Air Zonk
Air Zonk is a 1992 scrolling shooter video game developed by Red Company with assistance from Naxat Soft and published by Hudson Soft for the TurboGrafx-16. It was an effort to update the company's image with a modern, punkish character named Zonk, who bears a deliberate resemblance to the TurboGrafx-16's caveman mascot, Bonk. The game was developed by Red Company, the original creators of the Bonk series, and also known for their Gate of Thunder series.
Also recorded as PC Genjin Series PC Denjin
Air Zonk
- Date
- 1992
- Publisher
- Hudson Soft
- Genre
- shoot 'em up
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Air Zonk is a 1992 scrolling shooter video game developed by Red Company with assistance from Naxat Soft and published by Hudson Soft for the TurboGrafx-16. It was an effort to update the company's image with a modern, punkish character named Zonk, who bears a deliberate resemblance to the TurboGrafx-16's caveman mascot, Bonk. The game was developed by Red Company, the original creators of the Bonk series, and also known for their Gate of Thunder series.
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In this article
The object
The object
Zonk features King Drool, the antagonist of the Bonk series, along with many other enemies from that series. A sequel, Super Air Zonk: Rockabilly-Paradise, was released in 1993 for the TurboDuo and has been made available on the Wii's Virtual Console.
Key facts
Key facts
• Title — Air Zonk • Developer — Red Company Naxat Soft • Composer — Daisuke Morishima Hisashi Matsushita • Platforms — TurboGrafx-16 • Genre — Scrolling shooter • Modes — Single-player
Gameplay
Gameplay
Air Zonk is a reimagining of the Bonk video game series as a scrolling shooter set in the future. Artistically, the game is lighthearted, featuring humorous designs for the environment and characters. Throughout the five levels, the gameplay focuses on the effective use of shooting and bombing to complete each stage. At the start, the player may choose a companion character to team up with, such as an anthropomorphic gumball machine or a mummy with a drill attached to its head, in order to enhance Zonk's powers. Players can limit the use of designated companion characters for each level or opt not to use them at all. Each companion character, or friend, can only be used once. Air Zonk adopts the distinct visual style sometimes referred to as a "cute 'em up." There are three difficulty settings: sweet, spicy, and bitter. Zonk can charge his shots, allowing him to fire a more powerful attack. A longer charge causes Zonk to drop a bomb, which damages all enemies on the screen. Zonk can also acquire seven types of power-ups, each of which can be charged for a unique special attack. As with most scrolling shooters, whenever Zonk acquires a new power-up, he loses the current one. If Zonk is hit while holding a power-up, he loses it but does not die, except in the case of the Mini-Zonk power-up. The Mini-Zonk power-up differs from other power-ups in that it cannot be charged and can be found in both florets and random enemy drops (while other power-ups can only be found in florets). Zonk begins each stage alone and without power-ups. He must collect eight smiley faces, the eighth of which will appear in giant form with sunglasses, in order to summon his friend. Initially, the friend acts as a Gradius-style support, following Zonk and shooting projectiles. If the player collects another eight smiley faces, Zonk and his friend will merge into a hybrid form, granting a new attack and 20 seconds of invulnerability. This new attack cannot be charged, and Zonk cannot drop bombs while in hybrid form. Once invincibility expires, if Zonk is hit, he will revert to his normal form, and his friend will leave. However, Zonk retains any power-up he had before transforming into hybrid form.
Release
Release
Air Zonk was released on the Wii's Virtual Console in May 2007 in Japan, July in America, and on July 13 in Europe. It was also released on the Wii U's Virtual Console in Japan on June 19, 2014, in America on July 27, 2017, and in Europe on August 3.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1992
Air Zonk published.
1992
Air Zonk is recorded as published in 1992.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Air Zonk is associated with Japan.
Country
Reception
Reception
Air Zonk garnered generally favorable reception from critics, holding a rating of 76.25% based on four reviews according to review aggregator GameRankings. The game received a score of 23.74 out of 30 in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 55 spot. For their 1992 game awards, Electronic Gaming Monthly honored Air Zonk as their "Game of the Year" on the TurboGrafx-16.
Legacy
Legacy
Air Zonk received a sequel in 1993 titled Super Air Zonk: Rockabilly-Paradise (also known as CD Denjin Rockabilly), which was released in the SuperCD format and requires the Super System Card to play on first-generation TurboGrafx-CD consoles. As its name suggests, the game features a CD audio soundtrack consisting of rockabilly music. The game includes all-new levels, assistants, and enemies.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Rodriguez, Steven. Virtual Console Mondays: July 9, 2007. Nintendo World Report. July 10, 2009.
- 2.Shive, Chris. Pocket Power: Air Zonk. Hardcore Gamer. February 23, 2020.
- 3.Tatlock, Lee. Air Zonk. Retro Gamer. July 6, 2009.
- 4.Wii | Virtual Console バーチャルコンソール.
- 5.Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site.
- 6.Air Zonk.
- 7.PC電人 | Wii U | 任天堂.
- 8.Air Zonk for Wii U - Nintendo Game Details.
- 9.CBS Interactive. Air Zonk for TurboGrafx-16. GameRankings. 2013.
- 10.Whitehead, Dan. Virtual Console Roundup Review: Paper Mario and Zonk. Eurogamer. Gamer Network. July 14, 2007.
- 11.ASCII Corporation. NEW GAMES CROSS REVIEW: PC原人シリーズ PC電人. Famitsu. 206. 40. 2014-06-16.
- 12.Provo, Frank. Air Zonk for Wii Review. GameSpot. CNET Networks. July 24, 2007.
- 13.Shogakukan. New Review Daisakusen! PC電人. 4. 12. 156. December 1992.
- 14.Thomas, Lucas M. Air Zonk (Virtual Console) Review. IGN. IGN Entertainment. July 17, 2007.
- 15.Demoly, Jean-Marc. Nec: PC Kid 3. Hachette Disney Presse. 16. 92–93. January 1993.
- 16.Demoly, Jean-Marc. Consoles News: PC Kid III. Joystick. Sipress. 34. 240. January 1993.
- 17.Kadokawa Shoten. 新作ソフトお毒味チャート: PC原人シリーズ PC電人. 4. 12. 154. December 1992.
- 18.Weidner, Martin. Spieletest: Air Zonk. Computec. 6. 46. November–December 1992.
- 19.Calvert, Darren. Air Zonk (Virtual Console / TG-16) Review. Nintendo Life. Nlife Ltd. July 9, 2007.
- 20.Delpierre, Christophe. Tests de Jeux: PC Kid et les Punkic Cyborgs. 27. 78–79. January 1993.
- 21.Knauf, Andreas. PC/Engine Warpzone. Markt & Technik. 15. 26–28. February 1993.
- 22.Mandel, Josh. Video-Game Reviews: Air Zonk. VideoGames & Computer Entertainment. Larry Flynt Publications. 46. 52. November 1992.
- 23.Anglin, Paul. Review: Air Zonk. Go! Hand-Held Video Games. EMAP. 19. 20–21. May 1993.
- 24.Tsuji, Takeshi. TV Game・Broad-Way PC: PC電人. JICC Publishing Bureau. 8. 1. 77. January 4, 1993.
- 25.Weckwerth, Rainer. Turbo Duo: Air Zonk. Computec. 20. 117. February 1993.
- 26.Ed Semrad. EGM's Best and Worst of 1992. Electronic Gaming Monthly's 1993 Video Game Buyer's Guide. Sendai Publishing. 13–24. 1992.
- 27.Harris, Steve. Review Crew: Air Zonk. Electronic Gaming Monthly. Sendai Publishing. 40. 30. November 1992.
- 28.Otter Matic. TurboChip ProReview: Air Zonk. GamePro. IDG. 40. 128–129. November 1992.
- 29.Halverson, Dave. Viewpoint: Air Zonk; Turbo Review: Air Zonk. GameFan. DieHard Gamers Club. 1. 2. 9, 58–59. December 1992.
- 30.Tokuma Shoten. PC Engine All Catalog '93 10月号特別付録. PC Engine Fan. 6. 10. 90. October 1, 1993.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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