Blades of Exile
Blades of Exile is a 1997 shareware role-playing video game developed and published by Spiderweb Software. The game is the fourth and last title in the Exile series. It features an editor, allowing players to create, edit and share their own scenarios in addition to the three scenarios packaged with the game.
Blades of Exile
- Model
- Exile
- Date
- Blades of Exile was established or created in 1997.
- Publisher
- Blades of Exile was published by Spiderweb Software.
- Genre
- role-playing video game
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Documentary summary
Blades of Exile is a 1997 shareware role-playing video game developed and published by Spiderweb Software. The game is the fourth and last title in the Exile series. It features an editor, allowing players to create, edit and share their own scenarios in addition to the three scenarios packaged with the game.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q72119699 · wikipedia · Blades of Exile
In this article
The object
The object
Upon release, critics praised the addition of new gameplay features and the editor, but were critical of the simplicity and limited graphics.
Key facts
Key facts
• Title — Blades of Exile • Developer — Spiderweb Software • Publisher — Diversions Entertainment • Designer — Jeff Vogel • Artist — Andrew Hunter • Series — Exile • Released — Mac December 1997 Windows 28 February 1998 • Genre — Role-playing • Modes — Single-player • Platforms — Macintosh, Windows
Gameplay
Gameplay
• Illustration — In-game screenshot Blades of Exile introduces several improvements over past Exile titles, including the addition of an automap and new dialog system. It also features an editor to create, edit and play scenarios. The scenario creator supports the ability to create dialogue and quests, and a palette system to make terrain and scenery on scenario maps, as well as place and edit items, doors, structures, signs and monsters. It was released as shareware, with players only able to complete the first scenario unless the game was registered, upon which two more scenarios became available.
Plot
Plot
Blades of Exile contains three developer-created scenarios. In The Valley of Dying Things, players must uncover the source of the valley's pollution. A Mild Rebellion sees players infiltrate a small band of outlaws, and The Za-Khazi Run sets players with twenty days to traverse a maze of caves to reach the titular fort to deliver supplies.
Development
Development
Blades of Exile was developed by Spiderweb Software, the independent studio of developer Jeff Vogel. In 2007, Vogel released the source code of Blades of Exile on his website under a Common Public License. Following release, Vogel re-created the game's engine and scenario editor for Blades of Avernum, featuring more powerful scripting capabilities.
History of the object
Dated record
History of the object
Explore 1997
The full dated record · 5 entries
1997
Blades of Exile created.
1997
Blades of Exile published.
1997
Blades of Exile is recorded as published in 1997.
1997
Blades of Exile is recorded from 1997.
1997
Blades of Exile was established or created in 1997.
Reception
Lisa Karen Savignano of Allgame praised the "excellent" scenarios for their quality and replay value and improvements from previous Exile titles, but felt the combat was repetitive and the "biggest drawback of the series". Computer Games Magazine similarly commended the "powerful and fully-functional" editor and the "amazing variety of user-created scenarios" created online. However, the publication also remarked that the game had "mediocre graphics" and lacked the sophistication of mainstream commercial products. Describing the series as the best shareware role-playing title on the market, Andy Backer of Computer Games Strategy Plus enjoyed the new improvements in the series and the "sophisticated and elegant" editor, although he felt the three scenarios were too small and the graphics were limited. PC Zone considered the game would keep fans of the role-playing genre occupied, but they went on to say that "the graphics don't exactly look stunning".
Context
Primary material
Context
The circumstances in which Blades of Exile stands. Published by Spiderweb Software. Developed by Spiderweb Software. Established or created in 1997. Issued for Microsoft Windows. Issued for Classic Mac OS. Blades of Exile is recorded as video game. Issued for macOS. The identifiers under which Blades of Exile may be traced in institutional catalogues.
Documents and archives
Primary material
Documents and archives
reference work
- “Blades of Exile”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q72119699: Blades of Exile
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Bauman, Steve. The Mod Squad. Computer Games Magazine. 112. 66-7. March 2000.
- 2.Savignano, Lisa Karen. Blades of Exile: Synopsis. Allgame.
- 3.Cohen, Peter. Blades of Exile game source code released. Macworld. 10 May 2007.
- 4.Truta, Filip. Avernum Maker Hates Fantasy RPGs. Softpedia. 20 February 2007.
- 5.Vogel, Jeff. Blades of Avernum Wrap Report. IGN. 7 July 2004.
- 6.Savignano, Lisa Karen. Blades of Exile: Review. Allgame.
- 7.Backer, Andy. Blades of Exile. Computer Games Strategy Plus. 108. July 1998.
- 8.Blades of Exile. PC Zone. 64. 142. June 1998.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
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Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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