertainment System. It was developed by Melbourne-based Beam Software and published under their "Laser Beam" publishing title in 1991. The release was Australian-only, with distribution handled through Mattel's Australian operations.
Aussie Rules Footy
- Model
- AFL
- Date
- 1992
- Publisher
- Mattel
- Genre
- Australian football video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Aussie Rules Footy is the first AFL simulation video game for the Nintendo Entertainment System. It was developed by Melbourne-based Beam Software and published under their "Laser Beam" publishing title in 1991. The release was Australian-only, with distribution handled through Mattel's Australian operations.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Aussie Rules Footy. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q4822828 · wikipedia · Aussie Rules Footy
In this article
Key facts
Key facts
• Title — Aussie Rules Footy • Developer — Beam Software • Publisher — Laser Beam • Producer — Sue Anderson • Programmer — Darren Bremner Gregg Barnett Andrew Davie • Artist — Paul Mitchell Grant Arthur • Composer — Marshall Parker • Series — AFL • Genre — Sports • Modes — Single-player, multiplayer • Platforms — Nintendo Entertainment System
Gameplay
Gameplay
The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick-to-kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season, finishing with a grand final. The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point). To move the football, a player with the ball can either kick or handball the ball, and a player without the ball can either mark the ball or tackle an opposition player with the ball.
Scoring
Scoring
When a player is close to the goal (approx. 55–60 meters), an accuracy bar appears at the bottom of the screen. When the ball is kicked, the closer the marker is to the centre of the bar, the more accurate the kick to goal. The accuracy bar makes it considerably difficult to kick a goal on the run, especially from a distance. When a player is very close to the goal (approx. 15 metres), the accuracy marker will always be in the centre of the bar, and any kick by the player will be a goal.
Start of play
Start of play
As in the real rules of Australian rules football, there are times in play where a player from each team tries to take possession of the ball that has been bounced (for the start of play after a goal, or a ball-up), or thrown (for an out of bounds) by the umpire. During a bounce, using the arrow keys will start the player moving, only after the ball has touched the ground. Pressing A at the moment of contact will tap the ball to another team member, while pressing B will knock the ball a larger distance but not to a particular player. During a ball-up or a boundary throw-in, pressing A will make the player leap into the air, and then the same actions apply as a bounce when the player reaches the ball with his hand.
Teams
Teams
The teams in the game are based on 14 of the 15 teams in the 1991 AFL season: despite West Coast Eagles players being depicted on the game's cover, the Western Australian team in the game was known as Perth. In addition, three fictional teams - based in Darwin, Canberra, and Hobart - were playable in the game.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
Aussie Rules Footy published.
1992
Aussie Rules Footy is recorded as published in 1992.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Australia
Named but not plotted · 1
Aussie Rules Footy is associated with Australia.
Country
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Aura KingdomWork
- Aura-Aura ClimberWork
- AureaOrganisation
- AurusOrganisation
- AusterlitzWork
- Austin Powers PinballWork
- Austin Rover GroupOrganisation
- Austin-HealeyOrganisation
Best supported in this field
For owners
Own a copy of Aussie Rules Footy?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.