2400 A.D.
2400 A.D. is a role-playing video game designed by Chuck Bueche and published by Origin Systems in 1988. It was originally released for the Apple II with a version for IBM PC compatibles later the same year. Poor sales resulted in the cancellation of both a Commodore 64 port and a sequel, 2500 A.D.
2400 A.D.
- Date
- 1987
- Publisher
- Origin Systems
- Genre
- adventure video game · post-apocalyptic video game
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Documentary summary
2400 A.D. is a role-playing video game designed by Chuck Bueche and published by Origin Systems in 1988. It was originally released for the Apple II with a version for IBM PC compatibles later the same year. Poor sales resulted in the cancellation of both a Commodore 64 port and a sequel, 2500 A.D.
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In this article
Key facts
Key facts
• Title — 2400 A.D. • Developer — Origin Systems • Publisher — Origin Systems • Designer — Chuck Bueche • Released — 1988 • Genre — Role-playing • Modes — Single-player • Platforms — Apple II, MS-DOS
Plot
Plot
This post-apocalyptic RPG casts the player as a member of an underground resistance organization trying to free the human inhabitants of planet XK-120 from the clutches of a tyrannical race of robotic oppressors known as the Tzorgs. The ultimate aim is to destroy the robots' central control.
Gameplay
Gameplay
The player is an ordinary citizen who lives in the futuristic city Metropolis. The city has been conquered, and its population enslaved by an alien race known as Tzorgs. They have sent robots to maintain order in Metropolis, turning it into a police state. There are rumors of an underground resistance movement, but finding the resistance is dangerous, and being caught by the robots will lead to being thrown in prison... The gameplay style is similar to the Ultima series, also from Origin Systems. The entire game is viewed from top-down perspective. The various commands (search, open, talk, etc.) are executed by pressing a correspondent key on the keyboard. Battles take place on the same screen as exploration, and require the player to press A (for "attack") and a directional key to aim at the enemy. The game is set entirely in the big city, with streets and buildings to explore, items and weapons to buy, and people to talk to.
Release
Release
In addition to a large fold out city map, 2400 A.D. was packaged with a set of three lead figures. All three depict heavily armed robot soldiers and were cast by Grenadier Miniatures. A Commodore 64 port was in development by John Romero, but was shelved due to poor sales of the original Apple II version. Romero left Origin in June 1988. The Commodore 64 port was once again resurrected and Ocean Software programmer Allan Shortt worked on the port, but it was shelved at 85% complete.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Reception
Computer Gaming Worlds Scorpia in 1988 criticized 2400 A.D.s graphics and several other flaws with the game's structure and plot. She concluded "the game lacks intensity and is a disappointment. There are practically no puzzles, and hardly any challenge". In 1993 Scorpia called 2400 A.D. "a science fiction cartoon pretending to be a real game" that "may be good for a summer afternoon or rainy day when you want something that isn't mentally taxing or especially involving".
Legacy
Legacy
Bueche developed a sequel titled 2500 A.D., but it was halted in development because of poor sales of 2400 A.D.
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Barton, Matt. Part 2: The Golden Age (1985-1993). The History of Computer Role-Playing Games. Gamasutra. 2007-02-23.
- 2.Gasking, Frank. '2400 AD', 1988 Origin. Games That Weren't. 2010-08-22.
- 3.Scorpia. 2400 A.D. Computer Gaming World. 40. February 1988.
- 4.Scorpia. Scorpia's Magic Scroll Of Games. Computer Gaming World. 34–50. October 1993.
- 5.MobyGames. 2400 A.D. Trivia. MobyGames entry for 2400 A.D.
- 6.Planet Romero. Romero tweets about 2400 A.D. sequel, 2500 A.D. GameTales: HomeCourt.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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