Assault Rigs
Assault Rigs is a vehicular combat game developed and published by Psygnosis and released in 1996 for MS-DOS compatible operating systems and the PlayStation. It was released a year later for the Sega Saturn in Japan. The game takes place in the future, where real sport has been overtaken in favour of virtual sport, the most popular being Assault Rigs, a tank simulator set inside a 3D virtual environment.
Assault Rigs
- Date
- 1996
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Assault Rigs is a vehicular combat game developed and published by Psygnosis and released in 1996 for MS-DOS compatible operating systems and the PlayStation. It was released a year later for the Sega Saturn in Japan. The game takes place in the future, where real sport has been overtaken in favour of virtual sport, the most popular being Assault Rigs, a tank simulator set inside a 3D virtual environment.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Assault Rigs. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q945697 · wikipedia · Assault Rigs
In this article
The object
The object
The goal of the single-player game is to collect all of the gems in a level, while destroying or avoiding enemies, ultimately reaching the exit. There are 42 levels with ramps, elevators, skyways, trenches, movable blocks, and push rods. There are 20 weapon power-ups, viruses and Dolby Surround sound. The levels have 4 themes: VR, Industrial, Military, and War. Rigs can use the PlayStation Link Cable, enabling two players to connect two PlayStations and play head-to-head on two televisions. 15 additional levels are available when using the cable. The MS-DOS version has multiplayer which can be played with either a serial link (two player) or a network (up to eight players). THQ planned to release the Saturn version of the game in the US, but later withdrew support for the Saturn due to its dwindling presence in the market.
Key facts
Key facts
• Title — Assault Rigs • Developer — Psygnosis Perfect Entertainment (Saturn) • Publisher — Psygnosis • Composer — Matt Furniss • Released — PlayStation'MS-DOS'Saturn11 September 1997 • Genre — Vehicular combat • Modes — Single-player, multiplayer • Platforms — MS-DOS, PlayStation, Saturn
Gameplay
Gameplay
Players control their rig to collect all the gems and reach the end goal in each of the game's 42 levels. In the Saturn version, all of the levels were the same as the PlayStation and PC versions, but they were given different names. Along the way, players can collect various types of weapons from missiles to land mines. Throughout each level, players must contend with various enemies from turrets to enemy rigs. Aerial enemies called "viruses" also attack the player's rig, while hazards like electric gates and mines dot each level. There are also mild puzzle-solving elements such as pushing blocks and building bridges.
Reviews
Reviews
• Australian Realms #29
Reception
GamePro gave the PlayStation version a mixed review. They criticized the oversensitive controls, lack of split screen multiplayer, background flicker, and inappropriate music, but praised the diverse gameplay, focus on problem-solving, and futuristic graphics, and concluded that "Noodling through Assault Rigs will be great fun for those who like a touch of thinking with their shooting." Maximum gave the game credit for its "increasingly complex level designs" and the diversion of the arena levels, but asserted that "This game, while sounding quite entertaining in theory, unfortunately has a variety of problems in practice", citing poor camera angles, glitching graphics, and an overly easy and linear progression. Both GamePro and Maximum compared the game favorably to Cyber Sled. Next Generations brief review deemed the game unexciting and scored it two out of five stars. Offering the game a score of 76/100, Scott Gehrs of Computer Game Review wrote, "I can't think of a better game to play when you've got some time to kill."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Oertell, Dana. Assault Rigs™ From Psygnosis Blasts Its Way Onto PC CD-ROM and Sony's PlayStation Game Console. Psygnosis. 31 January 1996.
- 2.Russell, Stephen. Assault Rigs A Real Killer. Grimsby Evening Telegraph. 13. 29 January 1996.
- 3.Sega Third Party Support on the Retreat. Ultra Game Players. 100. 14. August 1997.
- 4.Wildgoose, David. Assault Rigs. PC PowerPlay. 1. 61. May 1996.
- 5.Assault Rigs. Play. 3. 54–55. January 1996.
- 6.Sackenheim, Shawn. Assault Rigs Review. Allgame.
- 7.Air Hendrix. ProReview: Assault Rigs. GamePro. IDG. 91. 70. April 1996.
- 8.Emap International Limited. Maximum Reviews: Assault Rigs. Maximum: The Video Game Magazine. 3. 148. January 1996.
- 9.Imagine Media. Every PlayStation Game Played, Reviewed, and Rated. Next Generation. 25. 57. January 1997.
- 10.Gehrs, Scott. Assault Rigs. Computer Game Review. July 1996.
- 11.Australian Realms Magazine - Complete Collection. June 1988.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Assault Android CactusWork
- Assault CityWork
- Assault HeroesWork
- Assault Heroes 2Work
- Assault Suit LeynosWork
- Assault Suit Leynos 2Work
- Assault Suits Valken 2Work
- Assemble with CareWork
Best supported in this field
For owners
Own a copy of Assault Rigs?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.