Astal
Astal is a 1995 platform video game developed and published by Sega for the Sega Saturn. It was released early in the Sega Saturn's life and used hand-drawn graphics. The animations for the cutscenes were provided by Tokyo Movie Shinsha.
Also recorded as 輝水晶伝説アスタル
Astal
- Date
- 1995
- Genre
- platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Astal is a 1995 platform video game developed and published by Sega for the Sega Saturn. It was released early in the Sega Saturn's life and used hand-drawn graphics. The animations for the cutscenes were provided by Tokyo Movie Shinsha.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Astal. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q4810523
In this article
Key facts
Key facts
• Border — yes • Developer — Sega • Publisher — Sega • Producer — Makoto Oshitani • Designer — Tsuyoshi Sugai Masahito Shimizu • Artist — Mika Okada • Writer — Motomu Hayashi Toshiyasu Kamiko • Composer — Tatsuyuki Maeda Tatsuya Kousaki • Genre — Platform • Modes — Single-player, multiplayer • Platforms — Sega Saturn • Title — Astal
Gameplay
Gameplay
Astal is a 2D side-scrolling platform game. The player must guide the title character through the course of a level while avoiding or eliminating obstacles and opposing forces. In addition to running and jumping, different button combinations allow for punching or throwing enemies. The ground can be punched to stun opposing enemies nearby, and a blowing attack can be charged by inhaling and exhaling, which blows enemies or obstacles away from the character. Certain parts of the level's environment, such as trees or rocks, can also be picked up and thrown. Defeating special glowing enemies charges up a meter that allows for the use of a bird character who assists the player. A limited asymmetrical co-op mode includes a second player controlling the bird characters action, which includes wing attacks and divebombing.
Plot
Plot
Somewhere in the universe, the Goddess Antowas created a world from a single jewel. On this world, Quartalia, she created the earth, water, sky and air. To inhabit this world, she created two humans: from a green jewel, a girl, Leda, who has the power to make things live on Quartalia; and from a red Jewel, a boy, Astal, whose purpose was to protect Leda. Content with her creation, Antowas slept. While she slept, the evil Jerado tried to take over Quartalia. To ensure victory, Jerado created a warrior: Geist. Geist kidnapped Leda, and held her at the bottom of the ocean. In an effort to get her back, Astal tore Quartalia apart, awakening Antowas. As punishment, Antowas banished Astal to Quartalia's moon. Leda took pity on Astal, and gave him her jewel. Once Astal and Jerado were dealt with, Antowas went back to sleep. However, Geist was still free, and Quartalia was not restored from the changes Jerado wrought. From his prison on the moon, Astal witnessed Geist kidnap Leda again. Consumed with the need to protect her, he freed himself and returned to Quartalia. Now Astal journeys in search of Leda through a Quartalia transformed by Jerado's dark design, along with a strange bird who for some reason just won't leave him alone...
Localization
Localization
The game had a number of differences between its Japanese and English language releases. In the Japanese version, Astal has five life points and unlimited continues. This was dropped to three life points and one continue in the North American version. In the Japanese version, the song "Let Me Try Again" that plays during the game's intro movie includes vocals. The North American version is instrumental. However, the vocal version can be heard by playing the game's CD in a standard CD player. The Japanese voice cast had the titular character being voiced by Ai Orikasa, Leda, Yuri Shiratori, with Antowas and the Narrator being played by Aya Hisakawa, Geist being played by Ryo Horikawa, and Jerado, Daisuke Gōri. The monsters were voiced by Saori Wada, Toshiyasu Kamiko, Naoko Hamada, and Yasumaru Hotta. All voices in the North American version are performed by Lani Minella.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Astal is associated with Japan.
Country
Reception
Reception
According to Famitsu, Astal sold 23,919 copies during its lifetime in Japan. The Japanese publication Micom BASIC Magazine ranked the game sixth in popularity in its July 1995 issue, and it received a 19.2/30 in a readers' poll conducted by Saturn Fan. In 2000, Astal earned an average score of 7.3452 out of 10 in a reader survey conducted by the Japanese Sega Saturn Magazine, raking among Sega Saturn titles at number 564. The game was met with average critical sentiments. GamePros Lawrence Neves criticized the game's visual aesthetic, saying that "The beautifully drawn graphics are charming, but unfortunately they're charming in the style of those round-eyed-waif paintings." Neves added that the challenge would be too frustrating for children, and that the short stages leave the game with little longevity. He concluded that while it "strengthens the Saturn's platform potential", Astal was merely "a good rental". Jennifer Diane Reitz reviewed the game positively but criticized it for being too short and having a limited number of actions available to players. Reitz summarized it as "Exquisitely beautiful, lovely, wonderful fare. It is too short... but Astal is one hell of a ride while it lasts. A rare, but slightly flawed gem". Next Generation stated that "Astal is, in the end, a fine, side-scrolling action game, and if you already own a Saturn and you love side-scrolling action games, then this is a good one to pursue, but this game would not exactly make a good argument for buying a 32-bit machine". A contemporary IGN review called the game "crappy" and "derivative" albeit with "pretty graphics". However, in a 2008 article, IGN listed it among the top Sega Saturn games, noting that "The game came out early in the Saturn's lifespan and was largely ignored -- no thanks to the garish box art. But those that did take Astal home cherished this beautiful example of a fading genre".
Legacy
Legacy
Astal often made cameo appearances in the Sonic The Hedgehog comic book series by Archie Comics, courtesy of artist Patrick Spaziante. Astal (and the bird) have a one panel cameo in Sonic the Hedgehog issue #50. They appeared alongside Bark the Polar Bear, Bean the Dynamite, Ray the Flying Squirrel, Ristar, and Deku from Fighters Megamix fighting against the Overlanders (Humans) in a flashback/dream sequence of Dr. Robotnik. On the cover of #51, Astal appears in the audience, looking up to Sonic, Tails, and Princess Sally standing on the podium and celebrating their victory over Dr. Robotnik. On the cover of #125, he is behind the "5" card held by Mighty the Armadillo.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Huey, Christian. Astal - Review. AllGame. All Media Network. 1998.
- 2.Lord, Gary. CVG Review: Astel. Computer and Video Games. EMAP. 164. 26–27. July 1995.
- 3.Future plc. Testscreen: Astal. Edge. 22. 65. July 1995.
- 4.Lucas, Victor. Game Reviews: Astal. The Electric Playground. Greedy Productions. 2001-04-30.
- 5.ASCII Corporation. New Games Cross Review: 輝水晶伝説アスタル. Famitsu. 333. 32. May 5, 1995.
- 6.Petzoldt, Rick. Saturn Reviews: Astal. Game Informer. Sunrise Publications. 29. 36. September 1995.
- 7.Baggatta, Patrick. Review: Astal. Game Players. Imagine Media. 74. 37. August 1995.
- 8.IGN Entertainment. Astal. IGN. January 2, 1998.
- 9.Bufton, Paul. Saturn Review: Astal. Mean Machines Sega. EMAP. 33. 82–83. July 1995.
- 10.Imagine Media. Finals: Astal. Next Generation. 7. 88. September 1995.
- 11.East, Mark. Game Reviews: Astal. Flux. Harris Publications. 6. 86. October 1995.
- 12.Lloyd, Rich. Mega Focus: Astal. Mega. Maverick Magazines. 35. 4–7. August 1995.
- 13.Porter, Darren. Saturn Review: Megaman: Astal. Sega MegaZone. Mason Stewart Publishing. 55. 20–21. September 1995.
- 14.Crook, Simon. Reviews: Astal. Sega Power. Future Publishing. 69. 56–57. August 1995.
- 15.Future Publishing. Ultimate Review Sector: Walt Disney eat your liver out but is Astal really a sleeping beauty?. Ultimate Future Games. 8. 76–77. July 1995.
- 16.Angelo, Gregory. The Buyers Guide - Reviews: Astal. VideoGame Advisor. Cyberactive Publications. 1. 4. 30. August 1995.
- 17.Soria, Gabe. Power Reviews: Astal. VideoGames - The Ultimate Gaming Magazine. Larry Flynt Publications. 80. 73. September 1995.
- 18.Game Search. Game Data Library.
- 19.Nishibu, Masako. セガサターン. 157. 17–19. July 1995.
- 20.Tokuma Shoten Intermedia. 超絶 大技林 '98年春版. 42. 694. April 15, 1998.
- 21.Dreamcast Magazine. サターンのゲームは世界いちぃぃぃ! ~サタマガ読者レース全記録~. SoftBank Publishing. 8–15. March 2000. 978-4-79731173-0.
- 22.Neves, Lawrence. ProReview: Astal. GamePro. IDG. 86. 60. November 1995.
- 23.Reitz, Jennifer Diane. Jennifer Reitz Review 'Astal'. Otaku World. December 25, 1995.
- 24.Buchanan, Levi. Top 10 SEGA Saturn Games. IGN. IGN Entertainment. July 29, 2008.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Assetto Corsa CompetizioneWork
- Associated Equipment CompanyOrganisation
- Associated Motor CyclesOrganisation
- association football ballTerminology
- AstaticOrganisation
- AstebreedWork
- AstelliaWork
- Aster Società Italiana MotoriOrganisation
Best supported in this field
For owners
Own a copy of Astal?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.