Alpha Mission II
Alpha Mission II, released in Japan as, is a 1991 vertically scrolling shooter video game developed and published by SNK for the Neo Geo arcade and home systems. It is the sequel to the 1985 arcade game Alpha Mission. It was later released for the Neo Geo CD in 1994.
Also recorded as ACA NEOGEO ALPHA MISSION II
Alpha Mission II
- Date
- 1991.
- Publisher
- SNK.
- Genre
- shooter game.
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Documentary summary
Alpha Mission II, released in Japan as, is a 1991 vertically scrolling shooter video game developed and published by SNK for the Neo Geo arcade and home systems. It is the sequel to the 1985 arcade game Alpha Mission. It was later released for the Neo Geo CD in 1994.
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Documentary evidence
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wikidata · Q2839507 · wikipedia · Alpha Mission II
In this article
The object
The object
Hamster Corporation re-released the game as part of their ACA Neo Geo series for the PlayStation 4, Xbox One, Nintendo Switch, Windows, Android and iOS. The player controls a fighter spacecraft (Armored Scrum Object) and can shoot enemies in the air, bomb enemies on the ground, collect power-ups, and defeat bosses to advance levels.
Key facts
Key facts
• Title — Alpha Mission II • Developer — SNK • Publisher — SNK • Producer — Eikichi Kawasaki • Designer — Kazuto Kouno Kazuhiro Shibata Keisen Yamaguchi • Programmer — Sho Chan • Composer — Kazuhiro Nishida Toshikazu Tanaka Yoko Osaka • Series — Alpha Mission • Platforms — Arcade, Neo Geo AES, Neo Geo CD • Released — ArcadeMarch 25, 1991 Neo Geo AESJuly 1, 1991 Neo Geo CD • Genre — Scrolling shooter • Modes — Single-player, multiplayer • Arcade System — Neo Geo MVS
Gameplay
Gameplay
• Illustration — Gameplay screenshot showcasing the first boss. The game controls uses 2 or 3 buttons used depending on the selected shuttle mode. The ship's armaments consist of air-to-air laser shots, air-to-ground missiles and any Power Weapons the player collects. The laser and missiles can be upgraded up to four times by collecting the powerups from drones that are shot. Power Weapons are available after the player collects three pieces of the same armour type or can be bought with credits acquired after each stage. The weapons have limited power indicated on an energy meter. Using the weapons or getting the ship damaged lowers the energy. The energy can be recharged by collecting E power ups. Once the energy expires, the ship returns to normal mode. Depending on which mode is selected varies whether Button C or B activates the Power Weapons. Various hidden items can do certain things like an R item can put the shuttle in Reverse for a certain distance. The shuttle is destroyed by one shot or by running into an enemy unit or hazard. Unless the player collects enough K power-ups beforehand, the missiles and laser shots will be lost to minimum power when the player loses a life. There are seven stages in the game, with the last one consisting of a single boss battle. The player has to fight through them avoiding hazards in addition. Mid-bosses occasionally appear in the game. When the player meets a mid-boss or end stage boss, the player must destroy weak points and various parts of the boss to destroy it.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1991
Alpha Mission II published.
1991
Alpha Mission II is recorded as published in 1991.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
Japan.
Country
Alpha Mission II is associated with Japan.
Country
Reception
In Japan, Game Machine listed Alpha Mission II as the most popular arcade game of April 1991. Since its initial release in arcades, the game has been met with generally positive reception from critics. AllGames Paul Biondich regarded it as a worthy successor to the original Alpha Mission and praised its complex weapon system, crisp graphics and simple controls although Kyle Knight gave the game more mixed outlook, stating that the enemy designs were dated and the aforementioned weapon system was a detriment. Consoles Plus Kaneda Kun and François Hermelin commended the presentation, sound design, playability and original weapon. Both Kun and Hermelin noted that the lack of unlimited continues prolongs the title's overall longevity. Computer and Video Games Paul Rand gave positive remarks the visuals for its quality, sound, difficulty and playability. Rand also noted that the lack of unlimited continues made it worthwhile. GameFans four reviewers highlighted the visuals, soundtrack, bosses and weapon variety in a positive manner, deeming it to be better than Last Resort but not as good as Viewpoint. Both Joypads Seb and Joysticks Jean-Marc Demoly gave very high praise to the graphics, animations, controls and sound. Likewise, Player Ones Cyril Drevet commended the animated visuals, weapon system, sound difficulty and playability. Sinclair Users John Cook stated that its weapon system required thought to build them at their maximum state and attack enemies. Génération 4s Frank Ladoire and Consolemanias Piemarco Rosa highly praised the colorful and detailed graphics, anime-style soundtrack and playability. Game Zones David Wilson reviewed the arcade version, regarding it to be a fun game, noting its weapon system and ability to equip weapons between levels. Zeros Doris Stokes also regarded the game to be fun but stated that the amount of action on-screen made it frenetic. Nintendo Lifes Damien McFerran stated that the Armor weapon system was interesting, praising the bosses but criticized the levels for being repetitive. In contrasts, Nintendo World Reports Casey Gibson stated that the power-up system was convoluted power-up system and criticized the level design for being bland.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q2839507: Alpha Mission II
General reference · Wikidata
reference work
- “Alpha Mission II”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.SoftBank Creative. VG - ASO II:ラストガーディアン. Beep! Mega Drive. 17. 130. February 1991.
- 2.SoftBank Creative. Oh! Neo Geo Vol. 7 - ASO II. Beep! Mega Drive. 42. 126. March 1993.
- 3.IDG. Neo•Geo CD: The Arcade In A Box - Alpha Mission II. GamePro. Premiere Supplement. 104. Spring 1996.
- 4.SoftBank Creative. VG - ASO II:ラストガーディアン. Beep! Mega Drive. 21. 128–129. June 1991.
- 5.Alpha Mission II user's manual (Neo Geo AES, US)
- 6.Biondich, Paul. Alpha Mission II (Arcade) - Review. AllGame. All Media Network. 1998.
- 7.Knight, Kyle. Alpha Mission II (Neo Geo Advanced Entertainment System) - Review. AllGame. All Media Network. 1998.
- 8.Kun, Kaneda. Neo Geo Review - Alpha Mission II. Consoles +. M.E.R.7. 1. 66–67. September 1991.
- 9.Rand, Paul. Reviews - Neo Geo -- Alpha Mission II. Computer and Video Games. Future Publishing. 119. 61. October 1991.
- 10.Halverson, Dave. Viewpoint - Neo Geo - Alpha Mission 2. GameFan. DieHard Gamers Club. 1. 3. 13. January 1993.
- 11.Yellow Media. Test - Neo Geo - Alpha Mission II. Joypad. 2. 126–127. November 1991.
- 12.Demoly, Jean-Marc. Tests - Neo Geo - Alpha Mission II. Joystick. Sipress. 21. 133. November 1991.
- 13.McFerran, Damien. Alpha Mission II Review (Switch eShop / Neo Geo). Nintendo Life. Nlife Media. April 7, 2017.
- 14.Gibson, Casey. Alpha Mission II (Switch) Review. Nintendo World Report. NINWR, LLC. May 9, 2017.
- 15.Drevet, Cyril. Dossier: La NÉO GÉO brille de tous ses feux - Alpha Mission II. Player One. Média Système Édition. 14. 93. November 1991.
- 16.Cook, John. Coin Ops: Neo-Geo News. Sinclair User. EMAP. 113. 43. August 1991.
- 17.Musgrave, Shaun. 'Alpha Mission II ACA NEOGEO' Review – Mission Improbable. TouchArcade. 2021-12-07.
- 18.Wilson, David. Kill Zone - Alpha Mission II. Game Zone. Dennis Publishing. 1. 82. November 1991.
- 19.Stokes, Doris. Dosh Eaters: Alpha Mission II. Zero. Dennis Publishing. 25. 85. November 1991.
- 20.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 402. 29. 1 May 1991.
- 21.Knauf, Andreas. News - Neo Geo - ASO 2. Video Games. Future-Verlag. 5. 10–12. January 1992.
- 22.Yamashita, Nobuyuki. Super Soft 大特集 - 今、『NEO・GEO』がおもしろい!: ASO II~ラスト ガーディアン~. Micom BASIC Magazine. The Dempa Shimbunsha Corporation. 121. 209. July 1992.
- 23.Noak, Philipp. Special - Neo Geo - Alpha Mission 2. Mega Fun. Computec. 11. 28–30. August 1993.
- 24.Hobby Press. Reportaje - Clásicos en CD -- Titulos disponibles para el nuevo formato de SNK: Alpha Mission II. Hobby Hi-Tech. 1. 28. March 1995.
- 25.Geibunsha. NF編集部にまる - ネオジオゲームㇱインレビュー: ASO II~ラスト ガーディアン~. Neo Geo Freak. 25. 124–128. June 1997.
- 26.Ladoire, Frank. Console Test – Alpha Mission II – Neo-Geo. Génération 4. Computec Media France. 38. 218–219. November 1991.
- 27.Rosa, Piemarco. Alpha Mission II (Neo Geo). Consolemania. Xenia Edizioni. 14. 54–55. December 1992.
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