4th Super Robot Wars
March 17, 1995Sega Saturn (As Super Robot Wars F and F Final) September 25, 1997 (F) April 23, 1998 (F Final)PlayStation January 26, 1996 (4 Scramble) December 10, 1998 (F) April 15, 1999 (F Final)PlayStation Network July 6, 2011 (4 Scramble) November 19, 2011 (Both F and F Final) • Genre — Tactical role-playing • Modes — Single-player • Platforms — Super Famicom Sony PlayStation Sega Saturn PlayStation Network 4th Super Robot Wars is a tactical RPG for the Super Famicom developed by both Banpresto and Winky Soft and published by Banpresto. It is the 5th entry in the Super Robot Wars series and the last entry in the Classic Timeline. It was first released on March 17, 1995, and received mostly positive reception, with reviewers highly praising the improvements from the last game while criticizing the game's increased difficulty.
4th Super Robot Wars
- Model
- Super Robot Wars
- Date
- 1995
- Publisher
- 4th Super Robot Wars was published by Banpresto.
- Genre
- tactical role-playing game · mecha video game
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March 17, 1995Sega Saturn (As Super Robot Wars F and F Final) September 25, 1997 (F) April 23, 1998 (F Final)PlayStation January 26, 1996 (4 Scramble) December 10, 1998 (F) April 15, 1999 (F Final)PlayStation Network July 6, 2011 (4 Scramble) November 19, 2011 (Both F and F Final) • Genre — Tactical role-playing • Modes — Single-player • Platforms — Super Famicom Sony PlayStation Sega Saturn PlayStation Network 4th Super Robot Wars is a tactical RPG for the Super Famicom developed by both Banpresto and Winky Soft and published by Banpresto. It is the 5th entry in the Super Robot Wars series and the last entry in the Classic Timeline. It was first released on March 17, 1995, and received mostly positive reception, with reviewers highly praising the improvements from the last game while criticizing the game's increased difficulty.
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In this article
The object
The object
The game was ported to the Sony PlayStation and released on January 26, 1996, under the name 4th Super Robot Wars Scramble.
Key facts
Key facts
• Title — 4th Super Robot Wars • Developer — Winkysoft • Publisher — Banpresto • Series — Super Robot Wars • Released — Super Famicom
Gameplay
Gameplay
Gameplay of 4th Super Robot Wars is literally similar to its predecessor, Super Robot Wars EX which uses battle sprites for animations. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
Story
Story
Note: The story is from the Remake Version. 4 Months has passed since the Inspector Conflict, the Earth Sphere is once again at peace. But the increased number of terrorists that appeared throughout the world caused by the Divine Crusaders escalates, and put economic strain on the colonies which leads to some colonies in rebelling again the Earth Sphere. Brigander General Jamitov Hymem formed the group Titans to strengthen the army against the terrorists. As Londo Bell returns from La Gaias after the events of EX, Bright Noah decides to leave his position for a while in search for Lieutenant Quarto Bajena, who went missing for unknown reasons. He parted with the Getter Team under the direction of John Kowen for his search and unravel some events happening in the current world. Things go to worse as Ondora Poseidal declared war on the surface world and even worse, the Divine Crusaders is revived by Neo Zeon Leader Haman Khan under the name Neue DC to take over the Earth Sphere. With the war escalating, an unknown army from another galaxy called the Guests has arrived in the Earth Sphere led by the United Solar System Army Commander, Teniquette Zezenan. The reveal themselves to be part of the Zovorg Alliance which is where the Inspectors originated. With no options left, the Londo Bell must initiate Operation Final with their last fight against the Zovorg for the survival of their planet.
Featured Series
Featured Series
• Banpresto Originals (Not a TV or movie series) • Mobile Suit Gundam • Mobile Suit Gundam 0080: War in the Pocket • Mobile Suit Gundam 0083: Stardust Memory • Mobile Suit Zeta Gundam • Gundam Sentinel (debut) • Mobile Suit Gundam ZZ • Mobile Suit Gundam: Char's Counterattack • Mobile Suit Gundam F91 • Mobile Fighter G Gundam • New Mobile Report Gundam Wing • New Mobile Report Gundam Wing: Endless Waltz (debut) • Mazinger Z • Great Mazinger • Grendizer • UFO Robot Grendizer vs. Great Mazinger (debut) • Getter Robo • Getter Robo G • Shin Getter Robo (debut) • GoShogun • Brave Raideen • Chōdenji Robo Combattler V • Invincible Steel Man Daitarn 3 • Tōshō Daimos (debut) • Dancouga – Super Beast Machine God (debut) • Aura Battler Dunbine • Heavy Metal L-Gaim (debut) • Invincible Super Man Zambot 3 (debut) • Neon Genesis Evangelion (debut) • Gunbuster (debut) • Space Runaway Ideon (debut) • Mazinkaiser (debut) • Notes • 4th only. • F and F Final only.
Development
Development
According to a 2021 interview with Takanobu Terada, a long-time Super Robot Wars producer, Super Robot Wars F for the Saturn was made partially to get the lucrative Evangelion license. Banpresto had been unable to acquire the license before, but Sega was a main sponsor for the show. Persistence in asking and the game being on Saturn helped ensure F was able to get the Eva rights. According to Terada, the split of the Saturn version into F and F Final was not planned. Rather, Banpresto had a hard ship date to hit that could not be moved, but the game was the team's first experience programming for the Saturn. It became clear late in development that the game wasn't finished yet. The result was splitting the game into two, and adding a "preview" flash-forward mission of Final to F so that robots featured on the cover who did not appear in the first half of the game could appear at least somewhere in F. Despite some bugs that crept into the published versions due to the time crunch, Terada said it ultimately worked out; he said that the president of Winkysoft told him that the company would have closed and run out of money had Terada not suggested splitting the game. On August 24, 2026, a fan translation of the Super Famicom version was released by Aeon Genesis Translations.
Remake
Remake
The game was partially remade and divided into two parts under the name Super Robot Wars F on September 25, 1997, for the Sega Saturn and on December 10, 1998, for the PlayStation. The sequel, Super Robot Wars F Final was released later on April 23, 1998, for the Sega Saturn and on April 15, 1999, for the PlayStation. The game also became available for the PlayStation Network on July 6, 2011 (4 Scramble) and November 19, 2011 (Both F and F Final).
History of the object
Dated record
History of the object
The full dated record · 2 entries
1995
4th Super Robot Wars published.
1995
4th Super Robot Wars is recorded as published in 1995.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
4th Super Robot Wars is associated with Japan.
Country
Influence
Influence
The game became a huge influence to future Super Robot Wars Games and also to some series that debuted in the game. The game itself marks the first appearance of Shin Getter Robo from the Getter Robo Go manga in any medium. The remake version also debuted the Mazinkaiser, an variant of the Mazinger Z created by Go Nagai before becoming its own series in 2001. The storyline of 4/F/F Final has also been used in the Original Generation games, with the most notable being in 2nd Super Robot Wars Original Generation.
Reception
Reception
Reception of the game is mostly positive, Famicom Tsūshin scored the Super Famicom version of the game a 31 out of 40. According to Famitsu, Super Robot Taisen F Final for the Sega Saturn sold 498,009 units in Japan during the first half of 1998. This made it the country's ninth-best-selling game for the period.
Context
Primary material
Context
The circumstances in which 4th Super Robot Wars stands. Issued for Super Nintendo Entertainment System. Developed by Banpresto. Published by Banpresto. Recorded as video game. Classed in the genre tactical role-playing game. Classed in the genre mecha video game. Associated with Japan.
Documents and archives
Primary material
Documents and archives
reference work
- “4th Super Robot Wars”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q4415665: 4th Super Robot Wars
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.「スーパーロボット大戦30」インタビュー。30周年を迎えたスパロボのこれまでとこれからをこれからを聞いた].
- 2.【昔話】セガサターンへのスパロボ投入決定は、当時の偉い方達の間で行われたので実情は私も知りません。上意下達で「第4次クラスの新作スパロボをセガサターンで開発せよ」「それはセガサターンの戦略ソフトの一つとなる」と来ました。おそらく、その裏には当時のゲームハード事情があったかと思います。ただ、複数の会社の戦略的事情で、定められた開発期間と発売時期はかなり厳しいものでした。スパロボの命中率にたとえると、実現できる可能性は20%ぐらい(続く). 1687704072051376128.
- 3.https://www.timeextension.com/news/2026/08/i-am-proud-of-whats-been-achieved-here-after-years-of-work-super-robot-wars-4-english-fan-translation-is-finally-out
- 4.第4次スーパーロボット大戦S | ソフトウェアカタログ | プレイステーション® オフィシャルサイト.
- 5.スーパーロボット大戦F | ソフトウェアカタログ | プレイステーション® オフィシャルサイト.
- 6.スーパーロボット大戦F 完結編 | ソフトウェアカタログ | プレイステーション® オフィシャルサイト.
- 7.NEW GAMES CROSS REVIEW: 第4次 スーパーロボット大戦. Weekly Famicom Tsūshin. No.327. Pg.39. 24 March 1995.
- 8.おオススメ!! ソフト カタログ!!: 第4次スーパーロボット大戦. Weekly Famicom Tsūshin. No.335. Pg.115. 12–19 May 1995.
- 9.Ohbuchi, Yutaka. First Half '98 Top Ten Japanese Games. GameSpot. August 20, 1998.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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