Arena Breakout
Arena Breakout is a first-person extraction shooter video game developed by Tencent Games Morefun Studios. Released by Tencent Games in mainland China on July 13, 2022, and globally by Level Infinite on July 14, 2023, for iOS and Android platforms. The game was released on Microsoft Windows at the end of 2024 under the name Arena Breakout: Infinite, and an early access version was released on August 13 of that year.
Arena Breakout
- Date
- 2023
- Publisher
- Tencent Games
- Genre
- first-person shooter
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Documentary evidence
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wikidata · Q126034837 · wikipedia · Arena Breakout
In this article
The object
The object
The game's core gameplay is tactical combat, with a hardcore, realistic design. Players must equip a certain amount of equipment before starting the game. They use this equipment to battle other players and the environment within the game map, collecting valuable items as they explore before returning. If a player dies in the game, they lose most of their equipment. The game also introduces features such as ray tracing and frame prediction. Many reviewers praised the gameplay, art, and user interface design, but some media outlets criticized the game's high learning curve and its poorly designed in-app purchase model
Key facts
Key facts
• Title — Arena Breakout • Developer — Tencent Games Morefun Studios • Publisher — Level Infinite • Engine — Unreal Engine 4 • Platforms — * Microsoft Windows • iOS • Android • Genre — First-person shooter, extraction shooter • Modes — Multiplayer • Released — July 13, 2022 • Designer — Hu Jie [117]
Gameplay
Gameplay
Arena Breakout is a tactical first-person shooter game, incorporating survival and life simulation elements. While players can engage in player-versus-player battles by shooting or other means, the goal is to escape with valuable in-game items, rather than defeating as many other players as possible. Before each game begins, players must choose their weapons, ammunition, and other equipment to bring with them into the map. On some maps, there is a cap for how valuable the player's gear is. If it is too expensive, they are barred entry from that zone. If they die in-game, they will lose most of their items, except in secure cases. The game features high-end supply areas where players can explore and loot more valuable items, but this also carries a higher risk of death. Enemy NPCs are more hostile and better geared in these areas, and the number of high-level players are higher. Extraction points are located throughout the map, and players must reach them within a specified timeframe to complete the game. In addition to the game, this game features an economic system. Players can sell loot collected in-game for Koen, an in-game currency, which can be traded with the system or other players to purchase additional equipment and play again. The number of bullets remaining in a gun is only displayed after pressing the inspect magazine button, showing the player a vague number. When the player is not aiming, a virtual crosshair function is available. Arena Breakout contains 48 types of guns, modeled after the mechanical structure of real guns. The game features over 700 gun accessories, with each gun capable of equipping over 10 types of accessories, each granting different attribute bonuses. There is a variety of bullet types, each affecting the player's shooting damage and other attributes. In the game's health system, different parts of the character's body are calculated separately. Attacks to different parts will result in different negative statuses, such as leg damage slowing the character's movement speed. If the health of the head or chest reaches zero, the character will die. The players can use medical items to heal their characters, or consume food and water to meet their physiological needs.
Development
Development
Arena Breakout was developed by Morefun Studios, a subsidiary of Tencent Games, using Unreal Engine 4. As of its release date, Arena Breakout had been in development for two and a half years, while Arena Breakout: Infinite took over three years. The development team consists of fewer than 100 people, but studio president Zhang Hanjin has invested significant resources in the project. The game's "Arena" map, inspired by American novelist Tom Clancy, is designed to create a sense of tension. The mobile version of this game is designed to match the quality of the PC version. During development, the team referenced the design of the similar game Escape from Tarkov. They also identified a lack of clarity in the product form and drew on its experience. • Illustration — Checkerboard updates group odd-numbered and even-numbered pixels into two groups, using only one of the groups for each update instead of calculating all pixels, thus reducing the computational effort by half. In terms of rendering, Arena Breakout uses physically-based rendering and Vulkan to enable low-cost ray tracing on mobile devices. Managing ray tracing scenes was a major challenge for developers creating ray tracing features. By calculating the distance from the character's viewpoint to the model, they retrieved and eliminated some unnecessary calculations, improving rendering performance. They eliminated the power-intensive shader lookup table and below-the-horizon light calculations in the game's weather system to reduce power consumption. In the cloud creation process, they first completed the modeling for the cloud and used "chessboard update" technology to reduce rendering calculations by half. • Illustration — In two consecutive rendered frames, the rendering results of the green cube and the red-marked area are exactly the same. The second frame can use the calculation results of the previous frame to avoid repeated calculations. To improve the game's frame rate and reduce power consumption, the project team conducted a series of technical research and development for this game. They first tried deep learning and video interpolation, but abandoned them due to issues such as excessive power consumption and image response delay. Since the rendering results of the static model in two consecutive frames of the game are very similar, the project team predicted the next frame and reused the previous calculation results, avoiding repeated calculations and improving program performance.
Release
Release
Arena Breakout was released in China by Tencent Games on July 13, 2022, and globally by Level Infinite on July 14, 2023 on iOS and Android platforms. The game was released on Microsoft Windows in late 2024 under the title Arena Breakout: Infinite, with an Early Access release on August 13, 2024. Arena Breakout: Infinite was then promoted at Gamescom 2024.
History of the object
Dated record
History of the object
Explore 2023
The full dated record · 3 entries
2023
Arena Breakout published.
2023
Arena Breakout is recorded as published in 2023.
2023
Arena Breakout: แพตช์ใหม่ ท่าเรือทหารได้มาถึงแล้ว (2023) is digitised and catalogued by Internet Archive.
Reception
The media outlets were mixed on the game's overly hardcore and realistic gameplay design. PC Gamers Jake Tucker believed the game's greatest success was in making it easy to learn without sacrificing the gameplay experience. Forbes reviewer Mike Stubbs believes the game should improve the character movement, improve the cheat restriction system and optimize character spawn locations. Arena Breakout 's technical aspect was praised by IGN, noting that the game runs smoothly on lower-spec devices. Arena Breakouts payment model has been a point of contention, where the players can purchase in-game currency to obtain better equipment. Dot Esportss Mateusz Miter argues that being impossible for the players to permanently retain purchased items is a major design flaw. Stubbs believes there's a significant gap between the players who pay and others. Furthermore, the developer of Escape from Tarkov, has accused the game of plagiarism on social media. In his response, Sun Yiming stated that while the game borrows many elements from Escape from Tarkov, it also differs significantly from it. Eight hours after Arena Breakouts release, it reached number one in over 100 regions on the App Store platform and reached the top ten in an additional 52 regions. A month after its release, the game surpassed 80 million registered users.
Primary material
Documents and archives
reference work
- Wikidata, structured authority record Q126034837: Arena Breakout
Reputable secondary · Wikidata
- “Arena Breakout”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Institutional database
- arXiv, Cornell University, preprints naming “Arena Breakout”
Scholarly · arXiv (Cornell University)
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Arena Breakout, revision 1367564960 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.研发3年上线即登顶免费榜,但这款产品的「硬仗」才刚刚开始. 游戏葡萄. July 13, 2022.
- 2.专访腾讯魔方《暗区突围》制作人:三年研发,一场硬仗. 游戏葡萄. June 28, 2022.
- 3.Tommaso Pugliese. Arena Breakout, la recensione dello sparatutto mobile in stile Escape from Tarkov. Multiplayer.it. July 21, 2023.
- 4.不到一年,腾讯死磕的新兴赛道崛起了. 游戏葡萄. April 24, 2023.
- 5.《暗区突围》与它理想中的FPS. 触乐. July 13, 2022.
- 6.移动端FPS陷"流动性危机",拟真+硬核FPS新作《暗区突围》能否化解这一难题?. GameRes游资网. July 15, 2022.
- 7.Arena Breakout: Infinite Beta Impressions: This Is No Mere Mobile Port. IGN. June 19, 2024.
- 8.硬核品类冲到畅销第九,腾讯制作人复盘:老板从一开始就梭哈了. 游戏葡萄. July 12, 2023.
- 9.Rachel Kaser. Arena Breakout: Infinite devs on building a military sim for all gamers. VentureBeat. May 17, 2024.
- 10.王俊宏. Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout'. March 20, 2024.
- 11.腾讯魔方引擎专家GDC分享:我们在手机上做出了主机级别的天气系统. 游戏葡萄. April 21, 2022.
- 12.齐越. 144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout'. March 20, 2024.
- 13.Paige Cook. MoreFun's Hanjin Zhang on the success and future of Arena Breakout. Pocket Gamer. October 3, 2023.
- 14.巴哈姆特电玩资讯站 巴哈姆特GNN新闻. 【GC 24】戰術射擊遊戲《暗區突圍:無限》今年底上市 曝光新預告影片. August 21, 2024.
- 15.Jake Tucker. Arena Breakout: Infinite is a snack-sized Tarkov I can't stop playing, but has some awful monetisation. PC Gamer. August 17, 2024.
- 16.Mike Stubbs. 'Arena Breakout Infinite' Fails To Top 'Tarkov' At Anything Meaningful. Forbes. May 9, 2024.
- 17.Mateusz Miter. Turns out Arena Breakout Infinite actually is pay-to-win. Dot Esports. August 14, 2024.
- 18.Mike Stubbs. 'Arena Breakout Infinite' Fans Outraged At Pay To Win Mechanics. Forbes. August 13, 2024.
- 19.Stephen Gregson-Wood. Interview: Yiming Sun, the Lead Producer of Arena Breakout, speaks about creating a hardcore shooter for mobile. Pocket Gamer. April 5, 2023.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
Institutional database
arXiv, Cornell University, preprints naming “Arena Breakout”arXiv (Cornell University)
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Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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