16 Tales
16 Tales is a series of educational video games developed by The Lightspan Partnership starting in 1996. Each game consists of four 15-minute video programs detailing various cultures' stories and lore.
16 Tales
- Date
- 1996
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Documentary evidence
Documentary basis
Authority files
wikidata · Q4552076 · wikipedia · 16 Tales
In this article
Key facts
Key facts
• Title — 16 Tales • Platforms — * PlayStation • Developer — * The Lightspan Partnership • Publisher — Lightspan • Genre — * Edutainment • Visual novel
History of the object
Dated record
History of the object
The full dated record · 2 entries
1996
16 Tales published.
1996
16 Tales is recorded as published in 1996.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
16 Tales is associated with United States.
Country
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article 16 Tales, revision 1350680379 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Kidscreen. Lightspan and Sony put video games in the classroom.
- 2.Lightspan. Meet Lightspan.
- 3.Vglibrary. Vglibrary.com - Games - Playstation One, 16 Tales.
- 4.A Review of Recent Evidence On the Effectiveness of Discrete Educational Software. Planning and Evaluation Service, U. S. Department of Education. 2002.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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