Aleste Gaiden
Is a 1989 vertically scrolling shooter video game developed and published by Compile for the MSX2 home computer. A follow-up to Aleste (1988), it was included as part of the autumn special edition of Disc Station, a monthly disk publication by Compile. It is a sidestory to the main series, taking place in an alternative continuity.
Aleste Gaiden
- Model
- Power Strike
- Date
- 1989
- Genre
- vertically scrolling shooter · shoot 'em up
VALÉORINE Encyclopedia
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Documentary summary
Is a 1989 vertically scrolling shooter video game developed and published by Compile for the MSX2 home computer. A follow-up to Aleste (1988), it was included as part of the autumn special edition of Disc Station, a monthly disk publication by Compile. It is a sidestory to the main series, taking place in an alternative continuity.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q109367443 · wikipedia · Aleste Gaiden
In this article
The object
The object
Controlling the soldier Raymond Waizen, protagonist of the first game wearing a cybernetic ninja suit, the player must overthrow the supercomputer DIA 51 by fight waves of enemies and bosses, while avoiding collision with their projectiles and other obstacles.
Key facts
Key facts
• Title — Aleste Gaiden • Developer — Compile • Publisher — Compile • Producer — Masamitsu Niitani • Designer — Kōji Mizuta Zod Hoshijima • Programmer — Kōji Mizuta Takafumi Tanida • Artist — Hiroshi Ryūōin • Composer — Masanobu Tsukamoto Keiji Takeuchi Toshiaki Sakoda • Series — Aleste • Platforms — MSX2 • Released — September 8, 1989 (Disc Station Special 4 Autumn) • Genre — Vertically scrolling shooter • Modes — Single-player
Gameplay
Gameplay
• Illustration — Gameplay screenshot. Aleste Gaiden is a vertical-scrolling shoot 'em up game. The plot takes place in an alternative continuity and follows Raymond Waizen, protagonist of the first Aleste game, who wears a cybernetic ninja suit in order to overthrow the supercomputer DIA 51. Its gameplay differs from the original entry; the player controls Raymond instead of a ship through five increasingly difficult stages over a constantly scrolling background, populated with an assortment of enemy forces and obstacles such as pits that must be avoided by jumping, and the scenery never stops moving until a boss is reached, which must be fought to progress further. Unlike other Aleste titles, enemies move in a preset formation instead of being determined by an artificial intelligence. There are three types of power-ups that can be collected by the player, which come in capsules marked with a chikara symbol, as well as equip Raymond with shadow clones of himself. Gaiden employs a checkpoint system in which a downed player will start off at the beginning of the checkpoint they managed to reach before dying. However, the player respawn immediately when fighting a boss. Getting hit will result in losing a life, as well as a penalty of decreasing Raymond's firepower to his original state and the game is over once all lives are lost.
Development and release
Development and release
Aleste Gaiden was created by Compile, which had previously developed Aleste (1988) for Master System and MSX2. It was produced by Masamitsu Niitani, with Kōji Mizuta and Zod Hoshijima serving as the co-designers. Mizuta also acted as co-programmer alongside Takafumi Tanida, while character designs were provided by Hiroshi Ryūōin. The music was scored by Masanobu "Mats" Tsukamoto, Toshiaki Sakoda (of MUSHA), and Keiji Takeuchi under direction of Masatomo Miyamoto. Other staff members collaborated with its production as well. The game was included as part of the autumn special edition of Disc Station, a monthly disk publication by Compile, released on September 8, 1989. Due to not receiving a full retail title, the autumn edition of Disc Station commands high prices on the secondary game collecting market.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1989
Aleste Gaiden published.
1989
Aleste Gaiden is recorded as published in 1989.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Aleste Gaiden is associated with Japan.
Country
Reception
Aleste Gaiden received a mixture of opinions from reviewers. MSX Gids José Herps applauded the graphical production, audio and overally quality. MSX Clubs Jesús Manuel Montané and Ramón Casillas expressed similar thoughts about the visuals, addictive factor, pacing and sound, but felt mixed regarding its presentation and originality. SHMUPS! (a classic network of GameSpy) stated that "the game isn't all that bad, it just falls in the 'Above Average' category. The fact is that we expect higher quality games from Compile, and being the worst game in a series that has only fantastic games isn't that a bad thing at all." Hardcore Gaming 101s Kurt Kalata opined that "Considering Aleste Gaiden wasn't a full retail release, it's not exactly fair to judge it against the standards of the other games. It is a little short and on the easy side, but it still maintains the core elements of a solid Compile shooter."
Primary material
Documents and archives
reference work
- “Aleste Gaiden”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q109367443: Aleste Gaiden
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Compile. ディスクステーション #SP4 秋号. 1989.
- 2.Compile. Aleste Gaiden. September 8, 1989.
- 3.Brunskill, Kerry. Five Frantic Years - A Brief History of Aleste. Time Extension. Hookshot Media. August 24, 2022.
- 4.ASCII Corporation. New Soft: デイスクス テーシヨ ン スペシャル [秋号]. 72. 16. October 1989.
- 5.Tokuma Shoten. Gaming World: デイスクス テーシヨ ン スペシャル秋号 (MSX2). 8. 86. 29. October 1989.
- 6.Compile. COMPILE GAME HISTORY -MSX2-. 2002.
- 7.Day, Ashley. So You Want To Collect: MSX Games. Retro Gamer. Future plc. 221. 52–55. June 10, 2021.
- 8.Manuel Montané, Jesús. Coleccionable: Aleste Special. MSX Club. Manhattan Transfer. 72. 27–28. March 1991.
- 9.Herps, José. Software: Aleste Special (MSX-2 en MSX-2+). MSX Gids. Uitgeverij Herps. 27. 37. March–April 1990.
- 10.Shatterhand. Reviews: Aleste Gaiden - Compile. SHMUPS!. GameSpy. 2007.
- 11.Kalata, Kurt. Aleste Gaiden. Hardcore Gaming 101. December 20, 2016.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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