2 Fast 4 Gnomz
2 Fast 4 Gnomz is an action adventure platform video game developed and published by Polish studio QubicGames in North America and Europe, with Flyhigh Works publishing it in Japan. It was released on the WiiWare for Wii in 2012, and for the eShop for the Nintendo 3DS in late 2012 to early 2013.
2 Fast 4 Gnomz
- Date
- 2012
- Publisher
- QubicGames
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
2 Fast 4 Gnomz is an action adventure platform video game developed and published by Polish studio QubicGames in North America and Europe, with Flyhigh Works publishing it in Japan. It was released on the WiiWare for Wii in 2012, and for the eShop for the Nintendo 3DS in late 2012 to early 2013.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for 2 Fast 4 Gnomz. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q14523583 · wikipedia · 2 Fast 4 Gnomz
In this article
Key facts
Key facts
• Title — 2 Fast 4 Gnomz • Developer — QubicGames • Publisher — QubicGames Flyhigh Works • Platforms — Nintendo 3DS, Wii • Released — Wii'Nintendo 3DS • Genre — Platform • Modes — Single-player
Gameplay
Gameplay
The user plays as Bumb, a gnome who has to save a princess, and has to complete various platform-style levels. While traversing the game, players can collect socks found throughout the levels. The controller's D-pad is used to change movement style, from slamming into trees to speeding up or reversing time. The game takes places in different settings, mainly in the forest. However, after completing initial 40 levels, in the Wii version, players get to play a new set of 40 levels taking place at night, which are more difficult and utilizes all 4 skills learned throughout the game, alongside having Bumb running to the left instead of the right. In the 3DS version, after completing the initial 40 levels, players are taken to "The Nightmare", in which certain criteria needs to be met in order to progress. The first 4 levels of this section require players to obtain 80 stars, a mechanic exclusive to the 3DS version, from the four worlds (stylized as worlds I, II, III, and IV. "Collect at least 80 stars from the (I-st/II-nd/III-rd/IV-th sic) world.") respectively to be unlocked, and the fifth level requiring 26 stars from the initial 4 levels ("Collect at least 26 stars from other nightmares.") of this section to be unlocked. The Wii version contains 80 levels, while the 3DS version contains only 45 levels, with a total of 405 stars to be earned through the number of socks collected, time taken to reach the finish (unlocked by completing World II-10 (2–10), which unlocks the speed ability), and the number of deaths.
Development
Development
2 Fast 4 Gnomz was developed by Polish development studio QubicGames. Developer Michał Dys stated the concept arose from imagining garden gnomes as guardians of the house garden and celebrating their "stoicism and courage". The game was originally intended as a DSi and Wiiware hybrid, but moved to the Wii as the console was better able to handle a higher number of elements onscreen.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2012
2 Fast 4 Gnomz published.
2012
2 Fast 4 Gnomz is recorded as published in 2012.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Poland
Named but not plotted · 1
2 Fast 4 Gnomz is associated with Poland.
Country
Reception
According to review aggregator website Metacritic, the 3DS version of 2 Fast 4 Gnomz has "mixed or average reviews. Nintendo Life described the game as "fast, fun and challenging", and praised its "charming" art style and sense of humour. Nintendo World Report found its time-rewinding mechanic "clever" and noted it had freer movement than usual in the platforming genre, but critiqued its trial and error gameplay and difficult to notice obstacles. Official Nintendo Magazine UK felt the game was average, enjoying the platforming gameplay and abilities, but felt its presentation was "drab" and "utterly repellent" which impacted the game's charm.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.2 Fast 4 Gnomz. nintendo.com.
- 2.2 Fast 4 Gnomz. nintendo.com.
- 3.Newton, James. Interviews: QubicGames - Gnomz (WiiWare). Nintendo Life. 20 October 2011.
- 4.2 Fast 4 Gnomz. Metacritic.
- 5.Sleeper, Morgan. 2 Fast 4 Gnomz Review (3DS eShop). Nintendo Life. 5 November 2012.
- 6.Veillette, Guillaume. 2 Fast 4 Gnomz. Nintendo World Report. 2 November 2012.
- 7.Skrebels, Joe. 2 Fast 4 Gnomz review. Official Nintendo Magazine. 22 February 2013.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- 1993 Space MachineWork
- 1chipMSXTerminology
- 1K ZX ChessWork
- 2 Fast 2 FuriousWork
- 2 on 2 Open Ice ChallengeWork
- 20 Minutes Till DawnWork
- 2002 FIFA World CupWork
- 2006 FIFA World CupWork
Best supported in this field
For owners
Own a copy of 2 Fast 4 Gnomz?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.