Alien Hominid
Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. An expanded console version was released on the PlayStation 2, GameCube and Xbox across 2004 and 2005.
Alien Hominid
- Model
- Alien Hominid
- Date
- 2004
- Publisher
- O3 Entertainment
- Genre
- shoot 'em up
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Documentary summary
Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. An expanded console version was released on the PlayStation 2, GameCube and Xbox across 2004 and 2005.
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wikidata · Q2836843 · wikipedia · Alien Hominid
In this article
The object
The object
A port for the Game Boy Advance, developed by Tuna Technologies, was released in 2006 for PAL regions. A high-definition version titled Alien Hominid HD was released for the Xbox 360 via Xbox Live Arcade in 2007. Another remaster, Alien Hominid HD, was released for Windows, Nintendo Switch, Xbox One and Xbox Series X/S alongside its sequel, Alien Hominid Invasion, in 2023, and again in 2025 for the PlayStation 4 and PlayStation 5.
Key facts
Key facts
• Title — Alien Hominid • Developer — The Behemoth • Publisher — The Behemoth • Producer — John Baez • Artist — Dan Paladin • Designer — Tom Fulp • Programmer — Tom Fulp • Composer — Matthew E. Harwood • Genre — Run and gun • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — A gameplay screenshot of the HD version demonstrating the second boss fight of 1-1 showing Alien Hominid fighting Installball Alien Hominid is a side-scrolling run and gun shooter in a similar vein to games such as Metal Slug, where one hit instantly kills and has a two-player simultaneous play. Players take over as the titular hominid, who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them. Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo. Players can also drive vehicles, ride on top of a yeti, and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages. Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called All You Can Eat, and a retro minigame, Super Soviet Missile Mastar.
Plot
Plot
The Alien Hominid that the game follows is flying over Earth when the FBI intercept its spacecraft, sending it crashing down to the planet. While the alien lies unconscious from the crash, FBI agents promptly steal its ship, causing it to go after the FBI to get the ship back, with the help of young citizens of the city, known in the game as "fat kids". Upon retrieving the ship, the alien flies right into a Soviet missile that was traveling towards America, detonating it and sending the alien crashing down into Russia. The alien then retrieves the ship a second time, before being captured by an Area 51 spaceship. While being transported in a cage by an Area 51 agent across the desert, a bump in the road causes the cage to fall out from behind and break, freeing the alien. During the alien's third search for his ship, he befriends a sentient eyeball that piloted robots the alien fought previously. While the eyeball helps the alien, a similar-looking buff alien fights the alien as the agents cheer it on. After defeating the buff alien, the "fat kids" seize an Area 51 truck, place the alien and eyeball back in the alien's ship, set it to take off, and begin to drive away. With the Area 51 agents on the kids' tail, the alien places a tractor beam over the kids, lifting them out of the truck.
Development and release
Development and release
Development started in 2002 when artist Dan Paladin created the alien character and approached Newgrounds founder Tom Fulp to discuss making a web game. They decided to make a run and gun game inspired by Metal Slug, Contra, and Gunstar Heroes. Alien Hominid was released for Adobe Flash on Newgrounds in August 2002. Its success prompted Fulp, Paladin, John Baez, and Brandon LaCava to form The Behemoth to develop an expanded console version. They experimented with using 3D rendered versions of the characters at first, but scrapped the idea as "it was totally lacking the charm and character of the original." The console version took 18 months to develop with a full-time team of 8 people and a budget of $1.3 million, funded by merchandise sales. The Behemoth pitched it to 40 publishers, who doubted the game's commercial viability and rejected it. Baez set up a display at the first US Game Connection in 2004. The feedback led to publisher negotiations and meetings with European publishers. Alien Hominid was released for the PlayStation 2 and GameCube in November 2004, with the J2ME and Xbox following in May 2005 and the Game Boy Advance version in February 2006.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2004
Alien Hominid published.
2004
Alien Hominid is recorded as published in 2004.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
United Kingdom and United States
Country
Alien Hominid is associated with United Kingdom and United States.
Country
Reception
Reception
The game received "generally favorable reviews" on all platforms except the Game Boy Advance version, which received universal acclaim, according to the review aggregation website Metacritic. It was nominated for GameSpots annual "Funniest Game" award, which went to Grand Theft Auto: San Andreas. Before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and mainstream magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).
Legacy
Legacy
Hominid appears during one of the levels in The Behemoth's second game, Castle Crashers, using a lance weapon based on his ray gun. It is playable to anyone who has also downloaded Alien Hominid HD on the Xbox 360 version, while he is unlocked by completing said level on the PlayStation Network and Steam versions of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in Team Meat's Super Meat Boy, another game that originated as a flash game on Newgrounds. The Super Soviet Missile Mastar minigame from Alien Hominid was released as a free app for iOS on February 7, 2011. An improved version of the PDA Games minigame was released for iOS on December 9, 2011. Developer Tom Fulp has cited the PDA Games as being the inspiration for The Behemoth's third game, BattleBlock Theater, which features unlockable Hominid character heads for those who own Alien Hominid HD. On January 30, 2020, The Behemoth announced their fifth game, Alien Hominid Invasion, which they describe as "an all-new re-imagination" of the original game featuring new gameplay and mechanics. It was released on November 1, 2023. A remaster of the original game, Alien Hominid HD, was released alongside Invasion for Xbox One, Xbox Series X/S, Nintendo Switch and PC.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Webber, Scott. Alien Hominid coming to the Live Arcade. Console Monster. July 20, 2006.
- 2.Sewart, Greg. ALIEN HOMINID HD REVIEW. GamesRadar+. March 3, 2007.
- 3.Schiaparelli, Frank. Alien Hominid Review. GameSpy. November 19, 2004.
- 4.Lee, Josh. Alien Hominid. PopMatters. January 4, 2005.
- 5.Tobias, Scott. Alien Hominid. The A.V. Club. January 31, 2005.
- 6.Metts, Johnathan. Alien Hominid Review. Nintendo World Report. January 11, 2005.
- 7.Davis, Ryan. Alien Hominid Review. GameSpot. November 18, 2004.
- 8.Reed, Kristan. Alien Hominid HD. Eurogamer. December 18, 2008.
- 9.The Behemoth. Alien Hominid. 2004-11-21.
- 10.Sikora, Drew. Interview with the Behemoth. GameDev.net.
- 11.Nintendo of Europe. Alien Hominid Interview. February 6, 2006.
- 12.Reeves, Ben. How Flash Games Changed Video Game History. Game Informer. December 22, 2018.
- 13.Baez, John. Classic Postmortem: The Behemoth's Alien Hominid (2004). Game Developer.
- 14.Industry Gratifies Self. Computer Games Magazine. 175. 40. June 2005.
- 15.Carter, Chris. A history of BattleBlock Theater, from start to finish. Destructoid. April 2, 2013.
- 16.Edge staff. Alien Hominid (PS2). Edge. 145. 97. January 2005.
- 17.EGM staff. Alien Hominid (GC, PS2). Electronic Gaming Monthly. 186. 100. December 25, 2004.
- 18.Gillen, Kieron. Alien Hominid (Xbox). Eurogamer. June 14, 2005.
- 19.Zoss, Jeremy. Alien Hominid (GC, PS2). Game Informer. 140. 168. December 2004.
- 20.Rice Burner. Alien Hominid (GC, PS2). GamePro. January 24, 2005.
- 21.Liu, Johnny. Alien Hominid Review (GC, PS2). Game Revolution. December 28, 2004.
- 22.Davis, Ryan. Alien Hominid Review (GC). GameSpot. November 18, 2004.
- 23.Davis, Ryan. Alien Hominid Review (PS2). GameSpot. November 18, 2004.
- 24.Gerstmann, Jeff. Alien Hominid HD Review. GameSpot. March 1, 2007.
- 25.Schiaparelli, Frank. GameSpy: Alien Hominid (PS2). GameSpy. November 19, 2004.
- 26.GameTrailers. Alien Hominid Review (GC, PS2). April 11, 2005.
- 27.Romano, Natalie. Alien Hominid - GC - Review. GameZone. December 12, 2004.
- 28.Lafferty, Michael. Alien Hominid - PS2 - Review. GameZone. December 20, 2004.
- 29.Sulic, Ivan. Alien Hominid (NGC, PS2). IGN. November 9, 2004.
- 30.Brudvig, Erik. Alien Hominid Review (X360). IGN. March 1, 2007.
- 31.Alien Hominid (GC). Nintendo Power. 187. 138. January 2005.
- 32.Davison, John. Alien Hominid. Official U.S. PlayStation Magazine. January 2005.
- 33.Alien Hominid HD. Official Xbox Magazine. 74. February 2007.
- 34.RECENT VIDEO GAME RELEASES. Detroit Free Press. January 16, 2005.
- 35.Alien Hominid (PS2, Xbox). The Times. May 28, 2005.
- 36.GameRankings. Alien Hominid for Game Boy Advance.
- 37.GameRankings. Alien Hominid for GameCube.
- 38.GameRankings. Alien Hominid for PlayStation 2.
- 39.GameRankings. Alien Hominid for Xbox.
- 40.GameRankings. Alien Hominid HD for Xbox 360.
- 41.Alien Hominid for GameCube Reviews. Metacritic.
- 42.Alien Hominid for PlayStation 2 Reviews. Metacritic.
- 43.Alien Hominid (xbx: 2005): Reviews. Metacritic.
- 44.Alien Hominid HD for Xbox 360 Reviews. Metacritic.
- 45.Best and Worst of 2004. GameSpot. January 5, 2005.
- 46.Independent Games Festival. www.igf.com.
- 47.McMillen, Edmund. Meat Boy on Newgrounds. Newgrounds. October 5, 2008.
- 48.Revak, Kelly. Super Soviet Missile Mastar controls your iPhone/iPad. The Behemoth. January 11, 2011.
- 49.Revak, Kelly. Super Soviet Missile Mastar launch is GO. The Behemoth. February 7, 2011.
- 50.Fulp, Tom. Go Get PDA Games for iPhone / iPad!. Newgrounds. December 9, 2011.
- 51.The Behemoth. Special Unlocks in BattleBlock Theater and Castle Crashers XBLA. YouTube. April 2, 2013.
- 52.Alien Hominid Invasion.
- 53.Alien Hominid HD coming to Xbox Series, Xbox One, Switch, and PC in 2023. 25 August 2023.
References
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References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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