Alida
Alida is a 2004 adventure game developed by Australian indie studio Dejavu Worlds and published by Got Game Entertainment. The game was wholly created by Australian artist and musician Cos Russo.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Alida is a 2004 adventure game developed by Australian indie studio Dejavu Worlds and published by Got Game Entertainment. The game was wholly created by Australian artist and musician Cos Russo.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Alida. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
not yet certified
- Identity
- unresolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q55603639
In this article
Key facts
Key facts
• Title — Alida • Released — 2004 • Developer — Dejavu Worlds • Publisher — Got Game Entertainment • Genre — Adventure • Platform — Microsoft Windows, OS X, iOS
Development
Development
The game was designed by Cos Russo, going through multiple revisions of the concept and objectives. It was developed for 5 years. The game was released in limited distribution on January 17, 2003. It was officially released onto the North American market in May 2004. Prior to its release, a demo was available at the Got Game Entertainment site. On August 23, 2004, the game was released into retails stores on the Australia market. An iOS version was released in 2015, with a brand new sequel planned in the future.
Plot
Plot
• Illustration — The making of process of the game, featured on the official Alida homepage. In-universe, Alida is a guitar-shaped island off the coast of Australia, built by the members of a band from the money made from their successful first album. They never released a second album and were forgotten by their fans. The band split, they each locked their fortunes in separate parts of the island and left. Arin, one of the previous members, goes to the island to attend a supposed reunion but never returns home. His wife Julia asks the player to head to island to locate her husband, and this is where the game begins.
Gameplay
Gameplay
Being a Myst-like point-and-click adventure game, Alida sees the player navigate through a series of screens. Spanning 5 CDs, the game focuses on interaction with puzzles to progress to new locations. The puzzles lean toward musical themes and vary in difficulty. It incorporates FMV scenes and CGI animations, both blended into the scenery. An interview with the creator is a bonus feature of the game.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Australia
Named but not plotted · 1
Alida is associated with Australia.
Country
Reception
Inside Mac Games noted some of the puzzles' intense difficulty and praised the games audiovisuals. Applelinks felt the game had a satisfying ending. Mac Review Games urged readers to support the game due to its creator's "vision, creativity, and conscience". In 2003, Just Adventure thought Alida was a "phenomenal achievement", but that it could have been a much better game. In 2004, a separate review told readers to buy the game at retail price to support games like this being made. Gamezone felt that everything the title tried to achieve had been done better a decade earlier. GameSpot thought the game's potential was bogged down by its confusing and difficult nature. Universal Hint System recommended that players frequently save in order to revisit a dialogue or note that contained important information. In 2026 a sequel, called Absolution is planned to be released on September 1st.
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Alice Dreams TournamentWork
- Alice Gear AegisWork
- Alice in the Country of HeartsWork
- Alice in WonderlandWork
- AlienWork
- Alien 3Work
- Alien 8Work
- Alien ArenaWork
Best supported in this field
For owners
Own a copy of Alida?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.