Anna Anthropy
Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. From 2016 - 2025 she was the game designer in residence at the DePaul University College of Computing and Digital Media. She has also gone by the name Auntie Pixelante.
Also recorded as Auntie Pixalante
Anna Anthropy

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- Name
- Anna Anthropy
- Birthplace
- New York City
- Known for
- Mighty Jill Off (2008), Dys4ia (2012)
- Occupation
- Game developer, writer
- Education
- SUNY Purchase Southern Methodist University
- Born
- 1901 · New York City.
- Nationality
- United States
- Fields
- design · video game · interactive media
- Languages
- English
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Documentary summary
Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. From 2016 - 2025 she was the game designer in residence at the DePaul University College of Computing and Digital Media. She has also gone by the name Auntie Pixelante.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q4766823 · wikipedia · Anna Anthropy
In this article
Biography
Biography
Anna Anthropy studied at Southern Methodist University and State University of New York at Purchase. The recorded working language is English. The field of work recorded is design, video game and interactive media. Works named in the authority record are Mighty Jill Off and Dys4ia.

Provocative People Making Games - from the Game Developers Conference and Lost Levels March 2014 Justin Hall talks to provocative game-makers at the Game Developers Conference! Support the Justin Hall
Justin Hall · Provocative People Making Games - from the Game Developers Conference and Lost Levels March 2014
Key facts
Key facts
• Name — Anna Anthropy • Birthplace — New York City • Other Names — Auntie Pixelante, Dessgeega, Ancil Anthropy • Known for — Mighty Jill Off (2008), Dys4ia (2012) • Occupation — Game developer, writer • Education — SUNY Purchase Southern Methodist University
Early works
Early works
Anna Anthropy was born and raised in New York. As a teen, Anthropy experimented with the editor in ZZT, but it was not until she discovered Game Maker while in college, that she developed her first "real game", Jaywalker: The Game of Pedestrian Revenge, about creating pile-ups at intersections. In 2008, she moved to Texas to attend the game design programme at SMU Guildhall. Frustrated at the crunch culture at the Guildhall, she did not complete the first year. While in Texas, she released Mighty Jill Off and began work on Calamity Annie, which she released on her return to New York. In 2010, working with Koduco, a game development company based in San Francisco, Anthropy helped develop the iPad game Pong Vaders. In 2011, she released Lesbian Spider-Queens of Mars, a homage to Midway's 1981 arcade game Wizard of Wor with a queer theme and "some fun commentary on master-slave dynamics." At this point in her career, Anthropy was interested in using existing video game conventions to introduce queer themes like a Trojan Horse. Anthropy's early works could be highly difficult, requiring a high level of skill to master. In games such as Mighty Jill Off, the difficulty was a reflection of the master and slave relationship between the designer and the player. She would later move away from challenging games, frustrated at skill requirements which limited a work's accessibility. In 2012, she released Dys4ia, an autobiographical game about her experiences with hormone replacement therapy that "[allows] the player to experience a simulation or approximation of what she went through." Triad was included in the Chicago New Media 1973-1992 exhibition curated by Jon Cates (jonCates).
Rise of the Videogame Zinesters
Rise of the Videogame Zinesters
Anthropy's first book, Rise of the Videogame Zinesters, was published in 2012. The book promotes the idea of "small, interesting, personal experiences by hobbyist authors... Zinesters exists to be a kind of ambassador for that idea of what video games can be." The book also deals with an analysis of the mechanics and potentialities of digital games, including the role of chance in games and that games may be more usefully compared to theater than film ("There is always a scene called World 1-2, although each performance of World 1-2 will be different"). Anthropy criticizes the video game industry for being run by a risk-averse corporate "elite" designing formulaic video games. Zinester calls for consumers to see video games as having "cultural and artistic value" similar to artistic media such as comic books. The video game industry does not allow for a diverse cast of voices, such as queer voices, to give their input in game development, which stifles the creative process. Anthropy writes: "I have to strain to find any game that's about a queer woman, to find any game that resembles my own experience."
A Game Design Vocabulary
A Game Design Vocabulary
Anthropy co-wrote the book A Game Design Vocabulary with Naomi Clark. Keith Stuart for The Guardian called it one of twenty books every player should read, writing that, "this excellent manual gives you an entire framework and language for thinking about how games are constructed."
Games
Games
• Afternoon in the House of Secrets • And the Robot Horse You Rode In On • Calamity Annie • Dys4ia • Encyclopedia Fuckme and the Case of the Vanishing Entree • Gay Cats Go to the Weird Weird Woods • The Hunt for the Gay Planet • I Love You, Alive Girl (in Hibernation Games) • Jennifer Janowski is Doomed • Lesbian Spider-Queens of Mars • Keep Me Occupied • Mighty Jill Off • Ohmygod Are You Alright • Police Bear • Pong Vaders • Princess with a Cursed Sword • Queers in love at the end of the world • Redder • Swords by Starlight in The Ultimate Micro-RPG Book (Simon & Schuster) • Tavern At the End Of the World • Triad • When Pigs Fly
Life and career
Dated record
Life and career
The full dated record · 1 entries
1901
Anna Anthropy born at New York City.
Primary material
Documents and archives
Institutional database
- Wikidata, structured authority record Q4766823: Anna Anthropy
Scholarly · Wikimedia Foundation
authority file
reference work
- “Anna Anthropy”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Busak, Asi. The power of Twine. Polygon. February 2, 2017.
- 2.Jed Lipinski. Video-game designer Anna Anthropy describes the life of a radical, queer, transgender gamer. Capital New York. April 10, 2012.
- 3.IndieGames.com. The Weblog Interview: Anna Anthropy Talks Indie Game Goodness. November 28, 2009.
- 4.DePaul University College of Computing and Digital Media. Annual Report 2016-2017. 2017.
- 5.Anna Anthropy [@cyborgurl]. i packed up my office today. turned in the key. posted my final grades (all As, of course). my soul is lighter. there is a world outside of academia. Bluesky. 2025-06-12.
- 6.Kopfstein, Janus. Don't start a band: why everyone should be making video games. The Verge. 5 April 2012.
- 7.Anthropy, Anna. Rise of the Videogame Zinesters. Seven Stories Press. 93–115. 2012. 9781609803728.
- 8.Auntie Pixelante. calamity annie: a love story in the old west. 2008-08-01.
- 9.Koduco.com. Koduco Games.
- 10.PongVaders: Episode One Version: 1.0 Review. Macworld.
- 11.GayGamer.net. Review: Lesbian Spider-Queens of Mars.
- 12.Juul, Jesper. Interview with Anna Anthropy. 2018-07-30.
- 13.Gillen, Kieron. Whip It: Mighty Jill Off. Rock Paper Shotgun. September 17, 2008.
- 14.Auntie Pixelante. craft and punishment.
- 15.Dys4ia: Autobiographical Trans Video Game About Changing Gender.
- 16.Cates, Jon. Chicago New Media, 1973-1992. University of Illinois Press. 9. November 2018. 978-0-252-08407-2.
- 17.Schultz, Marc. What Videogames Can Be: A Q&A with Anna Anthropy. Publishersweekly.com. March 16, 2012.
- 18.Anthropy, Anna. Excerpt: Rise of the Videogame Zinesters. Joystiq.com. March 16, 2012.
- 19.Anthropy, Anna. Rise of the Videogame Zinesters. Seven Stories Press. 9–26. 2012. 9781609803728.
- 20.Stuart, Keith. Why do video games matter? 20 books every player should read. The Guardian. 2021-02-18. 0261-3077.
- 21.Auntiepixelante.com. Afternoon In The House Of Secrets. July 30, 2007.
- 22.Polson, John. Browser Game Pick: And the Robot Horse You Rode in On (Auntie Pixelante). IndieGames.com. Auntiepixelante.com. February 13, 2013.
- 23.Newgrounds.com. dys4ia.
- 24.Priestman, Chris. Live the Carefree Joy of Animals in These Three Uplifting Games. Kill Screen. August 15, 2014.
- 25.Johnson, Jason. Anna Anthropy's Hunt for the Gay Planet Exposes How Far Games Need to Go for True Equality. Kill Screen. February 11, 2013.
- 26.Carter, Chase. Hibernation Games bundle delivers five journalling RPGs to help weather the cold. Dicebreaker. 2021-02-03.
- 27.Anthropy, Anna Anne. Jennifer Janowski is Doomed - Museum of ZZT. museumofzzt.com.
- 28.Simon, Matt. Occupy Rolls Out Its Most Subversive Tech: A Mobile Arcade Game for the 99%. Wired. March 8, 2012.
- 29.Alexander, Leigh. This 'empathy game' reveals a real challenge for indie games. BoingBoing. September 16, 2015.
- 30.Auntiepixelante.com. Sugarcane. July 30, 2007.
- 31.Auntiepixelante.com. Queers in love at the end of the world.
- 32.Gillen, Kieron. A Scarlet Letter: Redder. Rock Paper Shotgun. Rockpapershotgun.com. March 29, 2010.
- 33.d'Amato, James. The Ultimate Micro-RPG Book. Simon and Schuster. 2020-12-08. 978-1-5072-1286-8.
- 34.Here are our WordPlay 2020 Speakers. Hand Eye Society. 2020-10-23.
- 35.Anthropy, Anna. Triad.
- 36.Meer, Alec. Don't Squeal, Piggy: When Pigs Fly. Rock Paper Shotgun. Rockpapershotgun.com. August 3, 2009.
Bibliography printed in the source article · 7
- Rise of the Videogame Zinesters Seven Stories Press, 2012.
- ZZT Boss Fight Books, 2014.
- The State of Play: Creators and Critics on Video Game Culture. Seven Stories Press, 2015.
- A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Addison-Wesley Professional, 2014.
- Make Your Own Twine Games! No Starch Press, 2019.
- Make Your Own Scratch Games! No Starch Press, 2019.
- Make Your Own Puzzlescript Games! No Starch Press, 2019.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
Institutional database
Wikidata, structured authority record Q4766823: Anna AnthropyWikimedia Foundation
Institutional witnessauthority file
VIAF cluster 65145304390178571992 for Anna Anthropy, aggregating national library name authorities.OCLC
Secondary witnessreference work
Secondary witness
Further particulars
Held on the record
Further particulars
Open the remaining particulars
Anna Anthropy is recorded as writer, journalist, video game developer, designer and historian.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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