3-D Monster Chase
3-D Monster Chase is a first-person maze game written by Dave Noonan and released by Romik in 1984 for the Amstrad CPC and ZX Spectrum. A version for Camputers Lynx titled 3-D Monster Craze was developed by Camsoft.
Also recorded as 3D Monster Chase
3-D Monster Chase
- Date
- 1984
- Publisher
- 3-D Monster Chase was published by Romik Software.
- Language
- English
- Genre
- maze video game
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Documentary summary
3-D Monster Chase is a first-person maze game written by Dave Noonan and released by Romik in 1984 for the Amstrad CPC and ZX Spectrum. A version for Camputers Lynx titled 3-D Monster Craze was developed by Camsoft.
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Authority files
wikidata · Q55565
In this article
Key facts
Key facts
• Title — 3-D Monster Chase • Publisher — Romik • Designer — Dave Noonan • Released — 1984 • Genre — Maze • Modes — Single-player • Platforms — Amstrad CPC, ZX Spectrum, Camputers Lynx
Gameplay
Gameplay
• Illustration — View from inside the maze (Amstrad) The player is trapped within the three floors of a subterranean maze. Their task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that the player finds a key and returns to the starting point, a bomb is activated and must be defused within a limited time. There are 5 skill levels, level 5 being the hardest. There are seven keys to be found. Key one has to be found first, then returned to the players starting place. Immediately after returning the key the first bomb starts ticking. If the player does not find the bomb in time then they will lose a life, if they find the bomb in time, they will then have to return to their starting place. Now the player must find key one and key two before returning to their starting place. Immediately after returning a new bomb begins ticking. The sequence repeat with a new key being added until the player has collected all seven keys. At the top of the screen there is a radar screen which shows the players position as a solid white dot and the monsters positions as flashing white dots. The player starts the game with a limited number of grenades, which if used at the correct range will destroy a monster. The number of grenades remaining are shown on the top left of the screen. The three floors are named Zeta, Alpha & Delta. The player starts on Zeta floor. The keys and the bomb can be on any floor. When they are wandering around the maze they may occasionally see a key with a higher number than the one they are looking for. The player can only pick up the keys in numerical order. To change floors they will need to use lifts. A red coloured lift will take the player down, while a blue coloured lift will take them up. (Taken from the inlay text.)
History of the object
Dated record
History of the object
The full dated record · 2 entries
1984
3-D Monster Chase published.
1984
3-D Monster Chase is recorded as published in 1984.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
3-D Monster Chase is associated with United Kingdom.
Country
Reception
Sinclair User rated 3-D Monster Chase only 3 out of 10, with the comment "a maze game can be exciting, skilful, and even original. 3D Monster Chase is none of those things." In the 3rd issue of Crash magazine, the reviewer called 3-D Monster Chase, "good value for money" (it was £6.99). ZX Computing awarded 3-D Monster Chase 70% for value, describing it as a "good game, but not particularly original".
Primary material
Context
The circumstances in which 3-D Monster Chase stands. Published by Romik Software. Issued for Amstrad CPC. 3-D Monster Chase was issued for ZX Spectrum. Recorded as video game.
Citations
References
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authority record
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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